OpenSimMirror/OpenSim/Framework/Communications/Cache/UserProfileCache.cs

228 lines
8.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.IO;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Caches
{
public class UserProfileCache
{
// Fields
private CommunicationsManager m_parent;
public Dictionary<LLUUID, CachedUserInfo> UserProfiles = new Dictionary<LLUUID, CachedUserInfo>();
public LibraryRootFolder libraryRoot = new LibraryRootFolder();
// Methods
public UserProfileCache(CommunicationsManager parent)
{
this.m_parent = parent;
}
/// <summary>
/// A new user has moved into a region in this instance
/// so get info from servers
/// </summary>
/// <param name="userID"></param>
public void AddNewUser(LLUUID userID)
{
// Potential fix - Multithreading issue.
lock (UserProfiles)
{
if (!this.UserProfiles.ContainsKey(userID))
{
CachedUserInfo userInfo = new CachedUserInfo(this.m_parent);
userInfo.UserProfile = this.RequestUserProfileForUser(userID);
if (userInfo.UserProfile != null)
{
this.RequestInventoryForUser(userID, userInfo);
this.UserProfiles.Add(userID, userInfo);
}
else
{
System.Console.WriteLine("CACHE", "User profile for user not found");
}
}
}
}
/// <summary>
/// A new user has moved into a region in this instance
/// so get info from servers
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
public void AddNewUser(string firstName, string lastName)
{
}
public CachedUserInfo GetUserDetails(LLUUID userID)
{
if (this.UserProfiles.ContainsKey(userID))
{
return this.UserProfiles[userID];
}
return null;
}
public void HandleCreateInventoryFolder(IClientAPI remoteClient, LLUUID folderID, ushort folderType, string folderName, LLUUID parentID)
{
if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
{
if (this.UserProfiles[remoteClient.AgentId].RootFolder != null)
{
CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
if (info.RootFolder.folderID == parentID)
{
InventoryFolder createdFolder = info.RootFolder.CreateNewSubFolder(folderID, folderName, folderType);
if (createdFolder != null)
{
this.m_parent.InventoryService.AddNewInventoryFolder(remoteClient.AgentId, createdFolder);
}
}
else
{
InventoryFolder folder = info.RootFolder.HasSubFolder(parentID);
if (folder != null)
{
folder.CreateNewSubFolder(folderID, folderName, folderType);
}
}
}
}
}
public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder)
{
InventoryFolder fold = null;
if (folderID == libraryRoot.folderID )
{
remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, libraryRoot.RequestListOfItems());
}
else if (( fold = libraryRoot.HasSubFolder(folderID)) != null)
{
remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems());
}
else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
{
if (this.UserProfiles[remoteClient.AgentId].RootFolder != null)
{
CachedUserInfo info = this.UserProfiles[remoteClient.AgentId];
if (info.RootFolder.folderID == folderID)
{
if (fetchItems)
{
remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, info.RootFolder.RequestListOfItems());
}
}
else
{
InventoryFolder folder = info.RootFolder.HasSubFolder(folderID);
if ((folder != null) && fetchItems)
{
remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems());
}
}
}
}
}
public void HandleFetchInventory(IClientAPI remoteClient, LLUUID itemID, LLUUID ownerID)
{
if (ownerID == libraryRoot.agentID)
{
//Console.WriteLine("request info for library item");
}
else if (this.UserProfiles.ContainsKey(remoteClient.AgentId))
{
if (this.UserProfiles[remoteClient.AgentId].RootFolder != null)
{
InventoryItemBase item = this.UserProfiles[remoteClient.AgentId].RootFolder.HasItem(itemID);
if (item != null)
{
remoteClient.SendInventoryItemDetails(ownerID, item);
}
}
}
}
/// <summary>
/// Request Iventory Info from Inventory server
/// </summary>
/// <param name="userID"></param>
private void RequestInventoryForUser(LLUUID userID, CachedUserInfo userInfo)
{
this.m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
}
/// <summary>
/// Request the user profile from User server
/// </summary>
/// <param name="userID"></param>
private UserProfileData RequestUserProfileForUser(LLUUID userID)
{
return this.m_parent.UserService.GetUserProfile(userID);
}
/// <summary>
/// Update Inventory data to Inventory server
/// </summary>
/// <param name="userID"></param>
private void UpdateInventoryToServer(LLUUID userID)
{
}
/// <summary>
/// Make sure UserProfile is updated on user server
/// </summary>
/// <param name="userID"></param>
private void UpdateUserProfileToServer(LLUUID userID)
{
}
/// <summary>
/// A user has left this instance
/// so make sure servers have been updated
/// Then remove cached info
/// </summary>
/// <param name="userID"></param>
public void UserLogOut(LLUUID userID)
{
}
}
}