![]() However, large groups could still take a very long time since we still need to message each avatar on different simulators. |
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.. | ||
GatekeeperService.cs | ||
HGAssetService.cs | ||
HGFriendsService.cs | ||
HGInstantMessageService.cs | ||
HGInventoryService.cs | ||
HGSuitcaseInventoryService.cs | ||
UserAccountCache.cs | ||
UserAgentService.cs |