OpenSimMirror/OpenSim/Region/Application/ConfigurationLoader.cs

302 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Reflection;
using System.Threading;
using System.Xml;
using log4net;
using Nini.Config;
using OpenSim.Framework;
namespace OpenSim
{
public class ConfigurationLoader
{
protected ConfigSettings m_configSettings;
protected OpenSimConfigSource m_config;
protected NetworkServersInfo m_networkServersInfo;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public ConfigurationLoader()
{
}
public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo)
{
m_configSettings = configSettings = new ConfigSettings();
m_networkServersInfo = networkInfo = new NetworkServersInfo();
bool iniFileExists = false;
IConfig startupConfig = configSource.Configs["Startup"];
string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName);
string masterFileName = startupConfig.GetString("inimaster", "");
string masterfilePath = Path.Combine(Util.configDir(), masterFileName);
m_config = new OpenSimConfigSource();
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
m_log.Info("[CONFIG] Reading configuration settings");
Uri configUri;
String xmlPath = Path.Combine(Util.configDir(), "OpenSim.xml");
//check for master .INI file (name passed in command line, no default), or XML over http
if (masterFileName.Length > 0) // If a master file name is given ...
{
m_log.InfoFormat("[CONFIG] Reading config master file {0}", masterfilePath);
bool isMasterUri = Uri.TryCreate(masterFileName, UriKind.Absolute, out configUri) && configUri.Scheme == Uri.UriSchemeHttp;
if (!ReadConfig(masterFileName, masterfilePath, m_config, isMasterUri))
{
m_log.FatalFormat("[CONFIG] Could not open master config file {0}", masterfilePath);
}
}
// Check for .INI file (either default or name passed on command
// line) or XML config source over http
bool isIniUri = Uri.TryCreate(iniFileName, UriKind.Absolute, out configUri) && configUri.Scheme == Uri.UriSchemeHttp;
iniFileExists = ReadConfig(iniFileName, Application.iniFilePath, m_config, isIniUri);
if (!iniFileExists)
{
// check for a xml config file
if (File.Exists(xmlPath))
{
Application.iniFilePath = xmlPath;
m_log.InfoFormat("Reading XML configuration from {0}", Path.GetFullPath(xmlPath));
iniFileExists = true;
m_config.Source = new XmlConfigSource();
m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
}
}
m_config.Source.Merge(configSource);
if (!iniFileExists)
{
m_log.FatalFormat("[CONFIG] Could not load any configuration");
if (!isIniUri)
m_log.FatalFormat("[CONFIG] Tried to load {0}, ", Path.GetFullPath(Application.iniFilePath));
else
m_log.FatalFormat("[CONFIG] Tried to load from URI {0}, ", iniFileName);
m_log.FatalFormat("[CONFIG] and XML source {0}", Path.GetFullPath(xmlPath));
m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?");
Environment.Exit(1);
}
ReadConfigSettings();
return m_config;
}
/// <summary>
/// Provide same ini loader functionality for standard ini and master ini - file system or XML over http
/// </summary>
/// <param name="iniName">The name of the ini to load</param>
/// <param name="iniPath">Full path to the ini</param>
/// <param name="m_config">The current configuration source</param>
/// <param name="isUri">Boolean representing whether the ini source is a URI path over http or a file on the system</param>
/// <returns></returns>
private bool ReadConfig(string iniName, string iniPath, OpenSimConfigSource m_config, bool isUri)
{
bool success = false;
if (!isUri && File.Exists(iniPath))
{
m_log.InfoFormat("[CONFIG] Reading configuration file {0}", Path.GetFullPath(iniPath));
// From reading Nini's code, it seems that later merged keys replace earlier ones.
m_config.Source.Merge(new IniConfigSource(iniPath));
success = true;
}
else
{
if (isUri)
{
m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...", iniName);
// The ini file path is a http URI
// Try to read it
try
{
XmlReader r = XmlReader.Create(iniName);
XmlConfigSource cs = new XmlConfigSource(r);
m_config.Source.Merge(cs);
success = true;
m_log.InfoFormat("[CONFIG] Loaded config from {0}", iniName);
}
catch (Exception e)
{
m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniName);
Environment.Exit(1);
}
}
}
return success;
}
/// <summary>
/// Setup a default config values in case they aren't present in the ini file
/// </summary>
/// <returns></returns>
public static IConfigSource DefaultConfig()
{
IConfigSource defaultConfig = new IniConfigSource();
{
IConfig config = defaultConfig.Configs["Startup"];
if (null == config)
config = defaultConfig.AddConfig("Startup");
config.Set("region_info_source", "filesystem");
config.Set("gridmode", false);
config.Set("physics", "basicphysics");
config.Set("meshing", "ZeroMesher");
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
config.Set("storage_prim_inventories", true);
config.Set("startup_console_commands_file", String.Empty);
config.Set("shutdown_console_commands_file", String.Empty);
config.Set("DefaultScriptEngine", "XEngine");
config.Set("asset_database", "default");
config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
// life doesn't really work without this
config.Set("EventQueue", true);
}
{
IConfig config = defaultConfig.Configs["StandAlone"];
if (null == config)
config = defaultConfig.AddConfig("StandAlone");
config.Set("accounts_authenticate", false);
config.Set("welcome_message", "Welcome to OpenSimulator");
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
config.Set("inventory_source", "");
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
config.Set("user_source", "");
config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
config.Set("asset_source", "");
config.Set("LibrariesXMLFile", string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar));
config.Set("AssetSetsXMLFile", string.Format(".{0}assets{0}AssetSets.xml", Path.DirectorySeparatorChar));
config.Set("dump_assets_to_file", false);
}
{
IConfig config = defaultConfig.Configs["Network"];
if (null == config)
config = defaultConfig.AddConfig("Network");
config.Set("default_location_x", 1000);
config.Set("default_location_y", 1000);
config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
config.Set("grid_send_key", "null");
config.Set("grid_recv_key", "null");
config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
config.Set("user_send_key", "null");
config.Set("user_recv_key", "null");
config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
config.Set("secure_inventory_server", "true");
}
return defaultConfig;
}
protected virtual void ReadConfigSettings()
{
IConfig startupConfig = m_config.Source.Configs["Startup"];
if (startupConfig != null)
{
m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode", false);
m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim", true);
m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
{
m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
m_log.Warn("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
Thread.Sleep(3000);
}
m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
m_configSettings.AssetCache = startupConfig.GetString("AssetCache");
m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin");
}
IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
if (standaloneConfig != null)
{
m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
m_configSettings.LibrariesXMLFile = standaloneConfig.GetString("LibrariesXMLFile");
m_configSettings.AssetSetsXMLFile = standaloneConfig.GetString("AssetSetsXMLFile");
m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
}
m_networkServersInfo.loadFromConfiguration(m_config.Source);
}
}
}