![]() * Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async * Changed Scene.ForEachClient to respect use_async_when_possible * Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva |
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Application | ||
ClientStack | ||
Communications | ||
CoreModules | ||
DataSnapshot | ||
Examples/SimpleModule | ||
Framework | ||
OptionalModules | ||
Physics | ||
ReplaceableModules | ||
ScriptEngine | ||
UserStatistics |