OpenSimMirror/OpenSim/OpenSim.World
MW 4d0261ed22 2007-05-29 17:57:03 +00:00
..
scripting Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00
types Goodbye World 2007-05-26 14:55:17 +00:00
Avatar.Client.cs Goodbye World 2007-05-26 14:55:17 +00:00
Avatar.Update.cs Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00
Avatar.cs 2007-05-29 17:57:03 +00:00
AvatarAnimations.cs Goodbye World 2007-05-26 14:55:17 +00:00
Entity.cs Goodbye World 2007-05-26 14:55:17 +00:00
OpenSim.World.csproj Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00
OpenSim.World.csproj.user Goodbye World 2007-05-26 14:55:17 +00:00
Primitive.cs Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00
Primitive2.cs Goodbye World 2007-05-26 14:55:17 +00:00
SceneObject.cs Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00
World.PacketHandlers.cs Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00
World.Scripting.cs Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00
World.cs 2007-05-29 17:57:03 +00:00
WorldBase.cs 2007-05-29 17:49:39 +00:00