528 lines
21 KiB
C#
528 lines
21 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Utilities;
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using System.Data;
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using System.Data.SqlTypes;
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using Mono.Data.SqliteClient;
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using OpenSim.Framework.Console;
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namespace OpenSim.Framework.Data.SQLite
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{
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/// <summary>
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/// A User storage interface for the DB4o database system
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/// </summary>
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public class SQLiteUserData : SQLiteBase, IUserData
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{
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/// <summary>
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/// The database manager
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/// </summary>
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/// <summary>
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/// Artificial constructor called upon plugin load
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/// </summary>
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private const string userSelect = "select * from users";
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private DataSet ds;
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private SqliteDataAdapter da;
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public void Initialise()
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{
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SqliteConnection conn = new SqliteConnection("URI=file:userprofiles.db,version=3");
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TestTables(conn);
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ds = new DataSet();
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da = new SqliteDataAdapter(new SqliteCommand(userSelect, conn));
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lock (ds) {
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ds.Tables.Add(createUsersTable());
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ds.Tables.Add(createUserAgentsTable());
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setupUserCommands(da, conn);
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da.Fill(ds.Tables["users"]);
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}
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return;
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}
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/// <summary>
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/// Loads a specified user profile from a UUID
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/// </summary>
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/// <param name="uuid">The users UUID</param>
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/// <returns>A user profile</returns>
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public UserProfileData GetUserByUUID(LLUUID uuid)
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{
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lock (ds) {
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DataRow row = ds.Tables["users"].Rows.Find(uuid);
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if(row != null) {
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UserProfileData user = buildUserProfile(row);
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row = ds.Tables["useragents"].Rows.Find(uuid);
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if(row != null) {
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user.currentAgent = buildUserAgent(row);
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}
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return user;
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} else {
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return null;
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}
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}
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}
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/// <summary>
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/// Returns a user by searching for its name
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/// </summary>
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/// <param name="name">The users account name</param>
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/// <returns>A matching users profile</returns>
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public UserProfileData GetUserByName(string name)
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{
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return GetUserByName(name.Split(' ')[0], name.Split(' ')[1]);
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}
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/// <summary>
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/// Returns a user by searching for its name
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/// </summary>
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/// <param name="fname">The first part of the users account name</param>
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/// <param name="lname">The second part of the users account name</param>
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/// <returns>A matching users profile</returns>
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public UserProfileData GetUserByName(string fname, string lname)
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{
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string select = "surname = '" + lname + "' and username = '" + fname + "'";
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lock (ds) {
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DataRow[] rows = ds.Tables["users"].Select(select);
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if(rows.Length > 0) {
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UserProfileData user = buildUserProfile(rows[0]);
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DataRow row = ds.Tables["useragents"].Rows.Find(user.UUID);
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if(row != null) {
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user.currentAgent = buildUserAgent(row);
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}
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return user;
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} else {
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return null;
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}
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}
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}
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/// <summary>
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/// Returns a user by UUID direct
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/// </summary>
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/// <param name="uuid">The users account ID</param>
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/// <returns>A matching users profile</returns>
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public UserAgentData GetAgentByUUID(LLUUID uuid)
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{
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try
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{
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return GetUserByUUID(uuid).currentAgent;
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}
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catch (Exception)
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{
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return null;
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}
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}
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/// <summary>
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/// Returns a session by account name
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/// </summary>
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/// <param name="name">The account name</param>
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/// <returns>The users session agent</returns>
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public UserAgentData GetAgentByName(string name)
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{
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return GetAgentByName(name.Split(' ')[0], name.Split(' ')[1]);
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}
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/// <summary>
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/// Returns a session by account name
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/// </summary>
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/// <param name="fname">The first part of the users account name</param>
