OpenSimMirror/OpenSim/Region
Huaiyu (Kitty) Liu 4860eba0ba In SceneGraph.LinkObjects, call RegionSyncModule.SendLinkObject before parentGroup.LinkToGroup is called,
so that the actors who receive LinkObject message will get it before the soft-delete messages of the linked-in
parts.
2011-01-26 11:54:51 -08:00
..
Application Merge branch 'master' of git://opensimulator.org/git/opensim into dev 2011-01-24 20:03:20 -08:00
ClientStack Merge branch 'master' of git://opensimulator.org/git/opensim into dev 2011-01-24 20:03:20 -08:00
CoreModules In SceneGraph.LinkObjects, call RegionSyncModule.SendLinkObject before parentGroup.LinkToGroup is called, 2011-01-26 11:54:51 -08:00
DataSnapshot First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Examples/SimpleModule Updates for appearance and attachments 2011-01-06 09:20:59 -08:00
Framework In SceneGraph.LinkObjects, call RegionSyncModule.SendLinkObject before parentGroup.LinkToGroup is called, 2011-01-26 11:54:51 -08:00
OptionalModules Merge branch 'master' of git://opensimulator.org/git/opensim into dev 2011-01-24 20:03:20 -08:00
Physics Converted PhysicsActor identification from localID to UUID 2011-01-18 16:52:37 -08:00
RegionCombinerModule Revamp the viewer -> banlist packet processing so fix a number of bugs. 2010-12-13 20:35:56 +00:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine In SceneGraph.LinkObjects, call RegionSyncModule.SendLinkObject before parentGroup.LinkToGroup is called, 2011-01-26 11:54:51 -08:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00