662 lines
29 KiB
C#
662 lines
29 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Security.Cryptography; // for computing md5 hash
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using Ionic.Zlib;
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// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
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// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
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// the available DLLs
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//[assembly: Addin("MaterialsDemoModule", "1.0")]
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//[assembly: AddinDependency("OpenSim", "0.5")]
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namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
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{
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/// <summary>
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///
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// # # ## ##### # # # # # ####
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// # # # # # # ## # # ## # # #
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// # # # # # # # # # # # # # #
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// # ## # ###### ##### # # # # # # # # ###
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// ## ## # # # # # ## # # ## # #
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// # # # # # # # # # # # ####
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//
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// THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION!
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//
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////////////// WARNING //////////////////////////////////////////////////////////////////
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/// This is an *Experimental* module for developing support for materials-capable viewers
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/// This module should NOT be used in a production environment! It may cause data corruption and
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/// viewer crashes. It should be only used to evaluate implementations of materials.
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///
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/// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature
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/// of OpenSimulator and is not field proven at the time this module was written. Persistence
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/// may fail or become corrupt and this could cause viewer crashes due to erroneous materials
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/// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means
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/// of archiving however the texture resources used by these materials probably will not as they
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/// may not be adequately referenced to ensure proper archiving.
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///
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///
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///
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/// To enable this module, add this string at the bottom of OpenSim.ini:
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/// [MaterialsDemoModule]
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///
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/// </summary>
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///
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")]
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public class MaterialsDemoModule : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public string Name { get { return "MaterialsDemoModule"; } }
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public Type ReplaceableInterface { get { return null; } }
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private Scene m_scene = null;
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private bool m_enabled = false;
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public Dictionary<UUID, OSDMap> m_knownMaterials = new Dictionary<UUID, OSDMap>();
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public void Initialise(IConfigSource source)
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{
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m_enabled = (source.Configs["MaterialsDemoModule"] != null);
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if (!m_enabled)
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return;
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m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE");
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}
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public void Close()
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{
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if (!m_enabled)
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return;
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m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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m_scene = scene;
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m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
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m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
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// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
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}
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void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
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{
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foreach (var part in obj.Parts)
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if (part != null)
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GetStoredMaterialsForPart(part);
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}
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void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
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{
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string capsBase = "/CAPS/" + caps.CapsObjectPath;
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IRequestHandler renderMaterialsPostHandler = new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap);
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caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
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// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
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// and POST handlers, (at least at the time this was originally written), so we first set up a POST
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// handler normally and then add a GET handler via MainServer
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IRequestHandler renderMaterialsGetHandler = new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap);
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MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
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// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
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IRequestHandler renderMaterialsPutHandler = new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap);
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MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_enabled)
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return;
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m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
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m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
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// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
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m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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}
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OSDMap GetMaterial(UUID id)
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{
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OSDMap map = null;
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lock (m_knownMaterials)
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{
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if (m_knownMaterials.ContainsKey(id))
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{
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map = new OSDMap();
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map["ID"] = OSD.FromBinary(id.GetBytes());
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map["Material"] = m_knownMaterials[id];
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}
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}
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return map;
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}
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void GetStoredMaterialsForPart(SceneObjectPart part)
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{
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OSD OSMaterials = null;
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OSDArray matsArr = null;
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if (part.DynAttrs == null)
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{
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m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( ");
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}
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lock (part.DynAttrs)
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{
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if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
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{
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OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
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if (materialsStore == null)
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return;
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materialsStore.TryGetValue("Materials", out OSMaterials);
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}
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if (OSMaterials != null && OSMaterials is OSDArray)
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matsArr = OSMaterials as OSDArray;
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else
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return;
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}
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m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials));
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if (matsArr == null)
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{
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m_log.Info("[MaterialsDemoModule]: matsArr is null :( ");
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return;
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}
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foreach (OSD elemOsd in matsArr)
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{
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if (elemOsd != null && elemOsd is OSDMap)
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{
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OSDMap matMap = elemOsd as OSDMap;
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if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
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{
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try
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{
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lock (m_knownMaterials)
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m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
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}
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catch (Exception e)
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{
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m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString());
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}
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}
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}
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}
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}
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void StoreMaterialsForPart(SceneObjectPart part)
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{
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try
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{
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if (part == null || part.Shape == null)
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return;