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/// <param name="lname">The second part of the users account name</param>
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/// <returns>A user agent</returns>
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public UserAgentData GetAgentByName(string fname, string lname)
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{
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try
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{
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return GetUserByName(fname,lname).currentAgent;
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}
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catch (Exception)
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{
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return null;
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}
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}
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/// <summary>
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/// Creates a new user profile
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/// </summary>
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/// <param name="user">The profile to add to the database</param>
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public void AddNewUserProfile(UserProfileData user)
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{
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DataTable users = ds.Tables["users"];
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lock (ds) {
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DataRow row = users.Rows.Find(user.UUID);
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if (row == null)
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{
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row = users.NewRow();
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fillUserRow(row, user);
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users.Rows.Add(row);
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}
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else
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{
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fillUserRow(row, user);
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}
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if(user.currentAgent != null) {
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DataTable ua = ds.Tables["useragents"];
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row = ua.Rows.Find(user.UUID);
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if (row == null)
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{
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row = ua.NewRow();
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fillUserAgentRow(row, user.currentAgent);
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ua.Rows.Add(row);
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}
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else
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{
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fillUserAgentRow(row, user.currentAgent);
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}
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}
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MainLog.Instance.Verbose("Syncing user database: " + ds.Tables["users"].Rows.Count + " users stored");
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// save changes off to disk
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da.Update(ds, "users");
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}
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}
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/// <summary>
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/// Creates a new user profile
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/// </summary>
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/// <param name="user">The profile to add to the database</param>
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/// <returns>True on success, false on error</returns>
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public bool UpdateUserProfile(UserProfileData user)
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{
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try {
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AddNewUserProfile(user);
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return true;
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} catch (Exception) {
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return false;
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}
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}
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/// <summary>
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/// Creates a new user agent
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/// </summary>
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/// <param name="agent">The agent to add to the database</param>
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public void AddNewUserAgent(UserAgentData agent)
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{
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// Do nothing. yet.
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}
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/// <summary>
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/// Transfers money between two user accounts
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/// </summary>
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/// <param name="from">Starting account</param>
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/// <param name="to">End account</param>
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/// <param name="amount">The amount to move</param>
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/// <returns>Success?</returns>
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public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount)
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{
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return true;
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}
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/// <summary>
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/// Transfers inventory between two accounts
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/// </summary>
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/// <remarks>Move to inventory server</remarks>
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/// <param name="from">Senders account</param>
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/// <param name="to">Recievers account</param>
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/// <param name="item">Inventory item</param>
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/// <returns>Success?</returns>
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public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
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{
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return true;
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}
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/// <summary>
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/// Returns the name of the storage provider
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/// </summary>
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/// <returns>Storage provider name</returns>
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public string getName()
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{
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return "Sqlite Userdata";
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}
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/// <summary>
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/// Returns the version of the storage provider
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/// </summary>
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/// <returns>Storage provider version</returns>
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public string GetVersion()
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{
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return "0.1";
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}
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/***********************************************************************
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*
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* DataTable creation
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*
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**********************************************************************/
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/***********************************************************************
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*
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* Database Definition Functions
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*
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* This should be db agnostic as we define them in ADO.NET terms
