OpenSimMirror/OpenSim/Region/OptionalModules/World
Mic Bowman 69d014e1dc First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.

This is experimental code.
2011-04-12 15:58:57 -07:00
..
MoneyModule Remove a bit of dead code relating to ObjectCapacity 2010-10-21 13:21:46 +01:00
NPC First pass at moving object property requests into a queue similar 2011-04-12 15:58:57 -07:00
TreePopulator First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
WorldView Honor check of m_Enabled in WorldViewModule. 2011-02-05 19:40:55 -08:00