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Dictionary<UUID, OSDMap> mats = new Dictionary<UUID, OSDMap>();
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Primitive.TextureEntry te = part.Shape.Textures;
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if (te.DefaultTexture != null)
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{
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lock (m_knownMaterials)
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{
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if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
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mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
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}
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}
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if (te.FaceTextures != null)
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{
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foreach (var face in te.FaceTextures)
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{
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if (face != null)
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{
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lock (m_knownMaterials)
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{
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if (m_knownMaterials.ContainsKey(face.MaterialID))
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mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
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}
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}
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}
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}
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if (mats.Count == 0)
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return;
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OSDArray matsArr = new OSDArray();
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foreach (KeyValuePair<UUID, OSDMap> kvp in mats)
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{
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OSDMap matOsd = new OSDMap();
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matOsd["ID"] = OSD.FromUUID(kvp.Key);
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matOsd["Material"] = kvp.Value;
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matsArr.Add(matOsd);
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}
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OSDMap OSMaterials = new OSDMap();
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OSMaterials["Materials"] = matsArr;
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lock (part.DynAttrs)
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part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials);
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}
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catch (Exception e)
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{
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m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString());
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}
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}
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public string RenderMaterialsPostCap(string request, string path,
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string param, IOSHttpRequest httpRequest,
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IOSHttpResponse httpResponse)
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{
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m_log.Debug("[MaterialsDemoModule]: POST cap handler");
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OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
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OSDMap resp = new OSDMap();
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OSDMap materialsFromViewer = null;
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OSDArray respArr = new OSDArray();
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if (req.ContainsKey("Zipped"))
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{
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OSD osd = null;
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byte[] inBytes = req["Zipped"].AsBinary();
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try
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{
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osd = ZDecompressBytesToOsd(inBytes);
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if (osd != null)
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{
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if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
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{
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foreach (OSD elem in (OSDArray)osd)
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{
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try
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{
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UUID id = new UUID(elem.AsBinary(), 0);
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lock (m_knownMaterials)
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{
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if (m_knownMaterials.ContainsKey(id))
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{
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m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
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OSDMap matMap = new OSDMap();
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matMap["ID"] = OSD.FromBinary(id.GetBytes());
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matMap["Material"] = m_knownMaterials[id];
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respArr.Add(matMap);
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}
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else
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m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
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}
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}
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catch (Exception e)
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{
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// report something here?
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continue;
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}
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}
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}
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else if (osd is OSDMap) // reqest to assign a material
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{
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materialsFromViewer = osd as OSDMap;
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if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
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{
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OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
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if (matsOsd is OSDArray)
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{
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OSDArray matsArr = matsOsd as OSDArray;
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try
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{
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foreach (OSDMap matsMap in matsArr)
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{
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m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap));
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uint matLocalID = 0;
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try { matLocalID = matsMap["ID"].AsUInteger(); }
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catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); }
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m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString());
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OSDMap mat = null;
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try { mat = matsMap["Material"] as OSDMap; }
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catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); }
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m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
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UUID id = HashOsd(mat);
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lock (m_knownMaterials)
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m_knownMaterials[id] = mat;
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var sop = m_scene.GetSceneObjectPart(matLocalID);
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if (sop == null)
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m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString());
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else
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{
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//var te = sop.Shape.Textures;
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var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
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if (te == null)
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{
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m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString());
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}
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else
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{
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int face = -1;
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if (matsMap.ContainsKey("Face"))
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{
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face = matsMap["Face"].AsInteger();
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if (te.FaceTextures == null) // && face == 0)
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{
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if (te.DefaultTexture == null)
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m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
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else
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{
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if (te.DefaultTexture.MaterialID == null)
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m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture.MaterialID is null");
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else
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{
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te.DefaultTexture.MaterialID = id;
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}
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}
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}
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else
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{
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if (te.FaceTextures.Length >= face - 1)
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{
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if (te.FaceTextures[face] == null)
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te.DefaultTexture.MaterialID = id;
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else
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te.FaceTextures[face].MaterialID = id;
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}
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}
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}
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else
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{
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if (te.DefaultTexture != null)
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te.DefaultTexture.MaterialID = id;
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}
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m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString());
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//we cant use sop.UpdateTextureEntry(te); because it filters so do it manually
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if (sop.ParentGroup != null)
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{
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sop.Shape.TextureEntry = te.GetBytes();
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sop.TriggerScriptChangedEvent(Changed.TEXTURE);
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sop.UpdateFlag = UpdateRequired.FULL;
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sop.ParentGroup.HasGroupChanged = true;
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sop.ScheduleFullUpdate();
