OpenSimMirror/OpenSim/OpenSim.RegionServer/Client/ClientView.Grid.cs

193 lines
9.3 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using libsecondlife.Packets;
using Nwc.XmlRpc;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.RegionServer.Simulator;
using OpenSim.RegionServer.Assets;
using OpenSim.Framework.Console;
namespace OpenSim.RegionServer.Client
{
public partial class ClientView
{
public void EnableNeighbours()
{
if ((this.m_gridServer.GetName() == "Remote") && (!this.m_child))
{
Hashtable SimParams;
ArrayList SendParams;
XmlRpcRequest GridReq;
XmlRpcResponse GridResp;
List<Packet> enablePackets = new List<Packet>();
RemoteGridBase gridServer = (RemoteGridBase)this.m_gridServer;
foreach (Hashtable neighbour in gridServer.neighbours)
{
try
{
string neighbourIPStr = (string)neighbour["sim_ip"];
System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse(neighbourIPStr);
ushort neighbourPort = (ushort)Convert.ToInt32(neighbour["sim_port"]);
string reqUrl = "http://" + neighbourIPStr + ":" + neighbourPort.ToString();
MainConsole.Instance.Verbose("Requesting " + reqUrl);
SimParams = new Hashtable();
SimParams["session_id"] = this.SessionID.ToString();
SimParams["secure_session_id"] = this.SecureSessionID.ToString();
SimParams["firstname"] = this.ClientAvatar.firstname;
SimParams["lastname"] = this.ClientAvatar.lastname;
SimParams["agent_id"] = this.AgentID.ToString();
SimParams["circuit_code"] = (Int32)this.CircuitCode;
SimParams["child_agent"] = "1";
SendParams = new ArrayList();
SendParams.Add(SimParams);
GridReq = new XmlRpcRequest("expect_user", SendParams);
GridResp = GridReq.Send(reqUrl, 3000);
EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
enablesimpacket.SimulatorInfo.Handle = Helpers.UIntsToLong((uint)(Convert.ToInt32(neighbour["region_locx"]) * 256), (uint)(Convert.ToInt32(neighbour["region_locy"]) * 256));
byte[] byteIP = neighbourIP.GetAddressBytes();
enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
enablesimpacket.SimulatorInfo.Port = neighbourPort;
enablePackets.Add(enablesimpacket);
}
catch
{
MainConsole.Instance.Notice("Could not connect to neighbour " + neighbour["sim_ip"] + ":" + neighbour["sim_port"] + ", continuing.");
}
}
Thread.Sleep(3000);
foreach (Packet enable in enablePackets)
{
this.OutPacket(enable);
}
enablePackets.Clear();
}
}
public void CrossSimBorder(LLVector3 avatarpos)
{ // VERY VERY BASIC
LLVector3 newpos = avatarpos;
uint neighbourx = this.m_regionData.RegionLocX;
uint neighboury = this.m_regionData.RegionLocY;
if (avatarpos.X < 0)
{
neighbourx -= 1;
newpos.X = 254;
}
if (avatarpos.X > 255)
{
neighbourx += 1;
newpos.X = 1;
}
if (avatarpos.Y < 0)
{
neighboury -= 1;
newpos.Y = 254;
}
if (avatarpos.Y > 255)
{
neighboury += 1;
newpos.Y = 1;
}
MainConsole.Instance.Notice("SimClient.cs:CrossSimBorder() - Crossing border to neighbouring sim at [" + neighbourx.ToString() + "," + neighboury.ToString() + "]");
Hashtable SimParams;
ArrayList SendParams;
XmlRpcRequest GridReq;
XmlRpcResponse GridResp;
foreach (Hashtable borderingSim in ((RemoteGridBase)m_gridServer).neighbours)
{
if (((string)borderingSim["region_locx"]).Equals(neighbourx.ToString()) && ((string)borderingSim["region_locy"]).Equals(neighboury.ToString()))
{
SimParams = new Hashtable();
SimParams["firstname"] = this.ClientAvatar.firstname;
SimParams["lastname"] = this.ClientAvatar.lastname;
SimParams["circuit_code"] = this.CircuitCode.ToString();
SimParams["pos_x"] = newpos.X.ToString();
SimParams["pos_y"] = newpos.Y.ToString();
SimParams["pos_z"] = newpos.Z.ToString();
SendParams = new ArrayList();
SendParams.Add(SimParams);
GridReq = new XmlRpcRequest("agent_crossing", SendParams);
GridResp = GridReq.Send("http://" + borderingSim["sim_ip"] + ":" + borderingSim["sim_port"], 3000);
CrossedRegionPacket NewSimPack = new CrossedRegionPacket();
NewSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
NewSimPack.AgentData.AgentID = this.AgentID;
NewSimPack.AgentData.SessionID = this.SessionID;
NewSimPack.Info = new CrossedRegionPacket.InfoBlock();
NewSimPack.Info.Position = newpos;
NewSimPack.Info.LookAt = new LLVector3(0.99f, 0.042f, 0); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
NewSimPack.RegionData = new libsecondlife.Packets.CrossedRegionPacket.RegionDataBlock();
NewSimPack.RegionData.RegionHandle = Helpers.UIntsToLong((uint)(Convert.ToInt32(borderingSim["region_locx"]) * 256), (uint)(Convert.ToInt32(borderingSim["region_locy"]) * 256));
System.Net.IPAddress neighbourIP = System.Net.IPAddress.Parse((string)borderingSim["sim_ip"]);
byte[] byteIP = neighbourIP.GetAddressBytes();
NewSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
NewSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
NewSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
NewSimPack.RegionData.SimIP += (uint)byteIP[0];
NewSimPack.RegionData.SimPort = (ushort)Convert.ToInt32(borderingSim["sim_port"]);
NewSimPack.RegionData.SeedCapability = new byte[0];
lock (PacketQueue)
{
ProcessOutPacket(NewSimPack);
DowngradeClient();
}
}
}
}
}
}