424 lines
15 KiB
C#
424 lines
15 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using libsecondlife;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.GenericConfig;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Caches;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Communications.OGS1;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment;
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using System.Text;
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using System.Collections.Generic;
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namespace OpenSim
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{
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public class OpenSimMain : RegionApplicationBase, conscmd_callback
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{
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public string m_physicsEngine;
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public bool m_sandbox;
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public bool m_loginserver;
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public bool user_accounts;
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public bool m_gridLocalAsset;
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protected bool m_useConfigFile;
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public string m_configFileName;
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protected List<UDPServer> m_udpServers = new List<UDPServer>();
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protected List<RegionInfo> m_regionData = new List<RegionInfo>();
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protected List<IWorld> m_localWorld = new List<IWorld>();
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private bool m_silent;
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private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngineName, bool useConfigFile, bool silent, string configFileName)
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:base( )
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{
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m_useConfigFile = useConfigFile;
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngineName;
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m_configFileName = configFileName;
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m_silent = silent;
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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public override void StartUp()
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{
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base.StartUp();
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if (!m_sandbox)
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{
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m_httpServer.AddStreamHandler(new SimStatusHandler());
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}
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if (m_sandbox)
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{
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m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer);
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}
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else
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{
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m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer );
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}
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
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string[] configFiles = Directory.GetFiles(path, "*.xml");
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if (configFiles.Length == 0)
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{
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string path2 = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
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string path3 = Path.Combine(path2, "default.xml");
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Console.WriteLine("Creating default region config file");
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//TODO create default region
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IGenericConfig defaultConfig = new XmlConfig(path3);
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defaultConfig.LoadData();
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defaultConfig.Commit();
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defaultConfig.Close();
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defaultConfig = null;
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configFiles = Directory.GetFiles(path, "*.xml");
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}
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for (int i = 0; i < configFiles.Length; i++)
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{
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Console.WriteLine("Loading region config file");
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IGenericConfig regionConfig = new XmlConfig(configFiles[i]);
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RegionInfo regionInfo = new RegionInfo();
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regionConfig.LoadData();
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regionInfo.InitConfig(this.m_sandbox, regionConfig);
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regionConfig.Close();
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UDPServer udpServer;
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Scene scene = SetupScene(regionInfo, out udpServer);
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m_localWorld.Add(scene);
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m_udpServers.Add(udpServer);
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m_regionData.Add(regionInfo);
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}
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// Start UDP servers
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for (int i = 0; i < m_udpServers.Count; i++)
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{
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this.m_udpServers[i].ServerListener();
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}
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}
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protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
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{
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return new StorageManager("OpenSim.DataStore.NullStorage.dll", regionInfo.DataStore, regionInfo.RegionName);
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}
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
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{
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return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
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}
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protected override void Initialize()
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{
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IGenericConfig localConfig = new XmlConfig(m_configFileName);
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localConfig.LoadData();
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if (m_useConfigFile)
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{
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SetupFromConfigFile(localConfig);
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}
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StartLog();
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m_networkServersInfo.InitConfig(m_sandbox, localConfig);
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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localConfig.Close();
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m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
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}
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protected override LogBase CreateLog()
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{
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return new LogBase(m_logFilename, "Region", this, m_silent);
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}
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# region Setup methods
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protected override PhysicsScene GetPhysicsScene( )
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{
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return GetPhysicsScene( m_physicsEngine );
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}
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private class SimStatusHandler : IStreamHandler
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{
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public byte[] Handle(string path, Stream request)
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{
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return Encoding.UTF8.GetBytes("OK");
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}
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public string ContentType
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{
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get { return "text/plain"; }
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}
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public string HttpMethod
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{
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get { return "GET"; }
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}
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public string Path
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{
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get { return "/simstatus/"; }
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}
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}
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protected void ConnectToRemoteGridServer()
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{
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}
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#endregion
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private void SetupFromConfigFile(IGenericConfig configData)
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{
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// Log filename
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string attri = "";
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attri = configData.GetAttribute("LogFilename");
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if (String.IsNullOrEmpty(attri))
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{
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}
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else
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{
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m_logFilename = attri;
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}
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// SandBoxMode
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attri = "";
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attri = configData.GetAttribute("SandBox");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.m_sandbox = false;
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configData.SetAttribute("SandBox", "false");
