1022 lines
43 KiB
C#
1022 lines
43 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using OSDArray = OpenMetaverse.StructuredData.OSDArray;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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namespace OpenSim.Region.ClientStack.Linden
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{
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public delegate void UpLoadedAsset(
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string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
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byte[] data, string inventoryType, string assetType);
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public delegate UUID UpdateItem(UUID itemID, byte[] data);
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public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
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public delegate void NewInventoryItem(UUID userID, InventoryItemBase item);
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public delegate void NewAsset(AssetBase asset);
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public delegate UUID ItemUpdatedCallback(UUID userID, UUID itemID, byte[] data);
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public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
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bool isScriptRunning, byte[] data);
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public delegate InventoryCollection FetchInventoryDescendentsCAPS(UUID agentID, UUID folderID, UUID ownerID,
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bool fetchFolders, bool fetchItems, int sortOrder, out int version);
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/// <summary>
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/// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
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/// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
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/// to just pass the whole Scene into CAPS.
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/// </summary>
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public delegate IClientAPI GetClientDelegate(UUID agentID);
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public class BunchOfCaps
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_Scene;
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private Caps m_HostCapsObj;
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private static readonly string m_requestPath = "0000/";
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// private static readonly string m_mapLayerPath = "0001/";
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private static readonly string m_newInventory = "0002/";
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//private static readonly string m_requestTexture = "0003/";
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private static readonly string m_notecardUpdatePath = "0004/";
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private static readonly string m_notecardTaskUpdatePath = "0005/";
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// private static readonly string m_fetchInventoryPath = "0006/";
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// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
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// These are callbacks which will be setup by the scene so that we can update scene data when we
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// receive capability calls
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public NewInventoryItem AddNewInventoryItem = null;
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public NewAsset AddNewAsset = null;
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public ItemUpdatedCallback ItemUpdatedCall = null;
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public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
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public FetchInventoryDescendentsCAPS CAPSFetchInventoryDescendents = null;
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public GetClientDelegate GetClient = null;
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private bool m_persistBakedTextures = false;
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private IAssetService m_assetService;
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private bool m_dumpAssetsToFile = false;
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private string m_regionName;
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public BunchOfCaps(Scene scene, Caps caps)
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{
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m_Scene = scene;
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m_HostCapsObj = caps;
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IConfigSource config = m_Scene.Config;
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if (config != null)
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{
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IConfig sconfig = config.Configs["Startup"];
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if (sconfig != null)
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m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
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}
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m_assetService = m_Scene.AssetService;
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m_regionName = m_Scene.RegionInfo.RegionName;
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RegisterHandlers();
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AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
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ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset;
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TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
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GetClient = m_Scene.SceneGraph.GetControllingClient;
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}
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/// <summary>
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/// Register a bunch of CAPS http service handlers
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/// </summary>
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public void RegisterHandlers()
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{
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string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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RegisterRegionServiceHandlers(capsBase);
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RegisterInventoryServiceHandlers(capsBase);
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}
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public void RegisterRegionServiceHandlers(string capsBase)
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{
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try
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{
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// the root of all evil
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m_HostCapsObj.RegisterHandler("SEED", new RestStreamHandler("POST", capsBase + m_requestPath, SeedCapRequest));
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m_log.DebugFormat(
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"[CAPS]: Registered seed capability {0} for {1}", capsBase + m_requestPath, m_HostCapsObj.AgentID);
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//m_capsHandlers["MapLayer"] =
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// new LLSDStreamhandler<OSDMapRequest, OSDMapLayerResponse>("POST",
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// capsBase + m_mapLayerPath,
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// GetMapLayer);
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IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
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m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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}
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public void RegisterInventoryServiceHandlers(string capsBase)
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{
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try
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{
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// I don't think this one works...
