OpenSimMirror/OpenSim/Region/CoreModules/World/Land/LandChannel.cs

267 lines
9.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Land
{
public class LandChannel : ILandChannel
{
#region Constants
//Land types set with flags in ParcelOverlay.
//Only one of these can be used.
//RequestResults (I think these are right, they seem to work):
public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
//ParcelSelectObjects
public const int LAND_SELECT_OBJECTS_OWNER = 2;
public const int LAND_SELECT_OBJECTS_GROUP = 4;
public const int LAND_SELECT_OBJECTS_OTHER = 8;
public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000
// types 1 to 7 are exclusive
public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001
public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010
public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011
public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100
public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101
public const byte LAND_TYPE_unused6 = 6;
public const byte LAND_TYPE_unused7 = 7;
// next are flags
public const byte LAND_FLAG_unused8 = 0x08; // this may become excluside in future
public const byte LAND_FLAG_HIDEAVATARS = 0x10;
public const byte LAND_FLAG_LOCALSOUND = 0x20;
public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 0x40; //Equals 01000000
public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 0x80; //Equals 10000000
//These are other constants. Yay!
public const int START_LAND_LOCAL_ID = 1;
#endregion
private readonly Scene m_scene;
private readonly LandManagementModule m_landManagementModule;
private float m_BanLineSafeHeight = 100.0f;
public float BanLineSafeHeight
{
get
{
return m_BanLineSafeHeight;
}
private set
{
if (value >= 20f && value <= 5000f)
m_BanLineSafeHeight = value;
else
m_BanLineSafeHeight = 100.0f;
}
}
public LandChannel(Scene scene, LandManagementModule landManagementMod)
{
m_scene = scene;
m_landManagementModule = landManagementMod;
if(landManagementMod != null)
m_BanLineSafeHeight = landManagementMod.BanLineSafeHeight;
}
#region ILandChannel Members
public ILandObject GetLandObject(float x_float, float y_float)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.GetLandObject(x_float, y_float);
}
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "NO LAND";
return obj;
}
public ILandObject GetLandObject(int localID)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.GetLandObject(localID);
}
return null;
}
public ILandObject GetLandObject(UUID GlobalID)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.GetLandObject(GlobalID);
}
return null;
}
public ILandObject GetLandObject(Vector3 position)
{
return GetLandObject(position.X, position.Y);
}
public ILandObject GetLandObject(int x, int y)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.GetLandObject(x, y);
}
ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
obj.LandData.Name = "NO LAND";
return obj;
}
public List<ILandObject> AllParcels()
{
if (m_landManagementModule != null)
{
return m_landManagementModule.AllParcels();
}
return new List<ILandObject>();
}
public void Clear(bool setupDefaultParcel)
{
if (m_landManagementModule != null)
m_landManagementModule.Clear(setupDefaultParcel);
}
public List<ILandObject> ParcelsNearPoint(Vector3 position)
{
if (m_landManagementModule != null)
{
return m_landManagementModule.ParcelsNearPoint(position);
}
return new List<ILandObject>();
}
public bool IsForcefulBansAllowed()
{
if (m_landManagementModule != null)
{
return m_landManagementModule.AllowedForcefulBans;
}
return false;
}
public void UpdateLandObject(int localID, LandData data)
{
if (m_landManagementModule != null)
{
m_landManagementModule.UpdateLandObject(localID, data);
}
}
public void SendParcelsOverlay(IClientAPI client)
{
if (m_landManagementModule != null)
{
m_landManagementModule.SendParcelOverlay(client);
}
}
public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
{
if (m_landManagementModule != null)
{
m_landManagementModule.Join(start_x, start_y, end_x, end_y, attempting_user_id);
}
}
public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
{
if (m_landManagementModule != null)
{
m_landManagementModule.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
}
}
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
{
if (m_landManagementModule != null)
{
m_landManagementModule.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
}
}
public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
{
if (m_landManagementModule != null)
{
m_landManagementModule.setParcelObjectMaxOverride(overrideDel);
}
}
public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
{
if (m_landManagementModule != null)
{
m_landManagementModule.setSimulatorObjectMaxOverride(overrideDel);
}
}
public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
{
if (m_landManagementModule != null)
{
m_landManagementModule.setParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
}
}
public void sendClientInitialLandInfo(IClientAPI remoteClient, bool overlay)
{
if (m_landManagementModule != null)
{
m_landManagementModule.sendClientInitialLandInfo(remoteClient, overlay);
}
}
public void ClearAllEnvironments()
{
List<ILandObject> parcels = AllParcels();
for(int i=0; i< parcels.Count; ++i)
parcels[i].StoreEnvironment(null);
}
#endregion
}
}