518 lines
23 KiB
C#
518 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.types;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Assets;
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namespace OpenSim.world
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{
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public class Primitive : Entity
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{
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//private static object physicsLock = new object();
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protected float mesh_cutbegin;
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protected float mesh_cutend;
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protected PrimData primData;
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protected bool newPrimFlag = false;
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protected bool updateFlag = false;
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protected bool dirtyFlag = false;
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private ObjectUpdatePacket OurPacket;
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private PhysicsActor _physActor;
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private bool physicsEnabled = false;
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private bool physicstest = false;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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private Dictionary<uint, SimClient> m_clientThreads;
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private ulong m_regionHandle;
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private World m_world;
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public bool PhysicsEnabled
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{
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get
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{
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return physicsEnabled;
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}
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set
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{
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physicsEnabled = value;
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}
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}
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public bool UpdateFlag
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{
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get
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{
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return updateFlag;
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}
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set
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{
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updateFlag = value;
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}
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}
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public LLVector3 Scale
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{
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set
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{
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this.primData.Scale = value;
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this.dirtyFlag = true;
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}
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get
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{
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return this.primData.Scale;
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}
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}
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public PhysicsActor PhysActor
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{
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set
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{
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this._physActor = value;
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}
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}
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public Primitive(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, World world)
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{
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mesh_cutbegin = 0.0f;
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mesh_cutend = 1.0f;
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m_clientThreads = clientThreads;
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m_regionHandle = regionHandle;
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m_world = world;
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}
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public override Mesh getMesh()
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{
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Mesh mesh = new Mesh();
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Triangle tri = new Triangle(
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new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
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new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
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new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
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mesh.AddTri(tri);
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mesh += base.getMesh();
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return mesh;
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}
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public void UpdatePosition(LLVector3 pos)
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{
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this.position = pos;
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if (this._physActor != null) // && this.physicsEnabled)
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{
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try
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{
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lock (m_world.LockPhysicsEngine)
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{
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this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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}
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this.updateFlag = true;
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}
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public override void update()
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{
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LLVector3 pos2 = new LLVector3(0, 0, 0);
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if (this._physActor != null && this.physicsEnabled)
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{
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PhysicsVector pPos = this._physActor.Position;
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pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
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}
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if (this.newPrimFlag)
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{
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(OurPacket);
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}
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this.newPrimFlag = false;
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}
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else if (this.updateFlag)
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{
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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terse.RegionData.RegionHandle = m_regionHandle; // FIXME
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terse.RegionData.TimeDilation = 64096;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = this.CreateImprovedBlock();
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(terse);
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}
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this.updateFlag = false;
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}
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else if (this.dirtyFlag)
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{
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foreach (SimClient client in m_clientThreads.Values)
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{
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UpdateClient(client);
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}
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this.dirtyFlag = false;
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}
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else
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{
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if (this._physActor != null && this.physicsEnabled)
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{
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if (pos2 != this.positionLastFrame)
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{
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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terse.RegionData.RegionHandle = m_regionHandle; // FIXME
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terse.RegionData.TimeDilation = 64096;
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terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
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terse.ObjectData[0] = this.CreateImprovedBlock();
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(terse);
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}
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}
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this.positionLastFrame = pos2;
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}
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}
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if (this.physicstest)
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{
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LLVector3 pos = this.position;
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pos.Z += 0.0001f;
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this.UpdatePosition(pos);
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this.physicstest = false;
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}
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}
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public void UpdateClient(SimClient RemoteClient)
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{
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LLVector3 lPos;
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if (this._physActor != null && this.physicsEnabled)
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{
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PhysicsVector pPos = this._physActor.Position;
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lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
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}
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else
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{
