OpenSimMirror/OpenSim/Region
Justin Clark-Casey (justincc) 472f7844f5 Fix adding/removing/replacing outfits in viewer 2
To get this to work, I had to disable the dupe link check I put in a couple of commits ago.
When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set.
Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links.
However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes.
Tested on kokua 0.1.0 WIP and SL 2.6.3.  I now have no problems managing outfits on my standalone.
2011-05-27 01:22:52 +01:00
..
Application create "config show" as a region console command synonym for "config get". 2011-04-11 21:59:26 +01:00
ClientStack Fix broken inventory links on viewer 2. 2011-05-27 01:22:03 +01:00
CoreModules When loading an OAR that doesn't have parcels, create a default parcel 2011-05-14 03:12:31 +01:00
DataSnapshot First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Examples/SimpleModule First pass at moving object property requests into a queue similar 2011-04-13 15:37:25 -07:00
Framework Fix adding/removing/replacing outfits in viewer 2 2011-05-27 01:22:52 +01:00
OptionalModules Adjust freeswitch logging to be somewhat less noisy. However, there is still quite a large amount of logging present for debug purposes. 2011-04-21 19:17:38 +01:00
Physics Fix crash when [Mesh] section is missing from configuration files 2011-05-04 19:35:36 +01:00
RegionCombinerModule remove now unused individual LandData prim counts. 2011-04-05 21:25:54 +01:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere instead of the old 0.22 prims/meter squared fudge factor. 2011-05-14 03:12:42 +01:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00