276 lines
11 KiB
C#
276 lines
11 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// This class manages references to OpenSim non-region services (inventory, user, etc.)
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/// </summary>
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///
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/// TODO: Service retrieval needs to be managed via plugin and interfaces requests, as happens for region
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/// modules from scene. Among other things, this will allow this class to be used in many different contexts
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/// (from a grid service executable, to provide services on a region) without lots of messy nulls and confusion.
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/// Also, a post initialize step on the plugins will be needed so that we don't get tortuous problems with
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/// circular dependencies between plugins.
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public class CommunicationsManager
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Dictionary<UUID, string[]> m_nameRequestCache = new Dictionary<UUID, string[]>();
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public IUserService UserService
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{
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get { return m_userService; }
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}
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protected IUserService m_userService;
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public IMessagingService MessageService
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{
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get { return m_messageService; }
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}
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protected IMessagingService m_messageService;
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public UserProfileCacheService UserProfileCacheService
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{
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get { return m_userProfileCacheService; }
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}
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protected UserProfileCacheService m_userProfileCacheService;
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public IAvatarService AvatarService
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{
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get { return m_avatarService; }
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}
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protected IAvatarService m_avatarService;
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public IInterServiceInventoryServices InterServiceInventoryService
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{
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get { return m_interServiceInventoryService; }
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}
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protected IInterServiceInventoryServices m_interServiceInventoryService;
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public NetworkServersInfo NetworkServersInfo
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{
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get { return m_networkServersInfo; }
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}
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protected NetworkServersInfo m_networkServersInfo;
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/// <summary>
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/// Interface to user service for administrating users.
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/// </summary>
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public IUserAdminService UserAdminService
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{
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get { return m_userAdminService; }
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}
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protected IUserAdminService m_userAdminService;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="serversInfo"></param>
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public CommunicationsManager(NetworkServersInfo serversInfo,
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LibraryRootFolder libraryRootFolder)
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{
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m_networkServersInfo = serversInfo;
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m_userProfileCacheService = new UserProfileCacheService(this, libraryRootFolder);
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}
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#region Friend Methods
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/// <summary>
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/// Adds a new friend to the database for XUser
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being added to</param>
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/// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
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{
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m_userService.AddNewUserFriend(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Logs off a user and does the appropriate communications
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/// </summary>
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/// <param name="userid"></param>
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/// <param name="regionid"></param>
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/// <param name="regionhandle"></param>
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/// <param name="position"></param>
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/// <param name="lookat"></param>
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public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
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{
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m_userService.LogOffUser(userid, regionid, regionhandle, position, lookat);
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}
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/// <summary>
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/// Logs off a user and does the appropriate communications (deprecated as of 2008-08-27)
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/// </summary>
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/// <param name="userid"></param>
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/// <param name="regionid"></param>
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/// <param name="regionhandle"></param>
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/// <param name="posx"></param>
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/// <param name="posy"></param>
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/// <param name="posz"></param>
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public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
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{
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m_userService.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
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}
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/// <summary>
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/// Delete friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The Ex-friend agent</param>
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public void RemoveUserFriend(UUID friendlistowner, UUID friend)
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{
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m_userService.RemoveUserFriend(friendlistowner, friend);
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}
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/// <summary>
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/// Update permissions for friend on friendlistowner's friendlist.
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/// </summary>
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/// <param name="friendlistowner">The agent that who's friends list is being updated</param>
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/// <param name="friend">The agent that is getting or loosing permissions</param>
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/// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
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public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
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{
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m_userService.UpdateUserFriendPerms(friendlistowner, friend, perms);
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}
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
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/// </summary>
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/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
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public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
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{
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return m_userService.GetUserFriendList(friendlistowner);
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}
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public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids)
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{
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return m_messageService.GetFriendRegionInfos(uuids);
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}
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#endregion
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#region Packet Handlers
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public void UpdateAvatarPropertiesRequest(IClientAPI remote_client, UserProfileData UserProfile)
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{
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m_userService.UpdateUserProfile(UserProfile);
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return;
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}
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public void HandleUUIDNameRequest(UUID uuid, IClientAPI remote_client)
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{
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if (uuid == m_userProfileCacheService.LibraryRoot.Owner)
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{
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remote_client.SendNameReply(uuid, "Mr", "OpenSim");
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}
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else
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{
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string[] names = doUUIDNameRequest(uuid);
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if (names.Length == 2)
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{
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remote_client.SendNameReply(uuid, names[0], names[1]);
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}
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}
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}
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private string[] doUUIDNameRequest(UUID uuid)
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{
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string[] returnstring = new string[0];
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bool doLookup = false;
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lock (m_nameRequestCache)
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{
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if (m_nameRequestCache.ContainsKey(uuid))
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{
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returnstring = m_nameRequestCache[uuid];
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}
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else
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{
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// we don't want to lock the dictionary while we're doing the lookup
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doLookup = true;
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}
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}
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if (doLookup) {
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UserProfileData profileData = m_userService.GetUserProfile(uuid);
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if (profileData != null)
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{
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returnstring = new string[2];
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// UUID profileId = profileData.ID;
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returnstring[0] = profileData.FirstName;
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returnstring[1] = profileData.SurName;
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lock (m_nameRequestCache)
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{
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if (!m_nameRequestCache.ContainsKey(uuid))
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m_nameRequestCache.Add(uuid, returnstring);
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}
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}
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}
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return returnstring;
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}
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public bool UUIDNameCachedTest(UUID uuid)
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{
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lock (m_nameRequestCache)
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return m_nameRequestCache.ContainsKey(uuid);
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}
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public string UUIDNameRequestString(UUID uuid)
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{
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string[] names = doUUIDNameRequest(uuid);
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if (names.Length == 2)
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{
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string firstname = names[0];
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string lastname = names[1];
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return firstname + " " + lastname;
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}
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return "(hippos)";
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}
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public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
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{
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List<AvatarPickerAvatar> pickerlist = m_userService.GenerateAgentPickerRequestResponse(queryID, query);
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return pickerlist;
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}
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#endregion
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}
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}
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