OpenSimMirror/OpenSim/Region/ClientStack/Linden/UDP
Justin Clark-Casey (justincc) 1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
..
Tests Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy. 2012-03-20 23:12:21 +00:00
IncomingPacket.cs
IncomingPacketHistoryCollection.cs
J2KImage.cs Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout. 2012-01-19 23:09:16 +00:00
LLClientView.cs Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead. 2012-03-21 23:57:39 +00:00
LLImageManager.cs Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout. 2012-01-19 23:09:16 +00:00
LLUDPClient.cs minor: insert some commented out log lines which are a blunt but useful instrument to see packet expiry and received acks 2011-10-12 19:35:40 +01:00
LLUDPServer.cs Stop spurious scene loop startup timeout alarms for scenes with many prims. 2012-02-24 05:02:33 +00:00
OpenSimUDPBase.cs Reactivate BasicCircuitTests.TestAddClient() 2011-12-08 20:52:34 +00:00
OutgoingPacket.cs
ThrottleRates.cs
TokenBucket.cs minor: remove some mono compiler warnings 2011-07-30 03:19:00 +01:00
UnackedPacketCollection.cs minor: insert some commented out log lines which are a blunt but useful instrument to see packet expiry and received acks 2011-10-12 19:35:40 +01:00