147 lines
5.0 KiB
C#
147 lines
5.0 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
using System.Collections.Generic;
|
|
using libsecondlife;
|
|
|
|
namespace OpenSim.Framework.Communications.Cache
|
|
{
|
|
public class InventoryFolderImpl : InventoryFolderBase
|
|
{
|
|
// Fields
|
|
public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
|
|
public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>();
|
|
|
|
// Accessors
|
|
public int SubFoldersCount
|
|
{
|
|
get { return SubFolders.Count; }
|
|
}
|
|
|
|
// Constructors
|
|
public InventoryFolderImpl(InventoryFolderBase folderbase)
|
|
{
|
|
agentID = folderbase.agentID;
|
|
folderID = folderbase.folderID;
|
|
name = folderbase.name;
|
|
parentID = folderbase.parentID;
|
|
type = folderbase.type;
|
|
version = folderbase.version;
|
|
}
|
|
|
|
public InventoryFolderImpl()
|
|
{
|
|
}
|
|
|
|
// Methods
|
|
public InventoryFolderImpl CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
|
|
{
|
|
if (!SubFolders.ContainsKey(folderID))
|
|
{
|
|
InventoryFolderImpl subFold = new InventoryFolderImpl();
|
|
subFold.name = folderName;
|
|
subFold.folderID = folderID;
|
|
subFold.type = (short)type;
|
|
subFold.parentID = this.folderID;
|
|
subFold.agentID = agentID;
|
|
SubFolders.Add(subFold.folderID, subFold);
|
|
return subFold;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public InventoryItemBase HasItem(LLUUID itemID)
|
|
{
|
|
InventoryItemBase base2 = null;
|
|
if (Items.ContainsKey(itemID))
|
|
{
|
|
return Items[itemID];
|
|
}
|
|
foreach (InventoryFolderImpl folder in SubFolders.Values)
|
|
{
|
|
base2 = folder.HasItem(itemID);
|
|
if (base2 != null)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
return base2;
|
|
}
|
|
|
|
public bool DeleteItem(LLUUID itemID)
|
|
{
|
|
bool found = false;
|
|
if (Items.ContainsKey(itemID))
|
|
{
|
|
Items.Remove(itemID);
|
|
return true;
|
|
}
|
|
foreach (InventoryFolderImpl folder in SubFolders.Values)
|
|
{
|
|
found = folder.DeleteItem(itemID);
|
|
if (found == true)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
|
|
public InventoryFolderImpl HasSubFolder(LLUUID folderID)
|
|
{
|
|
InventoryFolderImpl returnFolder = null;
|
|
if (SubFolders.ContainsKey(folderID))
|
|
{
|
|
returnFolder = SubFolders[folderID];
|
|
}
|
|
else
|
|
{
|
|
foreach (InventoryFolderImpl folder in SubFolders.Values)
|
|
{
|
|
returnFolder = folder.HasSubFolder(folderID);
|
|
if (returnFolder != null)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return returnFolder;
|
|
}
|
|
|
|
public List<InventoryItemBase> RequestListOfItems()
|
|
{
|
|
List<InventoryItemBase> itemList = new List<InventoryItemBase>();
|
|
foreach (InventoryItemBase item in Items.Values)
|
|
{
|
|
itemList.Add(item);
|
|
}
|
|
return itemList;
|
|
}
|
|
}
|
|
}
|