132 lines
4.8 KiB
C#
132 lines
4.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading;
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using log4net.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
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using OpenSim.Region.CoreModules.Scripting.VectorRender;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Tests.Stress
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{
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[TestFixture]
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public class VectorRenderModuleStressTests : OpenSimTestCase
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{
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public Scene Scene { get; private set; }
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public DynamicTextureModule Dtm { get; private set; }
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public VectorRenderModule Vrm { get; private set; }
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private void SetupScene(bool reuseTextures)
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{
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Scene = new SceneHelpers().SetupScene();
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Dtm = new DynamicTextureModule();
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Dtm.ReuseTextures = reuseTextures;
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Vrm = new VectorRenderModule();
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SceneHelpers.SetupSceneModules(Scene, Dtm, Vrm);
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}
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[Test]
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public void TestConcurrentRepeatedDraw()
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{
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int threads = 4;
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TestHelpers.InMethod();
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SetupScene(false);
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List<Drawer> drawers = new List<Drawer>();
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for (int i = 0; i < threads; i++)
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{
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Drawer d = new Drawer(this, i);
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drawers.Add(d);
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Console.WriteLine("Starting drawer {0}", i);
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Util.FireAndForget(o => d.Draw());
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}
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Thread.Sleep(10 * 60 * 1000);
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drawers.ForEach(d => d.Ready = false);
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drawers.ForEach(d => Console.WriteLine("Drawer {0} drew {1} textures", d.Number, d.Pass + 1));
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}
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class Drawer
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{
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public int Number { get; private set; }
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public int Pass { get; private set; }
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public bool Ready { get; set; }
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private VectorRenderModuleStressTests m_tests;
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public Drawer(VectorRenderModuleStressTests tests, int number)
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{
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m_tests = tests;
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Number = number;
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Ready = true;
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}
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public void Draw()
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{
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SceneObjectGroup so = SceneHelpers.AddSceneObject(m_tests.Scene);
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while (Ready)
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{
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UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
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// Ensure unique text
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string text = string.Format("{0:D2}{1}", Number, Pass);
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m_tests.Dtm.AddDynamicTextureData(
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m_tests.Scene.RegionInfo.RegionID,
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so.UUID,
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m_tests.Vrm.GetContentType(),
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string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text),
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"",
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0);
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Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
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Pass++;
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}
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}
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}
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}
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} |