OpenSimMirror/OpenSim/Framework/Communications/Cache/LibraryRootFolder.cs

214 lines
9.7 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Data;
using Nini.Config;
namespace OpenSim.Framework.Communications.Caches
{
public class LibraryRootFolder : InventoryFolder
{
private LLUUID libOwner = new LLUUID("11111111-1111-0000-0000-000100bba000");
private InventoryFolder m_textureFolder;
public LibraryRootFolder()
{
this.agentID = libOwner;
this.folderID = new LLUUID("00000112-000f-0000-0000-000100bba000");
this.name = "OpenSim Library";
this.parentID = LLUUID.Zero;
this.type = (short)-1;
this.version = (ushort)1;
InventoryFolder folderInfo = new InventoryFolder();
folderInfo.agentID = libOwner;
folderInfo.folderID = new LLUUID("00000112-000f-0000-0000-000100bba001");
folderInfo.name = "Texture Library";
folderInfo.parentID = this.folderID;
folderInfo.type = -1;
folderInfo.version = 1;
this.SubFolders.Add(folderInfo.folderID, folderInfo);
this.m_textureFolder = folderInfo;
this.CreateLibraryItems();
string filePath = Path.Combine(Util.configDir(), "OpenSimLibrary.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
this.ReadItemsFromFile(source);
}
}
private void CreateLibraryItems()
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000002");
item.inventoryDescription = "Plywood texture";
item.inventoryName = "Plywood";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000003");
item.inventoryDescription = "Rocks texture";
item.inventoryName = "Rocks";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000001");
item.inventoryDescription = "Bricks texture";
item.inventoryName = "Bricks";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000004");
item.inventoryDescription = "Granite texture";
item.inventoryName = "Granite";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = LLUUID.Random();
item.assetID = new LLUUID("00000000-0000-0000-9999-000000000005");
item.inventoryDescription = "Hardwood texture";
item.inventoryName = "Hardwood";
item.assetType = 0;
item.parentFolderID = m_textureFolder.folderID;
item.inventoryBasePermissions = 0x7FFFFFFF;
item.inventoryEveryOnePermissions = 0x7FFFFFFF;
item.inventoryCurrentPermissions = 0x7FFFFFFF;
item.inventoryNextPermissions = 0x7FFFFFFF;
this.m_textureFolder.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
item.assetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
item.inventoryDescription = "Default Shape";
item.inventoryName = "Default Shape";
item.assetType = 13;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
item.assetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
item.inventoryDescription = "Default Skin";
item.inventoryName = "Default Skin";
item.assetType = 13;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000");
item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111110");
item.inventoryDescription = "Default Shirt";
item.inventoryName = "Default Shirt";
item.assetType = 5;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111");
item.assetID = new LLUUID("00000000-38f9-1111-024e-222222111120");
item.inventoryDescription = "Default Pants";
item.inventoryName = "Default Pants";
item.assetType = 5;
item.invType = 18;
item.parentFolderID = this.folderID;
item.inventoryCurrentPermissions = 0;
item.inventoryNextPermissions = 0;
this.Items.Add(item.inventoryID, item);
}
private void ReadItemsFromFile(IConfigSource source)
{
for (int i = 0; i < source.Configs.Count; i++)
{
InventoryItemBase item = new InventoryItemBase();
item.avatarID = libOwner;
item.creatorsID = libOwner;
item.inventoryID = new LLUUID(source.Configs[i].GetString("inventoryID", LLUUID.Random().ToStringHyphenated()));
item.assetID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
item.inventoryDescription = source.Configs[i].GetString("description", "");
item.inventoryName = source.Configs[i].GetString("name", "");
item.assetType = source.Configs[i].GetInt("assetType", 0);
item.invType = source.Configs[i].GetInt("inventoryType", 0);
item.inventoryCurrentPermissions = (uint)source.Configs[i].GetLong("currentPermissions", 0x7FFFFFFF);
item.inventoryNextPermissions = (uint)source.Configs[i].GetLong("nextPermissions", 0x7FFFFFFF);
item.inventoryEveryOnePermissions = (uint)source.Configs[i].GetLong("everyonePermissions", 0x7FFFFFFF);
item.inventoryBasePermissions = (uint)source.Configs[i].GetLong("basePermissions", 0x7FFFFFFF);
if (item.assetType == 0)
{
item.parentFolderID = this.m_textureFolder.folderID;
this.m_textureFolder.Items.Add(item.inventoryID, item);
}
else
{
item.parentFolderID = this.folderID;
this.Items.Add(item.inventoryID, item);
}
}
}
}
}