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*
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**********************************************************************/
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private DataTable createUsersTable()
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{
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DataTable users = new DataTable("users");
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createCol(users, "UUID", typeof(System.String));
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createCol(users, "username", typeof(System.String));
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createCol(users, "surname", typeof(System.String));
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createCol(users, "passwordHash", typeof(System.String));
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createCol(users, "passwordSalt", typeof(System.String));
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createCol(users, "homeRegionX", typeof(System.Int32));
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createCol(users, "homeRegionY", typeof(System.Int32));
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createCol(users, "homeLocationX", typeof(System.Double));
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createCol(users, "homeLocationY", typeof(System.Double));
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createCol(users, "homeLocationZ", typeof(System.Double));
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createCol(users, "homeLookAtX", typeof(System.Double));
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createCol(users, "homeLookAtY", typeof(System.Double));
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createCol(users, "homeLookAtZ", typeof(System.Double));
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createCol(users, "created", typeof(System.Int32));
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createCol(users, "lastLogin", typeof(System.Int32));
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createCol(users, "rootInventoryFolderID", typeof(System.String));
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createCol(users, "userInventoryURI", typeof(System.String));
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createCol(users, "userAssetURI", typeof(System.String));
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createCol(users, "profileCanDoMask", typeof(System.Int32));
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createCol(users, "profileWantDoMask", typeof(System.Int32));
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createCol(users, "profileAboutText", typeof(System.String));
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createCol(users, "profileFirstText", typeof(System.String));
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createCol(users, "profileImage", typeof(System.String));
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createCol(users, "profileFirstImage", typeof(System.String));
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// Add in contraints
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users.PrimaryKey = new DataColumn[] { users.Columns["UUID"] };
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return users;
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}
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private DataTable createUserAgentsTable()
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{
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DataTable ua = new DataTable("useragents");
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// this is the UUID of the user
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createCol(ua, "UUID", typeof(System.String));
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createCol(ua, "agentIP", typeof(System.String));
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createCol(ua, "agentPort", typeof(System.Int32));
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createCol(ua, "agentOnline", typeof(System.Boolean));
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createCol(ua, "sessionID", typeof(System.String));
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createCol(ua, "secureSessionID", typeof(System.String));
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createCol(ua, "regionID", typeof(System.String));
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createCol(ua, "loginTime", typeof(System.Int32));
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createCol(ua, "logoutTime", typeof(System.Int32));
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createCol(ua, "currentRegion", typeof(System.String));
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createCol(ua, "currentHandle", typeof(System.Int32));
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// vectors
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createCol(ua, "currentPosX", typeof(System.Double));
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createCol(ua, "currentPosY", typeof(System.Double));
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createCol(ua, "currentPosZ", typeof(System.Double));
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// constraints
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ua.PrimaryKey = new DataColumn[] { ua.Columns["UUID"] };
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return ua;
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}
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/***********************************************************************
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*
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* Convert between ADO.NET <=> OpenSim Objects
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*
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* These should be database independant
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*
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**********************************************************************/
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private UserProfileData buildUserProfile(DataRow row)
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{
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// TODO: this doesn't work yet because something more
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// interesting has to be done to actually get these values
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// back out. Not enough time to figure it out yet.
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UserProfileData user = new UserProfileData();
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user.UUID = new LLUUID((String)row["UUID"]);
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user.username = (String)row["username"];
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user.surname = (String)row["surname"];
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user.passwordHash = (String)row["passwordHash"];
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user.passwordSalt = (String)row["passwordSalt"];
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user.homeRegionX = Convert.ToUInt32(row["homeRegionX"]);
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user.homeRegionY = Convert.ToUInt32(row["homeRegionY"]);
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user.homeLocation = new LLVector3(
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Convert.ToSingle(row["homeLocationX"]),
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Convert.ToSingle(row["homeLocationY"]),
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Convert.ToSingle(row["homeLocationZ"])
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);
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user.homeLookAt = new LLVector3(
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Convert.ToSingle(row["homeLookAtX"]),
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Convert.ToSingle(row["homeLookAtY"]),
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Convert.ToSingle(row["homeLookAtZ"])
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);
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user.created = Convert.ToInt32(row["created"]);
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user.lastLogin = Convert.ToInt32(row["lastLogin"]);
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user.rootInventoryFolderID = new LLUUID((String)row["rootInventoryFolderID"]);
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user.userInventoryURI = (String)row["userInventoryURI"];
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user.userAssetURI = (String)row["userAssetURI"];
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user.profileCanDoMask = Convert.ToUInt32(row["profileCanDoMask"]);
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user.profileWantDoMask = Convert.ToUInt32(row["profileWantDoMask"]);
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user.profileAboutText = (String)row["profileAboutText"];
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user.profileFirstText = (String)row["profileFirstText"];
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user.profileImage = new LLUUID((String)row["profileImage"]);
