79 lines
3.7 KiB
C#
79 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Inventory;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Types;
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namespace OpenSim.Framework.Interfaces
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{
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public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
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public delegate void ModifyTerrain(byte action, float north, float west);
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public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
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public delegate void StartAnim(LLUUID animID, int seq);
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public delegate void LinkObjects(uint parent, List<uint> children);
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public delegate void GenericCall(IClientAPI remoteClient);
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public delegate void GenericCall2();
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public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
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public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
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public delegate void GenericCall5(IClientAPI remoteClient, bool status);
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public delegate void GenericCall6(LLUUID uid);
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public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
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public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
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public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
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public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
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public delegate void UpdatePrimVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
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public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void StatusChange(bool status);
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public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
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public interface IClientAPI
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{
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event ChatFromViewer OnChatFromViewer;
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event RezObject OnRezObject;
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event ModifyTerrain OnModifyTerrain;
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event SetAppearance OnSetAppearance;
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event StartAnim OnStartAnim;
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event LinkObjects OnLinkObjects;
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event GenericCall4 OnDeRezObject;
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event GenericCall OnRegionHandShakeReply;
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event GenericCall OnRequestWearables;
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event GenericCall2 OnCompleteMovementToRegion;
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event GenericCall3 OnAgentUpdate;
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event GenericCall OnRequestAvatarsData;
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event GenericCall4 OnAddPrim;
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event UpdateShape OnUpdatePrimShape;
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event ObjectSelect OnObjectSelect;
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event UpdatePrimFlags OnUpdatePrimFlags;
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event UpdatePrimTexture OnUpdatePrimTexture;
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event UpdatePrimVector OnUpdatePrimPosition;
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event UpdatePrimRotation OnUpdatePrimRotation;
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event UpdatePrimVector OnUpdatePrimScale;
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event StatusChange OnChildAgentStatus;
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event GenericCall2 OnStopMovement;
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event NewAvatar OnNewAvatar;
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event GenericCall6 OnRemoveAvatar;
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LLVector3 StartPos
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{
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get;
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set;
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}
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LLUUID AgentId
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{
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get;
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}
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void OutPacket(Packet newPack);
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void SendWearables(AvatarWearable[] wearables);
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendLayerData(float[] map);
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void SendRegionHandshake(RegionInfo regionInfo);
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void MoveAgentIntoRegion(RegionInfo regInfo);
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void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos);
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}
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}
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