101 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
| [Startup]
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| gridmode = false
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| 
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| ; Select a mesher here. ZeroMesher is save and fast.
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| ; ZeroMesher also means that the physics engine models the physics of prims
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| ; sticking to the basic shapes the engine does support. Usually this is only a box.
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| ; Meshmerizer gives a better handling of complex prims by using triangle meshes.
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| ; Note, that only ODE physics currently deals with meshed prims in a satisfactoring way
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| ; 
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| meshing = ZeroMesher
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| ;meshing = Meshmerizer
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| 
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| ; Choose one of the physics engines below
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| physics = basicphysics
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| ;physics = POS
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| ;physics = OpenDynamicsEngine
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| ;physics = modified_BulletX
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| 
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| ; *** Prim Storage - only leave one storage_plugin uncommented ***
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| ; --- The NullStorage stores nothing - effectively disabling persistence:
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| ; storage_plugin = "OpenSim.DataStore.NullStorage.dll"
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| 
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| ; --- To use sqlite as region storage:
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| storage_plugin = "OpenSim.DataStore.MonoSqlite.dll"
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| storage_connection_string="URI=file:OpenSim.db,version=3";
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| 
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| ; --- To use MySQL storage, supply your own connectionstring (this is only an example):
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| ;     note that the supplied account needs create privilegies if you want it to auto-create needed tables.
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| ; storage_plugin="OpenSim.Framework.Data.MySQL.dll"
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| ; storage_connection_string="Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;";
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| 
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| startup_console_commands_file = "startup_commands.txt"
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| shutdown_console_commands_file = "shutdown_commands.txt"
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| serverside_object_permissions = false
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| 
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| ; Select the type of database to use for asset storage
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| ;asset_database = "db4o"
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| asset_database = "sqlite"
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| ;asset_database = "grid"
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| ;asset_database = "mssql"
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| 
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| verbose = true
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| 
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| ; if you would like to allow prim to be physical and move by physics with the physical checkbox in the client set this to true.
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| physical_prim = true
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| 
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| ; To run a script every few minutes, set the script filename here
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| ; timer_Script = "filename"
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| 
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| [StandAlone]
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| accounts_authenticate = true
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| welcome_message = "Welcome to OpenSim"
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| inventory_plugin = "OpenSim.Framework.Data.SQLite.dll"
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| ; userDatabase_plugin = "OpenSim.Framework.Data.DB4o.dll"
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| userDatabase_plugin = "OpenSim.Framework.Data.SQLite.dll"
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| default_location_x = 1000
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| default_location_y = 1000
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| dump_assets_to_file = false
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| 
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| [Network]
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| http_listener_port = 9000
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| remoting_listener_port = 8895
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| 
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| ; Uncomment below to enable llRemoteData/remote channels
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| ; remoteDataPort = 20800
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| 
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| grid_server_url = "http://127.0.0.1:8001"
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| grid_send_key = "null"
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| grid_recv_key = "null"
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| 
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| user_server_url = "http://127.0.0.1:8002"
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| user_send_key = "null"
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| user_recv_key = "null"
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| 
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| asset_server_url = "http://127.0.0.1:8003"
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| 
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| inventory_server_url = "http://127.0.0.1:8004"
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| 
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| [Chat]
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| whisper_distance = 10
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| say_distance = 30
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| shout_distance = 100
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| 
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| ; Uncomment the following for IRC bridge
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| ; experimental, so if it breaks... keep both parts... yada yada
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| ; also, not good error detection when it fails
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| ;[IRC]
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| ;server  = name.of.irc.server.on.the.net
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| ;nick    = OpenSimBotNameProbablyMakeThisShorter
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| ;channel = #the_irc_channel_you_want_to_connect_to
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| 
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| ; Uncomment the following to control the progression of daytime
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| ; in the Sim.  The defaults are what is shown below
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| ;[Sun]
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| ; number of wall clock hours for an opensim day.  24.0 would mean realtime
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| ;day_length = 0.5
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| 
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| ; send a Sun update ever frame_rate # of frames.  A lower number will
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| ; make for smoother sun transition at the cost of network
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| ;frame_rate = 100
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