66 lines
3.1 KiB
C#
66 lines
3.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Drawing;
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using OpenMetaverse;
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using OpenMetaverse.Imaging;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public delegate void DecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers);
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public interface IJ2KDecoder
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{
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void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback);
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/// <summary>
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/// Provides a synchronous decode so that caller can be assured that this executes before the next line
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="j2kData"></param>
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/// <returns>true if decode was successful. false otherwise.</returns>
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bool Decode(UUID assetID, byte[] j2kData);
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/// <summary>
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/// Provides a synchronous decode so that caller can be assured that this executes before the next line
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="j2kData"></param>
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/// <param name="layers">layer data</param>
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/// <param name="components">number of components</param>
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/// <returns>true if decode was successful. false otherwise.</returns>
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bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components);
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/// <summary>
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/// Provides a synchronous decode direct to an image object
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/// </summary>
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/// <param name="j2kData"></param>
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/// <returns>decoded image or 'null' of unsuccessful</returns>
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Image DecodeToImage(byte[] j2kData);
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}
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}
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