154 lines
6.7 KiB
C#
154 lines
6.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using OpenMetaverse;
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using log4net;
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using log4net.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.InventoryServer
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{
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public class OpenInventory_Main : BaseOpenSimServer, conscmd_callback
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private GridInventoryService m_inventoryService;
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public const string LogName = "INVENTORY";
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public static void Main(string[] args)
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{
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XmlConfigurator.Configure();
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OpenInventory_Main theServer = new OpenInventory_Main();
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theServer.Startup();
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theServer.Work();
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}
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public OpenInventory_Main()
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{
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m_console = new ConsoleBase("Inventory", this);
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MainConsole.Instance = m_console;
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}
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protected override void StartupSpecific()
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{
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InventoryConfig config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
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m_inventoryService = new GridInventoryService(config.UserServerURL);
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m_inventoryService.DoLookup = config.SessionLookUp;
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m_inventoryService.AddPlugin(config.DatabaseProvider, config.DatabaseConnect);
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m_log.Info("[" + LogName + "]: Starting HTTP server ...");
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m_httpServer = new BaseHttpServer(config.HttpPort);
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AddHttpHandlers();
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m_httpServer.Start();
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m_log.Info("[" + LogName + "]: Started HTTP server");
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}
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protected void AddHttpHandlers()
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{
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m_httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<Guid, InventoryCollection>(
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"POST", "/GetInventory/", m_inventoryService.GetUserInventory, m_inventoryService.CheckAuthSession));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseTrustedHandler<Guid, bool>(
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"POST", "/CreateInventory/", m_inventoryService.CreateUsersInventory, m_inventoryService.CheckTrustSource));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/NewFolder/", m_inventoryService.AddFolder, m_inventoryService.CheckAuthSession));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/UpdateFolder/", m_inventoryService.UpdateFolder, m_inventoryService.CheckAuthSession));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/MoveFolder/", m_inventoryService.MoveFolder, m_inventoryService.CheckAuthSession));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/PurgeFolder/", m_inventoryService.PurgeFolder, m_inventoryService.CheckAuthSession));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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"POST", "/NewItem/", m_inventoryService.AddItem, m_inventoryService.CheckAuthSession));
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m_httpServer.AddStreamHandler(
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new RestDeserialiseSecureHandler<InventoryItemBase, bool>(
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"POST", "/DeleteItem/", m_inventoryService.DeleteItem, m_inventoryService.CheckAuthSession));
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// WARNING: Root folders no longer just delivers the root and immediate child folders (e.g
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// system folders such as Objects, Textures), but it now returns the entire inventory skeleton.
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// It would have been better to rename this request, but complexities in the BaseHttpServer
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// (e.g. any http request not found is automatically treated as an xmlrpc request) make it easier
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// to do this for now.
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m_httpServer.AddStreamHandler(
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new RestDeserialiseTrustedHandler<Guid, List<InventoryFolderBase>>
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("POST", "/RootFolders/", m_inventoryService.GetInventorySkeleton, m_inventoryService.CheckTrustSource));
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// for persistent active gestures
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m_httpServer.AddStreamHandler(
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new RestDeserialiseTrustedHandler<Guid, List<InventoryItemBase>>
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("POST", "/ActiveGestures/", m_inventoryService.GetActiveGestures, m_inventoryService.CheckTrustSource));
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public override void RunCmd(string cmd, string[] cmdparams)
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{
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base.RunCmd(cmd, cmdparams);
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switch (cmd)
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{
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case "add-user":
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m_inventoryService.CreateUsersInventory(UUID.Random().Guid);
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break;
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}
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}
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}
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}
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