183 lines
7.4 KiB
C#
183 lines
7.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Specialized;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Reflection;
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using System.IO;
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using System.Web;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.Imaging;
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using OpenSim.Framework;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Capabilities.Handlers
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{
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public class UploadBakedTextureHandler
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Caps m_HostCapsObj;
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private IAssetService m_assetService;
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private bool m_persistBakedTextures;
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public UploadBakedTextureHandler(Caps caps, IAssetService assetService, bool persistBakedTextures)
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{
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m_HostCapsObj = caps;
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m_assetService = assetService;
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m_persistBakedTextures = persistBakedTextures;
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}
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/// <summary>
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/// Handle a request from the client for a Uri to upload a baked texture.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <param name="httpRequest"></param>
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/// <param name="httpResponse"></param>
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/// <returns>The upload response if the request is successful, null otherwise.</returns>
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public string UploadBakedTexture(
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string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
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{
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try
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{
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// m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " + m_regionName);
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string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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BakedTextureUploader uploader =
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new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener);
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uploader.OnUpLoad += BakedTextureUploaded;
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m_HostCapsObj.HttpListener.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath,
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uploader.uploaderCaps));
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string protocol = "http://";
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if (m_HostCapsObj.SSLCaps)
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protocol = "https://";
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string uploaderURL = protocol + m_HostCapsObj.HostName + ":" +
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m_HostCapsObj.Port.ToString() + capsBase + uploaderPath;
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LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
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}
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catch (Exception e)
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{
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m_log.Error("[UPLOAD BAKED TEXTURE HANDLER]: " + e.ToString());
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}
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return null;
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}
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/// <summary>
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/// Called when a baked texture has been successfully uploaded by a client.
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="data"></param>
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private void BakedTextureUploaded(UUID assetID, byte[] data)
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{
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// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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AssetBase asset;
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asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
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asset.Data = data;
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asset.Temporary = true;
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asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
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m_assetService.Store(asset);
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}
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}
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class BakedTextureUploader
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public event Action<UUID, byte[]> OnUpLoad;
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private string uploaderPath = String.Empty;
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private UUID newAssetID;
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private IHttpServer httpListener;
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public BakedTextureUploader(string path, IHttpServer httpServer)
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{
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newAssetID = UUID.Random();
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uploaderPath = path;
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httpListener = httpServer;
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// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
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}
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/// <summary>
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/// Handle raw uploaded baked texture data.
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/// </summary>
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/// <param name="data"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string uploaderCaps(byte[] data, string path, string param)
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{
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Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
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// Don't do this asynchronously, otherwise it's possible for the client to send set appearance information
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// on another thread which might send out avatar updates before the asset has been put into the asset
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// service.
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if (handlerUpLoad != null)
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handlerUpLoad(newAssetID, data);
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string res = String.Empty;
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LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
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uploadComplete.new_asset = newAssetID.ToString();
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uploadComplete.new_inventory_item = UUID.Zero;
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uploadComplete.state = "complete";
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res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
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httpListener.RemoveStreamHandler("POST", uploaderPath);
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// m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID);
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return res;
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}
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}
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} |