339 lines
11 KiB
C#
339 lines
11 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using Nwc.XmlRpc;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
|
|
namespace OpenSim.Data
|
|
{
|
|
/// <summary>
|
|
/// A class which contains information known to the grid server about a region
|
|
/// </summary>
|
|
[Serializable]
|
|
public class RegionProfileData
|
|
{
|
|
/// <summary>
|
|
/// The name of the region
|
|
/// </summary>
|
|
public string regionName = String.Empty;
|
|
|
|
/// <summary>
|
|
/// A 64-bit number combining map position into a (mostly) unique ID
|
|
/// </summary>
|
|
public ulong regionHandle;
|
|
|
|
/// <summary>
|
|
/// OGS/OpenSim Specific ID for a region
|
|
/// </summary>
|
|
public UUID UUID;
|
|
|
|
/// <summary>
|
|
/// Coordinates of the region
|
|
/// </summary>
|
|
public uint regionLocX;
|
|
public uint regionLocY;
|
|
public uint regionLocZ; // Reserved (round-robin, layers, etc)
|
|
|
|
/// <summary>
|
|
/// Authentication secrets
|
|
/// </summary>
|
|
/// <remarks>Not very secure, needs improvement.</remarks>
|
|
public string regionSendKey = String.Empty;
|
|
public string regionRecvKey = String.Empty;
|
|
public string regionSecret = String.Empty;
|
|
|
|
/// <summary>
|
|
/// Whether the region is online
|
|
/// </summary>
|
|
public bool regionOnline;
|
|
|
|
/// <summary>
|
|
/// Information about the server that the region is currently hosted on
|
|
/// </summary>
|
|
public string serverIP = String.Empty;
|
|
public uint serverPort;
|
|
public string serverURI = String.Empty;
|
|
|
|
public uint httpPort;
|
|
public uint remotingPort;
|
|
public string httpServerURI = String.Empty;
|
|
|
|
/// <summary>
|
|
/// Set of optional overrides. Can be used to create non-eulicidean spaces.
|
|
/// </summary>
|
|
public ulong regionNorthOverrideHandle;
|
|
public ulong regionSouthOverrideHandle;
|
|
public ulong regionEastOverrideHandle;
|
|
public ulong regionWestOverrideHandle;
|
|
|
|
/// <summary>
|
|
/// Optional: URI Location of the region database
|
|
/// </summary>
|
|
/// <remarks>Used for floating sim pools where the region data is not nessecarily coupled to a specific server</remarks>
|
|
public string regionDataURI = String.Empty;
|
|
|
|
/// <summary>
|
|
/// Region Asset Details
|
|
/// </summary>
|
|
public string regionAssetURI = String.Empty;
|
|
|
|
public string regionAssetSendKey = String.Empty;
|
|
public string regionAssetRecvKey = String.Empty;
|
|
|
|
/// <summary>
|
|
/// Region Userserver Details
|
|
/// </summary>
|
|
public string regionUserURI = String.Empty;
|
|
|
|
public string regionUserSendKey = String.Empty;
|
|
public string regionUserRecvKey = String.Empty;
|
|
|
|
/// <summary>
|
|
/// Region Map Texture Asset
|
|
/// </summary>
|
|
public UUID regionMapTextureID = new UUID("00000000-0000-1111-9999-000000000006");
|
|
|
|
/// <summary>
|
|
/// this particular mod to the file provides support within the spec for RegionProfileData for the
|
|
/// owner_uuid for the region
|
|
/// </summary>
|
|
public UUID owner_uuid = UUID.Zero;
|
|
|
|
/// <summary>
|
|
/// OGS/OpenSim Specific original ID for a region after move/split
|
|
/// </summary>
|
|
public UUID originUUID;
|
|
|
|
/// <summary>
|
|
/// The Maturity rating of the region
|
|
/// </summary>
|
|
public uint maturity;
|
|
|
|
|
|
//Data Wrappers
|
|
public string RegionName
|
|
{
|
|
get { return regionName; }
|
|
set { regionName = value; }
|
|
}
|
|
public ulong RegionHandle
|
|
{
|
|
get { return regionHandle; }
|
|
set { regionHandle = value; }
|
|
}
|
|
public UUID Uuid
|
|
{
|
|
get { return UUID; }
|
|
set { UUID = value; }
|
|
}
|
|
public uint RegionLocX
|
|
{
|
|
get { return regionLocX; }
|
|
set { regionLocX = value; }
|
|
}
|
|
public uint RegionLocY
|
|
{
|
|
get { return regionLocY; }
|
|
set { regionLocY = value; }
|
|
}
|
|
public uint RegionLocZ
|
|
{
|
|
get { return regionLocZ; }
|
|
set { regionLocZ = value; }
|
|
}
|
|
public string RegionSendKey
|
|
{
|
|
get { return regionSendKey; }
|
|
set { regionSendKey = value; }
|
|
}
|
|
public string RegionRecvKey
|
|
{
|
|
get { return regionRecvKey; }
|
|
set { regionRecvKey = value; }
|
|
}
|
|
public string RegionSecret
|
|
{
|
|
get { return regionSecret; }
|
|