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m_HostCapsObj.RegisterHandler("NewFileAgentInventory", new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>("POST",
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capsBase + m_newInventory,
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NewAgentInventoryRequest));
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IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardUpdatePath, NoteCardAgentInventory);
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m_HostCapsObj.RegisterHandler("UpdateNotecardAgentInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptAgentInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptAgent", req);
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// As of RC 1.22.9 of the Linden client this is
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// supported
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//m_capsHandlers["WebFetchInventoryDescendents"] =new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryDescendentsRequest);
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// justincc: I've disabled the CAPS service for now to fix problems with selecting textures, and
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// subsequent inventory breakage, in the edit object pane (such as mantis 1085). This requires
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// enhancements (probably filling out the folder part of the LLSD reply) to our CAPS service,
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// but when I went on the Linden grid, the
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// simulators I visited (version 1.21) were, surprisingly, no longer supplying this capability. Instead,
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// the 1.19.1.4 client appeared to be happily flowing inventory data over UDP
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//
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// This is very probably just a temporary measure - once the CAPS service appears again on the Linden grid
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// we will be
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// able to get the data we need to implement the necessary part of the protocol to fix the issue above.
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// m_capsHandlers["FetchInventoryDescendents"] =
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// new RestStreamHandler("POST", capsBase + m_fetchInventoryPath, FetchInventoryRequest);
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// m_capsHandlers["FetchInventoryDescendents"] =
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// new LLSDStreamhandler<LLSDFetchInventoryDescendents, LLSDInventoryDescendents>("POST",
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// capsBase + m_fetchInventory,
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// FetchInventory));
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// m_capsHandlers["RequestTextureDownload"] = new RestStreamHandler("POST",
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// capsBase + m_requestTexture,
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// RequestTexture);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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}
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/// <summary>
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/// Construct a client response detailing all the capabilities this server can provide.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <param name="httpRequest">HTTP request header object</param>
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/// <param name="httpResponse">HTTP response header object</param>
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/// <returns></returns>
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public string SeedCapRequest(string request, string path, string param,
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IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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// m_log.Debug("[CAPS]: Seed Caps Request in region: " + m_regionName);
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if (!m_Scene.CheckClient(m_HostCapsObj.AgentID, httpRequest.RemoteIPEndPoint))
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{
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m_log.DebugFormat("[CAPS]: Unauthorized CAPS client");
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return string.Empty;
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}
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Hashtable caps = m_HostCapsObj.CapsHandlers.GetCapsDetails(true);
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// Add the external too
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foreach (KeyValuePair<string, string> kvp in m_HostCapsObj.ExternalCapsHandlers)
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caps[kvp.Key] = kvp.Value;
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string result = LLSDHelpers.SerialiseLLSDReply(caps);
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//m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
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return result;
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}
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/// <summary>
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/// Called by the script task update handler. Provides a URL to which the client can upload a new asset.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <param name="httpRequest">HTTP request header object</param>
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/// <param name="httpResponse">HTTP response header object</param>
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/// <returns></returns>
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public string ScriptTaskInventory(string request, string path, string param,
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IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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try
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{
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m_log.Debug("[CAPS]: ScriptTaskInventory Request in region: " + m_regionName);
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//m_log.DebugFormat("[CAPS]: request: {0}, path: {1}, param: {2}", request, path, param);
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Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
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LLSDTaskScriptUpdate llsdUpdateRequest = new LLSDTaskScriptUpdate();
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LLSDHelpers.DeserialiseOSDMap(hash, llsdUpdateRequest);
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string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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TaskInventoryScriptUpdater uploader =
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new TaskInventoryScriptUpdater(
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llsdUpdateRequest.item_id,
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llsdUpdateRequest.task_id,
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llsdUpdateRequest.is_script_running,
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capsBase + uploaderPath,
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m_HostCapsObj.HttpListener,
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m_dumpAssetsToFile);
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uploader.OnUpLoad += TaskScriptUpdated;
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m_HostCapsObj.HttpListener.AddStreamHandler(new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
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string protocol = "http://";
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if (m_HostCapsObj.SSLCaps)
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protocol = "https://";
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string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
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uploaderPath;
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LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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// m_log.InfoFormat("[CAPS]: " +
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// "ScriptTaskInventory response: {0}",
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// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
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return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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return null;
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}
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/// <summary>
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/// Called when new asset data for an agent inventory item update has been uploaded.