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StoreMaterialsForPart(sop);
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message);
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}
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message);
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//return "";
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}
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m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString());
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}
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resp["Zipped"] = ZCompressOSD(respArr, false);
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string response = OSDParser.SerializeLLSDXmlString(resp);
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//m_log.Debug("[MaterialsDemoModule]: cap request: " + request);
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m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
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m_log.Debug("[MaterialsDemoModule]: cap response: " + response);
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return response;
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}
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public string RenderMaterialsGetCap(string request, string path,
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string param, IOSHttpRequest httpRequest,
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IOSHttpResponse httpResponse)
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{
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m_log.Debug("[MaterialsDemoModule]: GET cap handler");
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OSDMap resp = new OSDMap();
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int matsCount = 0;
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OSDArray allOsd = new OSDArray();
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lock (m_knownMaterials)
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{
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foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials)
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{
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OSDMap matMap = new OSDMap();
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matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
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matMap["Material"] = kvp.Value;
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allOsd.Add(matMap);
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matsCount++;
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}
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}
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resp["Zipped"] = ZCompressOSD(allOsd, false);
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m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());
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return OSDParser.SerializeLLSDXmlString(resp);
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}
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static string ZippedOsdBytesToString(byte[] bytes)
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{
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try
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{
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return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
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}
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catch (Exception e)
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{
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return "ZippedOsdBytesToString caught an exception: " + e.ToString();
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}
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}
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/// <summary>
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/// computes a UUID by hashing a OSD object
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/// </summary>
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/// <param name="osd"></param>
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/// <returns></returns>
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private static UUID HashOsd(OSD osd)
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{
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using (var md5 = MD5.Create())
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using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false)))
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return new UUID(md5.ComputeHash(ms), 0);
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}
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public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
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{
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OSD osd = null;
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using (MemoryStream msSinkCompressed = new MemoryStream())
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{
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using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
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Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
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{
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CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut);
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zOut.Close();
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}
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msSinkCompressed.Seek(0L, SeekOrigin.Begin);
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osd = OSD.FromBinary( msSinkCompressed.ToArray());
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}
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return osd;
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}
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public static OSD ZDecompressBytesToOsd(byte[] input)
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{
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OSD osd = null;
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using (MemoryStream msSinkUnCompressed = new MemoryStream())
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{
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using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
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{
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CopyStream(new MemoryStream(input), zOut);
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zOut.Close();
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}
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msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
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osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
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}
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return osd;
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}
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static void CopyStream(System.IO.Stream input, System.IO.Stream output)
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{
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byte[] buffer = new byte[2048];
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int len;
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while ((len = input.Read(buffer, 0, 2048)) > 0)
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{
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output.Write(buffer, 0, len);
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}
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output.Flush();
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}
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// FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
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// calls to the gatherer are done for objects with no scene.
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// /// <summary>
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// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
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// /// </summary>
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// /// <param name="part"></param>
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// /// <param name="assetUuids"></param>
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// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
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// {
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// // scan thru the dynAttrs map of this part for any textures used as materials
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// OSD osdMaterials = null;
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//
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// lock (part.DynAttrs)
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// {
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// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
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// {
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// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
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// if (materialsStore == null)
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// return;
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//
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// materialsStore.TryGetValue("Materials", out osdMaterials);
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// }
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//
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// if (osdMaterials != null)
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// {
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// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
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//
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// if (osdMaterials is OSDArray)
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// {
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// OSDArray matsArr = osdMaterials as OSDArray;
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// foreach (OSDMap matMap in matsArr)
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// {
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// try
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// {
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// if (matMap.ContainsKey("Material"))
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// {
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// OSDMap mat = matMap["Material"] as OSDMap;
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// if (mat.ContainsKey("NormMap"))
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// {
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// UUID normalMapId = mat["NormMap"].AsUUID();
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// if (normalMapId != UUID.Zero)
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// {
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// assetUuids[normalMapId] = AssetType.Texture;
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// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
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// }
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// }
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// if (mat.ContainsKey("SpecMap"))
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// {
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// UUID specularMapId = mat["SpecMap"].AsUUID();
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// if (specularMapId != UUID.Zero)
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// {
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// assetUuids[specularMapId] = AssetType.Texture;
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// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
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// }
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// }
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// }
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//
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// }
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// catch (Exception e)
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// {
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// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
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// }
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// }
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// }
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// }
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// }
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// }
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}
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} |