129 lines
5.2 KiB
C#
129 lines
5.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Net;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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namespace OpenSim.Region.ClientStack
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{
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public class ClientStackManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Type plugin;
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private Assembly pluginAssembly;
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public ClientStackManager(string dllName)
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{
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m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
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try
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{
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plugin = null;
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pluginAssembly = Assembly.LoadFrom(dllName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (pluginType.IsPublic)
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{
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Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
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if (typeInterface != null)
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{
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m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
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plugin = pluginType;
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return;
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}
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}
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}
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} catch (ReflectionTypeLoadException e)
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{
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foreach (Exception e2 in e.LoaderExceptions)
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{
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m_log.Error(e2.ToString());
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}
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throw e;
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}
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}
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/// <summary>
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/// Create a server that can set up sessions for virtual world client <-> server communications
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/// </summary>
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/// <param name="_listenIP"></param>
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/// <param name="port"></param>
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/// <param name="proxyPortOffset"></param>
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/// <param name="allow_alternate_port"></param>
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/// <param name="assetCache"></param>
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/// <param name="authenticateClass"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateServer(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
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AgentCircuitManager authenticateClass)
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{
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return CreateServer(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
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}
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/// <summary>
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/// Create a server that can set up sessions for virtual world client <-> server communications
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/// </summary>
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/// <param name="_listenIP"></param>
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/// <param name="port"></param>
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/// <param name="proxyPortOffset"></param>
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/// <param name="allow_alternate_port"></param>
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/// <param name="configSource">
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/// Can be null, in which case default values are used
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/// </param>
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/// <param name="assetCache"></param>
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/// <param name="authenticateClass"></param>
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/// <returns></returns>
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public IClientNetworkServer CreateServer(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
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AgentCircuitManager authenticateClass)
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{
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if (plugin != null)
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{
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IClientNetworkServer server =
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(IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
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server.Initialise(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port,
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configSource, authenticateClass);
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return server;
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}
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m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
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return null;
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}
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}
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}
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