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/// </summary>
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/// <param name="itemID">Item to update</param>
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/// <param name="primID">Prim containing item to update</param>
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/// <param name="isScriptRunning">Signals whether the script to update is currently running</param>
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/// <param name="data">New asset data</param>
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public void TaskScriptUpdated(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors)
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{
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if (TaskScriptUpdatedCall != null)
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{
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ArrayList e = TaskScriptUpdatedCall(m_HostCapsObj.AgentID, itemID, primID, isScriptRunning, data);
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foreach (Object item in e)
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errors.Add(item);
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}
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}
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/// <summary>
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/// Called when new asset data for an agent inventory item update has been uploaded.
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/// </summary>
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/// <param name="itemID">Item to update</param>
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/// <param name="data">New asset data</param>
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/// <returns></returns>
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public UUID ItemUpdated(UUID itemID, byte[] data)
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{
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if (ItemUpdatedCall != null)
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{
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return ItemUpdatedCall(m_HostCapsObj.AgentID, itemID, data);
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}
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return UUID.Zero;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="llsdRequest"></param>
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/// <returns></returns>
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public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
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{
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//m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
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//m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
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if (llsdRequest.asset_type == "texture" ||
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llsdRequest.asset_type == "animation" ||
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llsdRequest.asset_type == "sound")
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{
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IClientAPI client = null;
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IScene scene = null;
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if (GetClient != null)
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{
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client = GetClient(m_HostCapsObj.AgentID);
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scene = client.Scene;
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IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>();
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if (mm != null)
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{
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if (!mm.UploadCovered(client.AgentId, mm.UploadCharge))
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{
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if (client != null)
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client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
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LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
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errorResponse.uploader = "";
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errorResponse.state = "error";
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return errorResponse;
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}
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}
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}
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}
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string assetName = llsdRequest.name;
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string assetDes = llsdRequest.description;
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string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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UUID newAsset = UUID.Random();
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UUID newInvItem = UUID.Random();
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UUID parentFolder = llsdRequest.folder_id;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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AssetUploader uploader =
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new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
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llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
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m_HostCapsObj.HttpListener.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
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string protocol = "http://";
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if (m_HostCapsObj.SSLCaps)
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protocol = "https://";
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string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
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uploaderPath;
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LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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uploader.OnUpLoad += UploadCompleteHandler;
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return uploadResponse;
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}
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/// <summary>
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/// Convert raw uploaded data into the appropriate asset and item.
