OpenSimMirror/OpenSim.Servers/LocalUserProfileManager.cs

115 lines
4.7 KiB
C#

/*
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Collections;
using System.Text;
using OpenSim.Framework.User;
using OpenSim.Framework.Grid;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.UserServer
{
public class LocalUserProfileManager : UserProfileManager
{
private IGridServer m_gridServer;
private int m_port;
private string m_ipAddr;
private uint regionX;
private uint regionY;
public LocalUserProfileManager(IGridServer gridServer, int simPort, string ipAddr , uint regX, uint regY)
{
m_gridServer = gridServer;
m_port = simPort;
m_ipAddr = ipAddr;
regionX = regX;
regionY = regY;
}
public override void InitUserProfiles()
{
// TODO: need to load from database
}
public override void CustomiseResponse(ref System.Collections.Hashtable response, UserProfile theUser)
{
Int32 circode = (Int32)response["circuit_code"];
theUser.AddSimCircuit((uint)circode, LLUUID.Random());
response["home"] = "{'region_handle':[r" + (997 * 256).ToString() + ",r" + (996 * 256).ToString() + "], 'position':[r" + theUser.homepos.X.ToString() + ",r" + theUser.homepos.Y.ToString() + ",r" + theUser.homepos.Z.ToString() + "], 'look_at':[r" + theUser.homelookat.X.ToString() + ",r" + theUser.homelookat.Y.ToString() + ",r" + theUser.homelookat.Z.ToString() + "]}";
response["sim_port"] = m_port;
response["sim_ip"] = m_ipAddr;
response["region_y"] = (Int32)regionY* 256;
response["region_x"] = (Int32)regionX* 256;
string first;
string last;
if (response.Contains("first_name"))
{
first = (string)response["first_name"];
}
else
{
first = "test";
}
if (response.Contains("last_name"))
{
last = (string)response["last_name"];
}
else
{
last = "User";
}
ArrayList InventoryList = (ArrayList)response["inventory-skeleton"];
Hashtable Inventory1 = (Hashtable)InventoryList[0];
Login _login = new Login();
//copy data to login object
_login.First = first;
_login.Last = last;
_login.Agent = new LLUUID((string)response["agent_id"]) ;
_login.Session = new LLUUID((string)response["session_id"]);
_login.SecureSession = new LLUUID((string)response["secure_session_id"]);
_login.BaseFolder = null;
_login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]);
//working on local computer if so lets add to the gridserver's list of sessions?
if (m_gridServer.GetName() == "Local")
{
Console.WriteLine("adding login data to gridserver");
((LocalGridBase)this.m_gridServer).AddNewSession(_login);
}
}
}
}