OpenSimMirror/OpenSim/Region/Framework/Interfaces/ITerrain.cs

82 lines
3.9 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Framework;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public interface ITerrain
{
bool Tainted();
bool Tainted(int x, int y);
void ResetTaint();
void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
IClientAPI remoteUser);
void CheckHeightValues();
float[] GetHeights1D();
float[,] GetHeights2D();
double[,] GetHeights2DD();
void GetHeights1D(float[] heights);
void SetHeights2D(float[,] heights);
void SetHeights2D(double[,] heights);
void SwapRevertMaps();
void SaveRevertMap();
bool RunTerrainCmd(string[] args, ref string resultText, string simName);
void SetRange(float min, float max);
void LoadFromFileF64(string filename);
void LoadFromFileF32(string filename);
void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
void LoadFromFileSLRAW(string filename);
void WriteToFileF64(string filename);
void WriteToFileF32(string filename);
void WriteToFileRAW(string filename);
void WriteToFileHiRAW(string filename);
void SetSeed(int val);
void RaiseTerrain(double rx, double ry, double size, double amount);
void LowerTerrain(double rx, double ry, double size, double amount);
void FlattenTerrain(double rx, double ry, double size, double amount);
void NoiseTerrain(double rx, double ry, double size, double amount);
void RevertTerrain(double rx, double ry, double size, double amount);
void SmoothTerrain(double rx, double ry, double size, double amount);
void HillsGenerator();
double GetHeight(int x, int y);
void ExportImage(string filename, string gradientmap);
byte[] ExportJpegImage(string gradientmap);
}
public interface IMapImageGenerator
{
System.Drawing.Bitmap CreateMapTile();
System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures);
byte[] WriteJpeg2000Image();
}
}