65 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
| ; This file shows initialization defaults for OpenSimulator.  If you want to override these
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| ; please copy/rename this file from .ini.example file to .ini.  For example
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| ;
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| ; chat.ini.example => chat.ini
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| ;
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| ; or you can copy and paste the settings from this file directly to bin/OpenSim.ini
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| ;
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| 
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| [Economy]
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|     ; These economy values get used in the BetaGridLikeMoneyModule.  - This module is for demonstration only -
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|     ; In grid mode, use this currency XMLRPC server.  Leave blank for normal functionality
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|     CurrencyServer = ""
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|     ; "http://192.168.1.127/currency.php"
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| 
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|     ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
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|     LandServer = ""
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|     ;"http://192.168.1.127/landtool.php"
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| 
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|     ; 45000 is the highest value that the sim could possibly report because of protocol constraints
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|     ObjectCapacity = 45000
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| 
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|     ; Money Unit fee to upload textures, animations etc
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|     PriceUpload = 0
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| 
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|     ; Money Unit fee to create groups
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|     PriceGroupCreate = 0
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| 
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|     ; This is the account Money goes to for fees.  Remember, economy requires that money circulates somewhere... even if it's an upload fee
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|     EconomyBaseAccount = 00000000-0000-0000-0000-000000000000
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| 
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|     ; This is the type of user that will pay fees.
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|     ; Set this to 2 for users, estate managers and Estate Owners
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|     ; Set this to 1 for Users and Estate Managers
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|     ; Set this to 0 for Users only.
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|     ; -1 disables
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|     UserLevelPaysFees = -1
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| 
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|     ; Amount to give to user as a stipend
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|     UserStipend = 1000
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| 
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|     ; When a user gets low on money units and logs off, then logs back on, issue a new stipend if they have less money units then this
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|     ; amount. Be aware that the account money isn't stored anywhere so users will get a stipend if you restart the simulator
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|     IssueStipendWhenClientIsBelowAmount = 10
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| 
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|     ; If this is true, the simulator will remember account balances until the simulator is shutdown or restarted.
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|     KeepMoneyAcrossLogins = true
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| 
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|     ; We don't really know what the rest of these values do.  These get sent to the client
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|     ; These taken from Agni at a Public Telehub.  Change at your own risk.
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|     ObjectCount = 0
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|     PriceEnergyUnit = 100
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|     PriceObjectClaim = 10
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|     PricePublicObjectDecay = 4
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|     PricePublicObjectDelete = 4
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|     PriceParcelClaim = 1
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|     PriceParcelClaimFactor = 1
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| 
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|     PriceRentLight = 5
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|     TeleportMinPrice = 2
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|     TeleportPriceExponent = 2
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|     EnergyEfficiency = 1
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|     PriceObjectRent = 1
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|     PriceObjectScaleFactor = 10
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|     PriceParcelRent = 1
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