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="inventoryItem"></param>
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/// <param name="data"></param>
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public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
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UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
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string assetType)
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{
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m_log.DebugFormat(
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"Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
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assetID, inventoryItem, inventoryType, assetType);
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sbyte assType = 0;
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sbyte inType = 0;
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if (inventoryType == "sound")
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{
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inType = 1;
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assType = 1;
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}
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else if (inventoryType == "animation")
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{
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inType = 19;
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assType = 20;
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}
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else if (inventoryType == "wearable")
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{
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inType = 18;
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switch (assetType)
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{
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case "bodypart":
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assType = 13;
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break;
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case "clothing":
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assType = 5;
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break;
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}
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}
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else if (inventoryType == "object")
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{
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inType = (sbyte)InventoryType.Object;
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assType = (sbyte)AssetType.Object;
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List<Vector3> positions = new List<Vector3>();
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List<Quaternion> rotations = new List<Quaternion>();
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OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
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OSDArray instance_list = (OSDArray)request["instance_list"];
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OSDArray mesh_list = (OSDArray)request["mesh_list"];
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OSDArray texture_list = (OSDArray)request["texture_list"];
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SceneObjectGroup grp = null;
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List<UUID> textures = new List<UUID>();
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for (int i = 0; i < texture_list.Count; i++)
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{
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AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, "");
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textureAsset.Data = texture_list[i].AsBinary();
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m_assetService.Store(textureAsset);
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textures.Add(textureAsset.FullID);
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}
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for (int i = 0; i < mesh_list.Count; i++)
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{
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PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox();
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Primitive.TextureEntry textureEntry
|
|
= new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