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}
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else
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{
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this.m_sandbox = Convert.ToBoolean(attri);
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}
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// LoginServer
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attri = "";
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attri = configData.GetAttribute("LoginServer");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.m_loginserver = false;
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configData.SetAttribute("LoginServer", "false");
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}
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else
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{
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this.m_loginserver = Convert.ToBoolean(attri);
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}
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// Sandbox User accounts
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attri = "";
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attri = configData.GetAttribute("UserAccount");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.user_accounts = false;
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configData.SetAttribute("UserAccounts", "false");
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}
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else if (attri == "true")
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{
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this.user_accounts = Convert.ToBoolean(attri);
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}
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// Grid mode hack to use local asset server
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attri = "";
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attri = configData.GetAttribute("LocalAssets");
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if ((attri == "") || ((attri != "false") && (attri != "true")))
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{
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this.m_gridLocalAsset = false;
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configData.SetAttribute("LocalAssets", "false");
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}
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else if (attri == "true")
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{
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this.m_gridLocalAsset = Convert.ToBoolean(attri);
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}
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attri = "";
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attri = configData.GetAttribute("PhysicsEngine");
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switch (attri)
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{
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default:
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throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) );
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case "":
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case "basicphysics":
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this.m_physicsEngine = "basicphysics";
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configData.SetAttribute("PhysicsEngine", "basicphysics");
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ScenePresence.PhysicsEngineFlying = false;
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break;
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case "RealPhysX":
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this.m_physicsEngine = "RealPhysX";
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ScenePresence.PhysicsEngineFlying = true;
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break;
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case "OpenDynamicsEngine":
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this.m_physicsEngine = "OpenDynamicsEngine";
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ScenePresence.PhysicsEngineFlying = true;
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break;
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case "BulletXEngine":
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this.m_physicsEngine = "BulletXEngine";
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ScenePresence.PhysicsEngineFlying = true;
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break;
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}
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configData.Commit();
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}
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/// <summary>
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/// Performs any last-minute sanity checking and shuts down the region server
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/// </summary>
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public virtual void Shutdown()
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{
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m_log.Verbose("Main.cs:Shutdown() - Closing all threads");
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m_log.Verbose("Main.cs:Shutdown() - Killing listener thread");
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m_log.Verbose("Main.cs:Shutdown() - Killing clients");
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// IMPLEMENT THIS
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m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating");
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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((Scene)m_localWorld[i]).Close();
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}
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m_log.Close();
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Environment.Exit(0);
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}
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#region Console Commands
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/// <summary>
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/// Runs commands issued by the server console from the operator
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/// </summary>
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/// <param name="command">The first argument of the parameter (the command)</param>
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/// <param name="cmdparams">Additional arguments passed to the command</param>
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public void RunCmd(string command, string[] cmdparams)
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{
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switch (command)
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{
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case "help":
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m_log.Error("show users - show info about connected users");
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m_log.Error("quit - disconnect all clients and shutdown");
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break;
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case "show":
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if (cmdparams.Length > 0)
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{
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Show(cmdparams[0]);
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}
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break;
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case "terrain":
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string result = "";
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName))
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{
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m_log.Error(result);
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}
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}
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break;
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case "script":
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams);
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}
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break;
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case "quit":
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case "shutdown":
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Shutdown();
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break;
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default:
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m_log.Error("Unknown command");
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break;
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}
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}
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/// <summary>
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/// Outputs to the console information about the region
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/// </summary>
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/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
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public void Show(string ShowWhat)
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{
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switch (ShowWhat)
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{
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case "uptime":
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m_log.Error("OpenSim has been running since " + m_startuptime.ToString());
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m_log.Error("That is " + (DateTime.Now - m_startuptime).ToString());
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break;
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case "users":
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ScenePresence TempAv;
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
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for (int i = 0; i < m_localWorld.Count; i++)
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{
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foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys)
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{
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if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
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{
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TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID];
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m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName);
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}
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}
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}
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break;
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}
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}
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#endregion
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}
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}
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