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user.profileFirstImage = new LLUUID((String)row["profileFirstImage"]);
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return user;
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}
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private void fillUserRow(DataRow row, UserProfileData user)
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{
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row["UUID"] = user.UUID;
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row["username"] = user.username;
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row["surname"] = user.surname;
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row["passwordHash"] = user.passwordHash;
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row["passwordSalt"] = user.passwordSalt;
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row["homeRegionX"] = user.homeRegionX;
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row["homeRegionY"] = user.homeRegionY;
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row["homeLocationX"] = user.homeLocation.X;
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row["homeLocationY"] = user.homeLocation.Y;
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row["homeLocationZ"] = user.homeLocation.Z;
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row["homeLookAtX"] = user.homeLookAt.X;
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row["homeLookAtY"] = user.homeLookAt.Y;
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row["homeLookAtZ"] = user.homeLookAt.Z;
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row["created"] = user.created;
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row["lastLogin"] = user.lastLogin;
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row["rootInventoryFolderID"] = user.rootInventoryFolderID;
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row["userInventoryURI"] = user.userInventoryURI;
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row["userAssetURI"] = user.userAssetURI;
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row["profileCanDoMask"] = user.profileCanDoMask;
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row["profileWantDoMask"] = user.profileWantDoMask;
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row["profileAboutText"] = user.profileAboutText;
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row["profileFirstText"] = user.profileFirstText;
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row["profileImage"] = user.profileImage;
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row["profileFirstImage"] = user.profileFirstImage;
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// ADO.NET doesn't handle NULL very well
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foreach (DataColumn col in ds.Tables["users"].Columns) {
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if (row[col] == null) {
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row[col] = "";
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}
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}
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}
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private UserAgentData buildUserAgent(DataRow row)
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{
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UserAgentData ua = new UserAgentData();
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ua.UUID = new LLUUID((String)row["UUID"]);
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ua.agentIP = (String)row["agentIP"];
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ua.agentPort = Convert.ToUInt32(row["agentPort"]);
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ua.agentOnline = Convert.ToBoolean(row["agentOnline"]);
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ua.sessionID = new LLUUID((String)row["sessionID"]);
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ua.secureSessionID = new LLUUID((String)row["secureSessionID"]);
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ua.regionID = new LLUUID((String)row["regionID"]);
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ua.loginTime = Convert.ToInt32(row["loginTime"]);
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ua.logoutTime = Convert.ToInt32(row["logoutTime"]);
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ua.currentRegion = new LLUUID((String)row["currentRegion"]);
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ua.currentHandle = Convert.ToUInt32(row["currentHandle"]);
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ua.currentPos = new LLVector3(
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Convert.ToSingle(row["currentPosX"]),
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Convert.ToSingle(row["currentPosY"]),
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Convert.ToSingle(row["currentPosZ"])
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);
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return ua;
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}
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private void fillUserAgentRow(DataRow row, UserAgentData ua)
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{
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row["UUID"] = ua.UUID;
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row["agentIP"] = ua.agentIP;
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row["agentPort"] = ua.agentPort;
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row["agentOnline"] = ua.agentOnline;
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row["sessionID"] = ua.sessionID;
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row["secureSessionID"] = ua.secureSessionID;
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row["regionID"] = ua.regionID;
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row["loginTime"] = ua.loginTime;
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row["logoutTime"] = ua.logoutTime;
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row["currentRegion"] = ua.currentRegion;
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row["currentHandle"] = ua.currentHandle;
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// vectors
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row["currentPosX"] = ua.currentPos.X;
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row["currentPosY"] = ua.currentPos.Y;
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row["currentPosZ"] = ua.currentPos.Z;
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}
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/***********************************************************************
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*
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* Database Binding functions
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*
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* These will be db specific due to typing, and minor differences
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* in databases.
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*
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**********************************************************************/
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private void setupUserCommands(SqliteDataAdapter da, SqliteConnection conn)
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{
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da.InsertCommand = createInsertCommand("users", ds.Tables["users"]);
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da.InsertCommand.Connection = conn;
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da.UpdateCommand = createUpdateCommand("users", "UUID=:UUID", ds.Tables["users"]);
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da.UpdateCommand.Connection = conn;
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SqliteCommand delete = new SqliteCommand("delete from users where UUID = :UUID");
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delete.Parameters.Add(createSqliteParameter("UUID", typeof(System.String)));
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delete.Connection = conn;
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da.DeleteCommand = delete;
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}
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private void InitDB(SqliteConnection conn)
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{
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string createUsers = defineTable(createUsersTable());
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SqliteCommand pcmd = new SqliteCommand(createUsers, conn);
|
|
conn.Open();
|
|
pcmd.ExecuteNonQuery();
|
|
conn.Close();
|
|
}
|
|
|
|
private bool TestTables(SqliteConnection conn)
|
|
{
|
|
SqliteCommand cmd = new SqliteCommand(userSelect, conn);
|
|
SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
|
|
DataSet tmpDS = new DataSet();
|
|
try {
|
|
pDa.Fill(tmpDS, "users");
|
|
} catch (Mono.Data.SqliteClient.SqliteSyntaxException) {
|
|
MainLog.Instance.Verbose("DATASTORE", "SQLite Database doesn't exist... creating");
|
|
InitDB(conn);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
}
|
|
}
|