105 lines
4.9 KiB
C#
105 lines
4.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Data;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// Plugin for managing temporary user profiles.
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/// </summary>
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public class TemporaryUserProfilePlugin : IUserDataPlugin
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{
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Dictionary<UUID, UserProfileData> m_profiles = new Dictionary<UUID, UserProfileData>();
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public string Name { get { return "TemporaryUserProfilePlugin"; } }
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public string Version { get { return "0.1"; } }
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public void Initialise() {}
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public void Initialise(string connect) {}
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public void Dispose() {}
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public UserProfileData GetUserByUUID(UUID user)
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{
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//m_log.DebugFormat("[TEMP USER PROFILE]: Received request for {0}", user);
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lock (m_profiles)
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{
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if (m_profiles.ContainsKey(user))
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return m_profiles[user];
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else
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return null;
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}
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}
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public UserProfileData GetUserByName(string fname, string lname)
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{
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// We deliberately don't look up a temporary profile by name so that we don't obscure non-temporary
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// profiles.
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return null;
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}
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public virtual void AddTemporaryUserProfile(UserProfileData userProfile)
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{
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//m_log.DebugFormat("[TEMP USER PROFILE]: Adding {0} {1}", userProfile.Name, userProfile.ID);
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lock (m_profiles)
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{
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m_profiles[userProfile.ID] = userProfile;
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}
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}
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public UserProfileData GetUserByUri(Uri uri) { return null; }
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public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query) { return null; }
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public UserAgentData GetAgentByUUID(UUID user) { return null; }
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public UserAgentData GetAgentByName(string name) { return null; }
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public UserAgentData GetAgentByName(string fname, string lname) { return null; }
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public void StoreWebLoginKey(UUID agentID, UUID webLoginKey) {}
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public void AddNewUserProfile(UserProfileData user) {}
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public bool UpdateUserProfile(UserProfileData user) { return false; }
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public void AddNewUserAgent(UserAgentData agent) {}
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public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) {}
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public void RemoveUserFriend(UUID friendlistowner, UUID friend) {}
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public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) {}
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public List<FriendListItem> GetUserFriendList(UUID friendlistowner) { return null; }
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public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids) { return null; }
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public bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return false; }
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public bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return false; }
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public AvatarAppearance GetUserAppearance(UUID user) { return null; }
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public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {}
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public void ResetAttachments(UUID userID) {}
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public void LogoutUsers(UUID regionID) {}
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}
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}
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