OpenSimMirror/libraries/libTerrain/libTerrain/TODO.txt

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TODO
Anyone is free to take on one of these projects
since implementations offer differ in results
the more the merrier.
New Generators
* Musgraves multifractal suite
* Hybrid Multifractal
* Ridged Multifractal
* Heterogenous procedural terrain
Example implementation:
http://cobweb.ecn.purdue.edu/~ebertd/texture/1stEdition/musgrave/musgrave.c
* Ken Perlin's noise functions
* Perlin noise
* Original
* Improved versions
* Port the libnoise.sourceforge.net generators
* Cellular / Organic Generators
**ADDED CELLULAR.CS** // Adam Frisby <adam@deepthink.com.au> (20/03/2007)
* Finish porting the procedurality code in
/branches/proceduality/
currently Java, but porting is easy enough
mostly a case of find/search/replace.
Improvements
* HillPlanter.cs
* Add rectangular & square hills
* Voronoi.cs
* Add different distance metrics
Currently using Eulicidean distance
Want:
* Manhattan Distance
* Camberra Distance
* Chebychev Distance