|
|
OSDMap inner_instance_list = (OSDMap)instance_list[i];
|
|
|
|
OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
|
|
for (uint face = 0; face < face_list.Count; face++)
|
|
{
|
|
OSDMap faceMap = (OSDMap)face_list[(int)face];
|
|
Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face);
|
|
if(faceMap.ContainsKey("fullbright"))
|
|
f.Fullbright = faceMap["fullbright"].AsBoolean();
|
|
if (faceMap.ContainsKey ("diffuse_color"))
|
|
f.RGBA = faceMap["diffuse_color"].AsColor4();
|
|
|
|
int textureNum = faceMap["image"].AsInteger();
|
|
float imagerot = faceMap["imagerot"].AsInteger();
|
|
float offsets = (float)faceMap["offsets"].AsReal();
|
|
float offsett = (float)faceMap["offsett"].AsReal();
|
|
float scales = (float)faceMap["scales"].AsReal();
|
|
float scalet = (float)faceMap["scalet"].AsReal();
|
|
|
|
if(imagerot != 0)
|
|
f.Rotation = imagerot;
|
|
|
|
if(offsets != 0)
|
|
f.OffsetU = offsets;
|
|
|
|
if (offsett != 0)
|
|
f.OffsetV = offsett;
|
|
|
|
if (scales != 0)
|
|
f.RepeatU = scales;
|
|
|
|
if (scalet != 0)
|
|
f.RepeatV = scalet;
|
|
|
|
if (textures.Count > textureNum)
|
|
f.TextureID = textures[textureNum];
|
|
else
|
|
f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE;
|
|
|
|
textureEntry.FaceTextures[face] = f;
|
|
}
|
|
|
|
pbs.TextureEntry = textureEntry.GetBytes();
|
|
|
|
AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, "");
|
|
meshAsset.Data = mesh_list[i].AsBinary();
|
|
m_assetService.Store(meshAsset);
|
|
|
|
pbs.SculptEntry = true;
|
|
pbs.SculptTexture = meshAsset.FullID;
|
|
pbs.SculptType = (byte)SculptType.Mesh;
|
|
pbs.SculptData = meshAsset.Data;
|
|
|
|
Vector3 position = inner_instance_list["position"].AsVector3();
|
|
Vector3 scale = inner_instance_list["scale"].AsVector3();
|
|
Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
|
|
|
|
// no longer used - begin ------------------------
|
|
// int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger();
|
|
// int material = inner_instance_list["material"].AsInteger();
|
|
// int mesh = inner_instance_list["mesh"].AsInteger();
|
|
|
|
// OSDMap permissions = (OSDMap)inner_instance_list["permissions"];
|
|
// int base_mask = permissions["base_mask"].AsInteger();
|
|
// int everyone_mask = permissions["everyone_mask"].AsInteger();
|
|
// UUID creator_id = permissions["creator_id"].AsUUID();
|
|
// UUID group_id = permissions["group_id"].AsUUID();
|
|
// int group_mask = permissions["group_mask"].AsInteger();
|
|
// bool is_owner_group = permissions["is_owner_group"].AsBoolean();
|
|
// UUID last_owner_id = permissions["last_owner_id"].AsUUID();
|
|
// int next_owner_mask = permissions["next_owner_mask"].AsInteger();
|
|
// UUID owner_id = permissions["owner_id"].AsUUID();
|
|
// int owner_mask = permissions["owner_mask"].AsInteger();
|
|
// no longer used - end ------------------------
|
|
|
|
UUID owner_id = m_HostCapsObj.AgentID;
|
|
|
|
SceneObjectPart prim
|
|
= new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
|
|
|
|
prim.Scale = scale;
|
|
prim.OffsetPosition = position;
|
|
rotations.Add(rotation);
|
|
positions.Add(position);
|
|
prim.UUID = UUID.Random();
|
|
prim.CreatorID = owner_id;
|
|
prim.OwnerID = owner_id;
|
|
prim.GroupID = UUID.Zero;
|
|
prim.LastOwnerID = prim.OwnerID;
|
|
prim.CreationDate = Util.UnixTimeSinceEpoch();
|
|
prim.Name = assetName;
|
|
prim.Description = "";
|
|
|
|
// prim.BaseMask = (uint)base_mask;
|
|
// prim.EveryoneMask = (uint)everyone_mask;
|
|
// prim.GroupMask = (uint)group_mask;
|
|
// prim.NextOwnerMask = (uint)next_owner_mask;
|
|
// prim.OwnerMask = (uint)owner_mask;
|
|
|
|
if (grp == null)
|
|
grp = new SceneObjectGroup(prim);
|
|
else
|
|
grp.AddPart(prim);
|
|
}
|
|
|
|
// Fix first link number
|
|
if (grp.Parts.Length > 1)
|
|
grp.RootPart.LinkNum++;
|
|
|
|
Vector3 rootPos = positions[0];
|
|
grp.AbsolutePosition = rootPos;
|
|
for (int i = 0; i < positions.Count; i++)
|
|
{
|
|
Vector3 offset = positions[i] - rootPos;
|
|
grp.Parts[i].OffsetPosition = offset;
|
|
}
|
|
|
|
for (int i = 0; i < rotations.Count; i++)
|
|
{
|
|
if (i != 0)
|
|
grp.Parts[i].RotationOffset = rotations[i];
|
|
}
|
|
|
|
grp.UpdateGroupRotationR(rotations[0]);
|
|
data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
|
|
}
|
|
|
|
AssetBase asset;
|
|
asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString());
|
|
asset.Data = data;
|
|
if (AddNewAsset != null)
|
|
AddNewAsset(asset);
|
|
else if (m_assetService != null)
|
|
m_assetService.Store(asset);
|
|
|
|
InventoryItemBase item = new InventoryItemBase();
