94 lines
3.6 KiB
C#
94 lines
3.6 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public delegate void ScriptRemoved(UUID script);
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public delegate void ObjectRemoved(UUID prim);
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public interface IScriptModule: INonSharedRegionModule
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{
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/// <summary>
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/// Triggered when a script is removed from the script module.
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/// </summary>
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event ScriptRemoved OnScriptRemoved;
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/// <summary>
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/// Triggered when an object is removed via the script module.
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/// </summary>
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event ObjectRemoved OnObjectRemoved;
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string ScriptEngineName { get; }
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string GetXMLState(UUID itemID);
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bool SetXMLState(UUID itemID, string xml);
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bool PostScriptEvent(UUID itemID, string name, Object[] args);
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bool PostObjectEvent(UUID itemID, string name, Object[] args);
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/// <summary>
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/// Suspends a script.
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/// </summary>
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/// <param name="itemID">The item ID of the script.</param>
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void SuspendScript(UUID itemID);
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/// <summary>
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/// Resumes a script.
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/// </summary>
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/// <param name="itemID">The item ID of the script.</param>
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void ResumeScript(UUID itemID);
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ArrayList GetScriptErrors(UUID itemID);
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/// <summary>
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/// Returns true if a script is running.
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/// </summary>
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/// <param name="itemID">The item ID of the script.</param>
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bool GetScriptState(UUID itemID);
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void SaveAllState();
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/// <summary>
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/// Starts the processing threads.
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/// </summary>
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void StartProcessing();
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/// <summary>
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/// Get the execution times of all scripts in each object.
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/// </summary>
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/// <returns>
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/// A dictionary where the key is the root object ID of a linkset
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/// and the value is a representative execution time in milliseconds of all scripts in that linkset.
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/// </returns>
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Dictionary<uint, float> GetObjectScriptsExecutionTimes();
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}
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} |