146 lines
5.3 KiB
C#
146 lines
5.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenMetaverse;
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using Nini.Config;
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using Mono.Addins;
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using log4net;
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/*
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* This is the zero mesher.
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* Whatever you want him to mesh, he can't, telling you that by responding with a null pointer.
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* Effectivly this is for switching off meshing and for testing as each physics machine should deal
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* with the null pointer situation.
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* But it's also a convenience thing, as physics machines can rely on having a mesher in any situation, even
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* if it's a dump one like this.
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* Note, that this mesher is *not* living in a module but in the manager itself, so
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* it's always availabe and thus the default in case of configuration errors
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*/
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namespace OpenSim.Region.PhysicsModule.Meshing
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ZeroMesher")]
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public class ZeroMesher : IMesher, INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled = false;
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#region INonSharedRegionModule
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public string Name
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{
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get { return "ZeroMesher"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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// TODO: Move this out of Startup
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IConfig config = source.Configs["Startup"];
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if (config != null)
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{
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// This is the default Mesher
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string mesher = config.GetString("meshing", Name);
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if (mesher == Name)
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m_Enabled = true;
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}
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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scene.RegisterModuleInterface<IMesher>(this);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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scene.UnregisterModuleInterface<IMesher>(this);
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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}
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#endregion
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#region IMesher
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public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod)
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{
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return CreateMesh(primName, primShape, size, lod, false);
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}
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public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool shouldCache, bool convex, bool forOde)
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{
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return CreateMesh(primName, primShape, size, lod, false);
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}
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public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex,bool forOde)
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{
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return CreateMesh(primName, primShape, size, lod, false);
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}
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public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical)
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{
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// Remove the reference to the encoded JPEG2000 data so it can be GCed
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primShape.SculptData = OpenMetaverse.Utils.EmptyBytes;
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return null;
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}
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public IMesh GetMesh(String primName, PrimitiveBaseShape primShape, Vector3 size, float lod, bool isPhysical, bool convex)
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{
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return null;
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}
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public void ReleaseMesh(IMesh mesh) { }
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public void ExpireReleaseMeshs() { }
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public void ExpireFileCache() { }
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#endregion
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}
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}
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