|
|
item.Owner = m_HostCapsObj.AgentID;
|
|
item.CreatorId = m_HostCapsObj.AgentID.ToString();
|
|
item.CreatorData = String.Empty;
|
|
item.ID = inventoryItem;
|
|
item.AssetID = asset.FullID;
|
|
item.Description = assetDescription;
|
|
item.Name = assetName;
|
|
item.AssetType = assType;
|
|
item.InvType = inType;
|
|
item.Folder = parentFolder;
|
|
item.CurrentPermissions = (uint)PermissionMask.All;
|
|
item.BasePermissions = (uint)PermissionMask.All;
|
|
item.EveryOnePermissions = 0;
|
|
item.NextPermissions = (uint)PermissionMask.All;
|
|
item.CreationDate = Util.UnixTimeSinceEpoch();
|
|
|
|
if (AddNewInventoryItem != null)
|
|
{
|
|
AddNewInventoryItem(m_HostCapsObj.AgentID, item);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="mapReq"></param>
|
|
/// <returns></returns>
|
|
public LLSDMapLayerResponse GetMapLayer(LLSDMapRequest mapReq)
|
|
{
|
|
m_log.Debug("[CAPS]: MapLayer Request in region: " + m_regionName);
|
|
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
|
|
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
|
|
return mapResponse;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
protected static OSDMapLayer GetOSDMapLayerResponse()
|
|
{
|
|
OSDMapLayer mapLayer = new OSDMapLayer();
|
|
mapLayer.Right = 5000;
|
|
mapLayer.Top = 5000;
|
|
mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
|
|
|
|
return mapLayer;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string RequestTexture(string request, string path, string param)
|
|
{
|
|
m_log.Debug("texture request " + request);
|
|
// Needs implementing (added to remove compiler warning)
|
|
return String.Empty;
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
|
|
/// </summary>
|
|
/// <param name="request"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string NoteCardAgentInventory(string request, string path, string param,
|
|
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
|
|
{
|
|
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request in region: " + m_regionName + "\n" + request);
|
|
//m_log.Debug("[CAPS]: NoteCardAgentInventory Request is: " + request);
|
|
|
|
//OpenMetaverse.StructuredData.OSDMap hash = (OpenMetaverse.StructuredData.OSDMap)OpenMetaverse.StructuredData.LLSDParser.DeserializeBinary(Utils.StringToBytes(request));
|
|
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
|
|
LLSDItemUpdate llsdRequest = new LLSDItemUpdate();
|
|
LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);
|
|
|
|
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
|
|
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
|
|
|
ItemUpdater uploader =
|
|
new ItemUpdater(llsdRequest.item_id, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile);
|
|
uploader.OnUpLoad += ItemUpdated;
|
|
|
|
m_HostCapsObj.HttpListener.AddStreamHandler(
|
|
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
|
|
|
|
string protocol = "http://";
|
|
|
|
if (m_HostCapsObj.SSLCaps)
|
|
protocol = "https://";
|
|
|
|
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + capsBase +
|
|
uploaderPath;
|
|
|
|
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
|
|
uploadResponse.uploader = uploaderURL;
|
|
uploadResponse.state = "upload";
|
|
|
|
// m_log.InfoFormat("[CAPS]: " +
|
|
// "NoteCardAgentInventory response: {0}",
|
|
// LLSDHelpers.SerialiseLLSDReply(uploadResponse)));
|
|
|
|
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
|
|
}
|
|
}
|
|
|
|
public class AssetUploader
|
|
{
|
|
public event UpLoadedAsset OnUpLoad;
|
|
private UpLoadedAsset handlerUpLoad = null;
|
|
|
|
private string uploaderPath = String.Empty;
|
|
private UUID newAssetID;
|
|
private UUID inventoryItemID;
|
|
private UUID parentFolder;
|
|
private IHttpServer httpListener;
|
|
private bool m_dumpAssetsToFile;
|
|
private string m_assetName = String.Empty;
|
|
private string m_assetDes = String.Empty;
|
|
|
|
private string m_invType = String.Empty;
|
|
private string m_assetType = String.Empty;
|
|
|
|
public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
|
|
UUID parentFolderID, string invType, string assetType, string path,
|
|
IHttpServer httpServer, bool dumpAssetsToFile)
|
|
{
|
|
m_assetName = assetName;
|
|
m_assetDes = description;
|
|
newAssetID = assetID;
|
|
inventoryItemID = inventoryItem;
|
|
uploaderPath = path;
|
|
httpListener = httpServer;
|
|
parentFolder = parentFolderID;
|
|
m_assetType = assetType;
|
|
m_invType = invType;
|
|
m_dumpAssetsToFile = dumpAssetsToFile;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle raw asset upload data via the capability.
