302 lines
14 KiB
C#
302 lines
14 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using System.Xml;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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namespace OpenSim
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{
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public class ConfigurationLoader
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{
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protected ConfigSettings m_configSettings;
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protected OpenSimConfigSource m_config;
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protected NetworkServersInfo m_networkServersInfo;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public ConfigurationLoader()
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{
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}
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public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo)
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{
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m_configSettings = configSettings = new ConfigSettings();
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m_networkServersInfo = networkInfo = new NetworkServersInfo();
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bool iniFileExists = false;
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IConfig startupConfig = configSource.Configs["Startup"];
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string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
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Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName);
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string masterFileName = startupConfig.GetString("inimaster", "");
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string masterfilePath = Path.Combine(Util.configDir(), masterFileName);
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m_config = new OpenSimConfigSource();
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m_config.Source = new IniConfigSource();
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m_config.Source.Merge(DefaultConfig());
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m_log.Info("[CONFIG] Reading configuration settings");
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Uri configUri;
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String xmlPath = Path.Combine(Util.configDir(), "OpenSim.xml");
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//check for master .INI file (name passed in command line, no default), or XML over http
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if (masterFileName.Length > 0) // If a master file name is given ...
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{
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m_log.InfoFormat("[CONFIG] Reading config master file {0}", masterfilePath);
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bool isMasterUri = Uri.TryCreate(masterFileName, UriKind.Absolute, out configUri) && configUri.Scheme == Uri.UriSchemeHttp;
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if (!ReadConfig(masterFileName, masterfilePath, m_config, isMasterUri))
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{
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m_log.FatalFormat("[CONFIG] Could not open master config file {0}", masterfilePath);
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}
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}
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// Check for .INI file (either default or name passed on command
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// line) or XML config source over http
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bool isIniUri = Uri.TryCreate(iniFileName, UriKind.Absolute, out configUri) && configUri.Scheme == Uri.UriSchemeHttp;
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iniFileExists = ReadConfig(iniFileName, Application.iniFilePath, m_config, isIniUri);
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if (!iniFileExists)
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{
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// check for a xml config file
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if (File.Exists(xmlPath))
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{
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Application.iniFilePath = xmlPath;
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m_log.InfoFormat("Reading XML configuration from {0}", Path.GetFullPath(xmlPath));
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iniFileExists = true;
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m_config.Source = new XmlConfigSource();
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m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
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}
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}
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m_config.Source.Merge(configSource);
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if (!iniFileExists)
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{
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m_log.FatalFormat("[CONFIG] Could not load any configuration");
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if (!isIniUri)
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m_log.FatalFormat("[CONFIG] Tried to load {0}, ", Path.GetFullPath(Application.iniFilePath));
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else
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m_log.FatalFormat("[CONFIG] Tried to load from URI {0}, ", iniFileName);
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m_log.FatalFormat("[CONFIG] and XML source {0}", Path.GetFullPath(xmlPath));
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m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?");
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Environment.Exit(1);
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}
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ReadConfigSettings();
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return m_config;
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}
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/// <summary>
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/// Provide same ini loader functionality for standard ini and master ini - file system or XML over http
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/// </summary>
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/// <param name="iniName">The name of the ini to load</param>
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/// <param name="iniPath">Full path to the ini</param>
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/// <param name="m_config">The current configuration source</param>
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/// <param name="isUri">Boolean representing whether the ini source is a URI path over http or a file on the system</param>
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/// <returns></returns>
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private bool ReadConfig(string iniName, string iniPath, OpenSimConfigSource m_config, bool isUri)
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{
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bool success = false;
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if (!isUri && File.Exists(iniPath))
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{
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m_log.InfoFormat("[CONFIG] Reading configuration file {0}", Path.GetFullPath(iniPath));
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// From reading Nini's code, it seems that later merged keys replace earlier ones.
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m_config.Source.Merge(new IniConfigSource(iniPath));
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success = true;
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}
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else
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{
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if (isUri)
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{
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m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...", iniName);
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// The ini file path is a http URI
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// Try to read it
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try
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{
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XmlReader r = XmlReader.Create(iniName);
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XmlConfigSource cs = new XmlConfigSource(r);
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m_config.Source.Merge(cs);
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success = true;
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m_log.InfoFormat("[CONFIG] Loaded config from {0}", iniName);
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}
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catch (Exception e)
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{
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m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniName);
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Environment.Exit(1);
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}
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}
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}
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return success;
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}
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/// <summary>
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/// Setup a default config values in case they aren't present in the ini file
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/// </summary>
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/// <returns></returns>
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public static IConfigSource DefaultConfig()
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{
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IConfigSource defaultConfig = new IniConfigSource();
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{
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IConfig config = defaultConfig.Configs["Startup"];
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if (null == config)
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config = defaultConfig.AddConfig("Startup");
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config.Set("region_info_source", "filesystem");
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config.Set("gridmode", false);
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config.Set("physics", "basicphysics");
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config.Set("meshing", "ZeroMesher");
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config.Set("physical_prim", true);
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config.Set("see_into_this_sim_from_neighbor", true);
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config.Set("serverside_object_permissions", false);
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config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
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config.Set("storage_prim_inventories", true);
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config.Set("startup_console_commands_file", String.Empty);
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config.Set("shutdown_console_commands_file", String.Empty);
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config.Set("DefaultScriptEngine", "XEngine");
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config.Set("asset_database", "default");
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config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
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// life doesn't really work without this
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config.Set("EventQueue", true);
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}
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{
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IConfig config = defaultConfig.Configs["StandAlone"];
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if (null == config)
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config = defaultConfig.AddConfig("StandAlone");
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config.Set("accounts_authenticate", false);
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config.Set("welcome_message", "Welcome to OpenSimulator");
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config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("inventory_source", "");
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config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("user_source", "");
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config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
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config.Set("asset_source", "");
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config.Set("LibrariesXMLFile", string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar));
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config.Set("AssetSetsXMLFile", string.Format(".{0}assets{0}AssetSets.xml", Path.DirectorySeparatorChar));
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config.Set("dump_assets_to_file", false);
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}
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{
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IConfig config = defaultConfig.Configs["Network"];
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if (null == config)
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config = defaultConfig.AddConfig("Network");
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config.Set("default_location_x", 1000);
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config.Set("default_location_y", 1000);
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config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
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config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
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config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
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config.Set("grid_send_key", "null");
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config.Set("grid_recv_key", "null");
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config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
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config.Set("user_send_key", "null");
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config.Set("user_recv_key", "null");
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config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
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config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
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config.Set("secure_inventory_server", "true");
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}
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return defaultConfig;
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}
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protected virtual void ReadConfigSettings()
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{
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IConfig startupConfig = m_config.Source.Configs["Startup"];
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if (startupConfig != null)
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{
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m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode", false);
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m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
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m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
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m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim", true);
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m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
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m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
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if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
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{
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m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
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m_log.Warn("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
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Thread.Sleep(3000);
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}
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m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
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m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
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m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
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m_configSettings.AssetCache = startupConfig.GetString("AssetCache");
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m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin");
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}
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IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
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if (standaloneConfig != null)
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{
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m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
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m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
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m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
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m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
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m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
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m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
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m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
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m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
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m_configSettings.LibrariesXMLFile = standaloneConfig.GetString("LibrariesXMLFile");
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m_configSettings.AssetSetsXMLFile = standaloneConfig.GetString("AssetSetsXMLFile");
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m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
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}
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m_networkServersInfo.loadFromConfiguration(m_config.Source);
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}
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}
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}
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