42 lines
1.0 KiB
Plaintext
42 lines
1.0 KiB
Plaintext
TODO
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Anyone is free to take on one of these projects
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since implementations offer differ in results
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the more the merrier.
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New Generators
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* Musgraves multifractal suite
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* Hybrid Multifractal
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* Ridged Multifractal
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* Heterogenous procedural terrain
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Example implementation:
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http://cobweb.ecn.purdue.edu/~ebertd/texture/1stEdition/musgrave/musgrave.c
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* Ken Perlin's noise functions
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* Perlin noise
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* Original
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* Improved versions
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* Port the libnoise.sourceforge.net generators
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* Cellular / Organic Generators
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**ADDED CELLULAR.CS** // Adam Frisby <adam@deepthink.com.au> (20/03/2007)
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* Finish porting the procedurality code in
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/branches/proceduality/
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currently Java, but porting is easy enough
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mostly a case of find/search/replace.
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Improvements
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* HillPlanter.cs
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* Add rectangular & square hills
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* Voronoi.cs
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* Add different distance metrics
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Currently using Eulicidean distance
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Want:
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* Manhattan Distance
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* Camberra Distance
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* Chebychev Distance |