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string uploaderCaps(byte[] data, string path, string param)
|
|
{
|
|
UUID inv = inventoryItemID;
|
|
string res = String.Empty;
|
|
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
|
uploadComplete.new_asset = newAssetID.ToString();
|
|
uploadComplete.new_inventory_item = inv;
|
|
uploadComplete.state = "complete";
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
|
|
// TODO: probably make this a better set of extensions here
|
|
string extension = ".jp2";
|
|
if (m_invType != "image")
|
|
{
|
|
extension = ".dat";
|
|
}
|
|
|
|
if (m_dumpAssetsToFile)
|
|
{
|
|
SaveAssetToFile(m_assetName + extension, data);
|
|
}
|
|
handlerUpLoad = OnUpLoad;
|
|
if (handlerUpLoad != null)
|
|
{
|
|
handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
///Left this in and commented in case there are unforseen issues
|
|
//private void SaveAssetToFile(string filename, byte[] data)
|
|
//{
|
|
// FileStream fs = File.Create(filename);
|
|
// BinaryWriter bw = new BinaryWriter(fs);
|
|
// bw.Write(data);
|
|
// bw.Close();
|
|
// fs.Close();
|
|
//}
|
|
|
|
private static void SaveAssetToFile(string filename, byte[] data)
|
|
{
|
|
string assetPath = "UserAssets";
|
|
if (!Directory.Exists(assetPath))
|
|
{
|
|
Directory.CreateDirectory(assetPath);
|
|
}
|
|
FileStream fs = File.Create(Path.Combine(assetPath, Util.safeFileName(filename)));
|
|
BinaryWriter bw = new BinaryWriter(fs);
|
|
bw.Write(data);
|
|
bw.Close();
|
|
fs.Close();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is a callback invoked when a client sends asset data to
|
|
/// an agent inventory notecard update url
|
|
/// </summary>
|
|
public class ItemUpdater
|
|
{
|
|
public event UpdateItem OnUpLoad;
|
|
|
|
private UpdateItem handlerUpdateItem = null;
|
|
|
|
private string uploaderPath = String.Empty;
|
|
private UUID inventoryItemID;
|
|
private IHttpServer httpListener;
|
|
private bool m_dumpAssetToFile;
|
|
|
|
public ItemUpdater(UUID inventoryItem, string path, IHttpServer httpServer, bool dumpAssetToFile)
|
|
{
|
|
m_dumpAssetToFile = dumpAssetToFile;
|
|
|
|
inventoryItemID = inventoryItem;
|
|
uploaderPath = path;
|
|
httpListener = httpServer;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handle raw uploaded asset data.
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string uploaderCaps(byte[] data, string path, string param)
|
|
{
|
|
UUID inv = inventoryItemID;
|
|
string res = String.Empty;
|
|
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
|
|
UUID assetID = UUID.Zero;
|
|
handlerUpdateItem = OnUpLoad;
|
|
if (handlerUpdateItem != null)
|
|
{
|
|
assetID = handlerUpdateItem(inv, data);
|
|
}
|
|
|
|
uploadComplete.new_asset = assetID.ToString();
|
|
uploadComplete.new_inventory_item = inv;
|
|
uploadComplete.state = "complete";
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
|
|
if (m_dumpAssetToFile)
|
|
{
|
|
SaveAssetToFile("updateditem" + Util.RandomClass.Next(1, 1000) + ".dat", data);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
///Left this in and commented in case there are unforseen issues
|
|
//private void SaveAssetToFile(string filename, byte[] data)
|
|
//{
|
|
// FileStream fs = File.Create(filename);
|
|
// BinaryWriter bw = new BinaryWriter(fs);
|
|
// bw.Write(data);
|
|
// bw.Close();
|
|
// fs.Close();
|
|
//}
|
|
|
|
private static void SaveAssetToFile(string filename, byte[] data)
|
|
{
|
|
string assetPath = "UserAssets";
|
|
if (!Directory.Exists(assetPath))
|
|
{
|
|
Directory.CreateDirectory(assetPath);
|
|
}
|
|
FileStream fs = File.Create(Path.Combine(assetPath, filename));
|
|
BinaryWriter bw = new BinaryWriter(fs);
|
|
bw.Write(data);
|
|
bw.Close();
|
|
fs.Close();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This class is a callback invoked when a client sends asset data to
|
|
/// a task inventory script update url
|
|
/// </summary>
|
|
public class TaskInventoryScriptUpdater
|
|
{
|
|
private static readonly ILog m_log =
|
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
public event UpdateTaskScript OnUpLoad;
|
|
|
|
private UpdateTaskScript handlerUpdateTaskScript = null;
|
|
|
|