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lPos = this.position;
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}
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byte[] pb = lPos.GetBytes();
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Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
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// OurPacket should be update with the follwing in updateShape() rather than having to do it here
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OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
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OurPacket.ObjectData[0].PCode = this.primData.PCode;
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OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
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OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
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OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
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OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
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OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
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OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
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OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
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OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
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OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
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OurPacket.ObjectData[0].Scale = this.primData.Scale;
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OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
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OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
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OurPacket.ObjectData[0].ParentID = 0;
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OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
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//finish off copying rest of shape data
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OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
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OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
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OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
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OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
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OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
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OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
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RemoteClient.OutPacket(OurPacket);
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}
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
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{
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this.primData.PathBegin = addPacket.PathBegin;
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this.primData.PathEnd = addPacket.PathEnd;
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this.primData.PathScaleX = addPacket.PathScaleX;
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this.primData.PathScaleY = addPacket.PathScaleY;
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this.primData.PathShearX = addPacket.PathShearX;
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this.primData.PathShearY = addPacket.PathShearY;
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this.primData.PathSkew = addPacket.PathSkew;
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this.primData.ProfileBegin = addPacket.ProfileBegin;
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this.primData.ProfileEnd = addPacket.ProfileEnd;
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this.primData.PathCurve = addPacket.PathCurve;
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this.primData.ProfileCurve = addPacket.ProfileCurve;
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this.primData.ProfileHollow = addPacket.ProfileHollow;
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this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
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this.primData.PathRevolutions = addPacket.PathRevolutions;
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this.primData.PathTaperX = addPacket.PathTaperX;
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this.primData.PathTaperY = addPacket.PathTaperY;
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this.primData.PathTwist = addPacket.PathTwist;
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this.primData.PathTwistBegin = addPacket.PathTwistBegin;
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this.dirtyFlag = true;
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}
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public void UpdateTexture(byte[] tex)
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{
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this.OurPacket.ObjectData[0].TextureEntry = tex;
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this.primData.Texture = tex;
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this.dirtyFlag = true;
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}
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public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
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{
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if (this._physActor != null)
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{
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if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
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{
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this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
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}
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this.physicsEnabled = pack.AgentData.UsePhysics;
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if (this._physActor.Kinematic == false)
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{
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LLVector3 pos = this.position;
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this.UpdatePosition(pos);
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pos.Z += 0.000001f;
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this.UpdatePosition(pos);
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this.physicstest = true;
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}
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else
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{
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PhysicsVector vec = this._physActor.Position;
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LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
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this.position = pos;
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this.updateFlag = true;
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}
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}
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}
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public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
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{
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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objupdate.RegionData.RegionHandle = m_regionHandle;
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objupdate.RegionData.TimeDilation = 64096;
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
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PrimData PData = new PrimData();
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this.primData = PData;
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objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
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objupdate.ObjectData[0].PSBlock = new byte[0];
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objupdate.ObjectData[0].ExtraParams = new byte[1];
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objupdate.ObjectData[0].MediaURL = new byte[0];
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objupdate.ObjectData[0].NameValue = new byte[0];
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objupdate.ObjectData[0].Text = new byte[0];
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objupdate.ObjectData[0].TextColor = new byte[4];
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objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
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objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
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objupdate.ObjectData[0].Material = 3;
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objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
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objupdate.ObjectData[0].TextureAnim = new byte[0];
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objupdate.ObjectData[0].Sound = LLUUID.Zero;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
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objupdate.ObjectData[0].State = 0;
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objupdate.ObjectData[0].Data = new byte[0];
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PData.OwnerID = objupdate.ObjectData[0].OwnerID = agentID;
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PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
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PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
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PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
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PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
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PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
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PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
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PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
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PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
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PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
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PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
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PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
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PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
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PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
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PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
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PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
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PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
