144 lines
5.0 KiB
C#
144 lines
5.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Caches
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{
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public class InventoryFolder : InventoryFolderBase
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{
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// Fields
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public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
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public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
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public InventoryFolder(InventoryFolderBase folderbase)
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{
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this.agentID = folderbase.agentID;
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this.folderID = folderbase.folderID;
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this.name = folderbase.name;
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this.parentID = folderbase.parentID;
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this.type = folderbase.type;
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this.version = folderbase.version;
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}
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public InventoryFolder()
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{
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}
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// Methods
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public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
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{
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InventoryFolder subFold = new InventoryFolder();
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subFold.name = folderName;
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subFold.folderID = folderID;
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subFold.type = (short) type;
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subFold.parentID = this.folderID;
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subFold.agentID = this.agentID;
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this.SubFolders.Add(subFold.folderID, subFold);
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return subFold;
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}
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public InventoryItemBase HasItem(LLUUID itemID)
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{
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InventoryItemBase base2 = null;
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if (this.Items.ContainsKey(itemID))
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{
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return this.Items[itemID];
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}
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foreach (InventoryFolder folder in this.SubFolders.Values)
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{
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base2 = folder.HasItem(itemID);
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if (base2 != null)
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{
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break;
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}
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}
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return base2;
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}
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public bool DeleteItem(LLUUID itemID)
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{
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bool found = false;
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if (this.Items.ContainsKey(itemID))
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{
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Items.Remove(itemID);
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return true;
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}
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foreach (InventoryFolder folder in this.SubFolders.Values)
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{
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found = folder.DeleteItem(itemID);
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if (found == true)
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{
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break;
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}
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}
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return found;
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}
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public InventoryFolder HasSubFolder(LLUUID folderID)
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{
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InventoryFolder returnFolder = null;
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if (this.SubFolders.ContainsKey(folderID))
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{
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returnFolder = this.SubFolders[folderID];
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}
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else
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{
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foreach (InventoryFolder folder in this.SubFolders.Values)
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{
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returnFolder = folder.HasSubFolder(folderID);
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if (returnFolder != null)
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{
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break;
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}
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}
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}
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return returnFolder;
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}
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public List<InventoryItemBase> RequestListOfItems()
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{
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List<InventoryItemBase> itemList = new List<InventoryItemBase>();
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foreach (InventoryItemBase item in this.Items.Values)
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{
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itemList.Add(item);
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}
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return itemList;
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}
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}
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}
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