private string uploaderPath = String.Empty;
|
|
private UUID inventoryItemID;
|
|
private UUID primID;
|
|
private bool isScriptRunning;
|
|
private IHttpServer httpListener;
|
|
private bool m_dumpAssetToFile;
|
|
|
|
public TaskInventoryScriptUpdater(UUID inventoryItemID, UUID primID, int isScriptRunning,
|
|
string path, IHttpServer httpServer, bool dumpAssetToFile)
|
|
{
|
|
m_dumpAssetToFile = dumpAssetToFile;
|
|
|
|
this.inventoryItemID = inventoryItemID;
|
|
this.primID = primID;
|
|
|
|
// This comes in over the packet as an integer, but actually appears to be treated as a bool
|
|
this.isScriptRunning = (0 == isScriptRunning ? false : true);
|
|
|
|
uploaderPath = path;
|
|
httpListener = httpServer;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="data"></param>
|
|
/// <param name="path"></param>
|
|
/// <param name="param"></param>
|
|
/// <returns></returns>
|
|
public string uploaderCaps(byte[] data, string path, string param)
|
|
{
|
|
try
|
|
{
|
|
// m_log.InfoFormat("[CAPS]: " +
|
|
// "TaskInventoryScriptUpdater received data: {0}, path: {1}, param: {2}",
|
|
// data, path, param));
|
|
|
|
string res = String.Empty;
|
|
LLSDTaskScriptUploadComplete uploadComplete = new LLSDTaskScriptUploadComplete();
|
|
|
|
ArrayList errors = new ArrayList();
|
|
handlerUpdateTaskScript = OnUpLoad;
|
|
if (handlerUpdateTaskScript != null)
|
|
{
|
|
handlerUpdateTaskScript(inventoryItemID, primID, isScriptRunning, data, ref errors);
|
|
}
|
|
|
|
uploadComplete.new_asset = inventoryItemID;
|
|
uploadComplete.compiled = errors.Count > 0 ? false : true;
|
|
uploadComplete.state = "complete";
|
|
uploadComplete.errors = new OpenSim.Framework.Capabilities.OSDArray();
|
|
uploadComplete.errors.Array = errors;
|
|
|
|
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
|
|
|
|
httpListener.RemoveStreamHandler("POST", uploaderPath);
|
|
|
|
if (m_dumpAssetToFile)
|
|
{
|
|
SaveAssetToFile("updatedtaskscript" + Util.RandomClass.Next(1, 1000) + ".dat", data);
|
|
}
|
|
|
|
// m_log.InfoFormat("[CAPS]: TaskInventoryScriptUpdater.uploaderCaps res: {0}", res);
|
|
|
|
return res;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.Error("[CAPS]: " + e.ToString());
|
|
}
|
|
|
|
// XXX Maybe this should be some meaningful error packet
|
|
return null;
|
|
}
|
|
|
|
///Left this in and commented in case there are unforseen issues
|
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//private void SaveAssetToFile(string filename, byte[] data)
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//{
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// FileStream fs = File.Create(filename);
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// BinaryWriter bw = new BinaryWriter(fs);
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// bw.Write(data);
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// bw.Close();
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// fs.Close();
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//}
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private static void SaveAssetToFile(string filename, byte[] data)
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{
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string assetPath = "UserAssets";
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if (!Directory.Exists(assetPath))
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{
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Directory.CreateDirectory(assetPath);
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}
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FileStream fs = File.Create(Path.Combine(assetPath, filename));
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BinaryWriter bw = new BinaryWriter(fs);
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bw.Write(data);
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bw.Close();
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fs.Close();
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}
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}
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}
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