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PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
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PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
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PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
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PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
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PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
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objupdate.ObjectData[0].ID = (uint)(localID);
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objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
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objupdate.ObjectData[0].ObjectData = new byte[60];
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objupdate.ObjectData[0].ObjectData[46] = 128;
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objupdate.ObjectData[0].ObjectData[47] = 63;
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LLVector3 pos1 = addPacket.ObjectData.RayEnd;
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//update position
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byte[] pb = pos1.GetBytes();
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Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
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this.newPrimFlag = true;
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this.uuid = objupdate.ObjectData[0].FullID;
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this.localid = objupdate.ObjectData[0].ID;
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this.position = pos1;
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this.OurPacket = objupdate;
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}
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public void CreateFromStorage(PrimData store)
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{
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//need to clean this up as it shares a lot of code with CreateFromPacket()
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ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
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objupdate.RegionData.RegionHandle = m_regionHandle;
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objupdate.RegionData.TimeDilation = 64096;
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
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this.primData = store;
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objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
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objupdate.ObjectData[0].PSBlock = new byte[0];
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objupdate.ObjectData[0].ExtraParams = new byte[1];
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objupdate.ObjectData[0].MediaURL = new byte[0];
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objupdate.ObjectData[0].NameValue = new byte[0];
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objupdate.ObjectData[0].Text = new byte[0];
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objupdate.ObjectData[0].TextColor = new byte[4];
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objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
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objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
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objupdate.ObjectData[0].Material = 3;
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objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
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objupdate.ObjectData[0].TextureAnim = new byte[0];
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objupdate.ObjectData[0].Sound = LLUUID.Zero;
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if (store.Texture == null)
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{
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
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}
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else
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{
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objupdate.ObjectData[0].TextureEntry = store.Texture;
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}
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objupdate.ObjectData[0].State = 0;
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objupdate.ObjectData[0].Data = new byte[0];
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objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
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objupdate.ObjectData[0].PCode = this.primData.PCode;
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objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
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objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
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objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
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objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
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objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
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objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
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objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
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objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
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objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
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objupdate.ObjectData[0].Scale = this.primData.Scale;
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objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
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objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
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objupdate.ObjectData[0].ParentID = 0;
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objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
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//finish off copying rest of shape data
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objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
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objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
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objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
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objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
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objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
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objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
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objupdate.ObjectData[0].ID = (uint)store.LocalID;
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objupdate.ObjectData[0].FullID = store.FullID;
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objupdate.ObjectData[0].ObjectData = new byte[60];
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objupdate.ObjectData[0].ObjectData[46] = 128;
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objupdate.ObjectData[0].ObjectData[47] = 63;
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LLVector3 pos1 = store.Position;
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//update position
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byte[] pb = pos1.GetBytes();
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Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
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this.uuid = objupdate.ObjectData[0].FullID;
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this.localid = objupdate.ObjectData[0].ID;
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this.position = pos1;
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this.OurPacket = objupdate;
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}
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public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
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{
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uint ID = this.localid;
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byte[] bytes = new byte[60];
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int i = 0;
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
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//dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
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dat.TextureEntry = new byte[0];
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//Console.WriteLine("texture-entry length in improvedterse block is " + this.OurPacket.ObjectData[0].TextureEntry.Length);
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bytes[i++] = (byte)(ID % 256);
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bytes[i++] = (byte)((ID >> 8) % 256);
|
|
bytes[i++] = (byte)((ID >> 16) % 256);
|
|
bytes[i++] = (byte)((ID >> 24) % 256);
|
|
bytes[i++] = 0;
|
|
bytes[i++] = 0;
|
|
|
|
LLVector3 lPos;
|
|
Axiom.MathLib.Quaternion lRot;
|
|
if (this._physActor != null && this.physicsEnabled)
|
|
{
|
|
PhysicsVector pPos = this._physActor.Position;
|
|
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
|
lRot = this._physActor.Orientation;
|
|
}
|
|
else
|
|
{
|
|
lPos = this.position;
|
|
lRot = this.rotation;
|
|
}
|
|
byte[] pb = lPos.GetBytes();
|
|
Array.Copy(pb, 0, bytes, i, pb.Length);
|
|
i += 12;
|
|
ushort ac = 32767;
|
|
|
|
//vel
|
|
bytes[i++] = (byte)(ac % 256);
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
bytes[i++] = (byte)(ac % 256);
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
bytes[i++] = (byte)(ac % 256);
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
//accel
|
|
bytes[i++] = (byte)(ac % 256);
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
bytes[i++] = (byte)(ac % 256);
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
bytes[i++] = (byte)(ac % 256);
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
ushort rw, rx, ry, rz;
|
|
rw = (ushort)(32768 * (lRot.w + 1));
|
|
rx = (ushort)(32768 * (lRot.x + 1));
|
|
ry = (ushort)(32768 * (lRot.y + 1));
|
|
rz = (ushort)(32768 * (lRot.z + 1));
|
|
|
|
//rot
|
|
bytes[i++] = (byte)(rx % 256);
|
|
bytes[i++] = (byte)((rx >> 8) % 256);
|
|
bytes[i++] = (byte)(ry % 256);
|
|
bytes[i++] = (byte)((ry >> 8) % 256);
|
|
bytes[i++] = (byte)(rz % 256);
|
|
bytes[i++] = (byte)((rz >> 8) % 256);
|
|
bytes[i++] = (byte)(rw % 256);
|
|
bytes[i++] = (byte)((rw >> 8) % 256);
|
|
|
|
//rotation vel
|
|
bytes[i++] = (byte)(ac % 256);
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
bytes[i++] = (byte)(ac % 256);
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
bytes[i++] = (byte)(ac % 256);
|
|
bytes[i++] = (byte)((ac >> 8) % 256);
|
|
|
|
dat.Data = bytes;
|
|
return dat;
|
|
}
|
|
|
|
public override void BackUp()
|
|
{
|
|
this.primData.FullID = this.uuid;
|
|
this.primData.LocalID = this.localid;
|
|
this.primData.Position = this.position;
|
|
this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
|
|
this.m_world.localStorage.StorePrim(this.primData);
|
|
}
|
|
}
|
|
|
|
}
|