set { regionSecret = value; }
|
|
}
|
|
public bool RegionOnline
|
|
{
|
|
get { return regionOnline; }
|
|
set { regionOnline = value; }
|
|
}
|
|
public string ServerIP
|
|
{
|
|
get { return serverIP; }
|
|
set { serverIP = value; }
|
|
}
|
|
public uint ServerPort
|
|
{
|
|
get { return serverPort; }
|
|
set { serverPort = value; }
|
|
}
|
|
public string ServerURI
|
|
{
|
|
get { return serverURI; }
|
|
set { serverURI = value; }
|
|
}
|
|
public uint ServerHttpPort
|
|
{
|
|
get { return httpPort; }
|
|
set { httpPort = value; }
|
|
}
|
|
public uint ServerRemotingPort
|
|
{
|
|
get { return remotingPort; }
|
|
set { remotingPort = value; }
|
|
}
|
|
|
|
public ulong NorthOverrideHandle
|
|
{
|
|
get { return regionNorthOverrideHandle; }
|
|
set { regionNorthOverrideHandle = value; }
|
|
}
|
|
public ulong SouthOverrideHandle
|
|
{
|
|
get { return regionSouthOverrideHandle; }
|
|
set { regionSouthOverrideHandle = value; }
|
|
}
|
|
public ulong EastOverrideHandle
|
|
{
|
|
get { return regionEastOverrideHandle; }
|
|
set { regionEastOverrideHandle = value; }
|
|
}
|
|
public ulong WestOverrideHandle
|
|
{
|
|
get { return regionWestOverrideHandle; }
|
|
set { regionWestOverrideHandle = value; }
|
|
}
|
|
public string RegionDataURI
|
|
{
|
|
get { return regionDataURI; }
|
|
set { regionDataURI = value; }
|
|
}
|
|
public string RegionAssetURI
|
|
{
|
|
get { return regionAssetURI; }
|
|
set { regionAssetURI = value; }
|
|
}
|
|
public string RegionAssetSendKey
|
|
{
|
|
get { return regionAssetSendKey; }
|
|
set { regionAssetSendKey = value; }
|
|
}
|
|
public string RegionAssetRecvKey
|
|
{
|
|
get { return regionAssetRecvKey; }
|
|
set { regionAssetRecvKey = value; }
|
|
}
|
|
public string RegionUserURI
|
|
{
|
|
get { return regionUserURI; }
|
|
set { regionUserURI = value; }
|
|
}
|
|
public string RegionUserSendKey
|
|
{
|
|
get { return regionUserSendKey; }
|
|
set { regionUserSendKey = value; }
|
|
}
|
|
public string RegionUserRecvKey
|
|
{
|
|
get { return regionUserRecvKey; }
|
|
set { regionUserRecvKey = value; }
|
|
}
|
|
public UUID RegionMapTextureID
|
|
{
|
|
get { return regionMapTextureID; }
|
|
set { regionMapTextureID = value; }
|
|
}
|
|
public UUID Owner_uuid
|
|
{
|
|
get { return owner_uuid; }
|
|
set { owner_uuid = value; }
|
|
}
|
|
public UUID OriginUUID
|
|
{
|
|
get { return originUUID; }
|
|
set { originUUID = value; }
|
|
}
|
|
public uint Maturity
|
|
{
|
|
get { return maturity; }
|
|
set { maturity = value; }
|
|
}
|
|
|
|
public byte AccessLevel
|
|
{
|
|
get { return Util.ConvertMaturityToAccessLevel(maturity); }
|
|
}
|
|
|
|
|
|
public RegionInfo ToRegionInfo()
|
|
{
|
|
return RegionInfo.Create(UUID, regionName, regionLocX, regionLocY, serverIP, httpPort, serverPort, remotingPort, serverURI);
|
|
}
|
|
|
|
public static RegionProfileData FromRegionInfo(RegionInfo regionInfo)
|
|
{
|
|
if (regionInfo == null)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
return Create(regionInfo.RegionID, regionInfo.RegionName, regionInfo.RegionLocX,
|
|
regionInfo.RegionLocY, regionInfo.ExternalHostName,
|
|
(uint) regionInfo.ExternalEndPoint.Port, regionInfo.HttpPort, regionInfo.RemotingPort,
|
|
regionInfo.ServerURI, regionInfo.AccessLevel);
|
|
}
|
|
|
|
public static RegionProfileData Create(UUID regionID, string regionName, uint locX, uint locY, string externalHostName, uint regionPort, uint httpPort, uint remotingPort, string serverUri, byte access)
|
|
{
|
|
RegionProfileData regionProfile;
|
|
regionProfile = new RegionProfileData();
|
|
regionProfile.regionLocX = locX;
|
|
regionProfile.regionLocY = locY;
|
|
regionProfile.regionHandle =
|
|
Utils.UIntsToLong((regionProfile.regionLocX * Constants.RegionSize),
|
|
(regionProfile.regionLocY*Constants.RegionSize));
|
|
regionProfile.serverIP = externalHostName;
|
|
regionProfile.serverPort = regionPort;
|
|
regionProfile.httpPort = httpPort;
|
|
regionProfile.remotingPort = remotingPort;
|
|
regionProfile.serverURI = serverUri;
|
|
regionProfile.httpServerURI = "http://" + externalHostName + ":" + httpPort + "/";
|
|
regionProfile.UUID = regionID;
|
|
regionProfile.regionName = regionName;
|
|
regionProfile.maturity = access;
|
|
return regionProfile;
|
|
}
|
|
}
|
|
}
|