OpenSimMirror/OpenSim/Framework/Serialization/External/LandDataSerializer.cs

285 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using log4net;
using OpenMetaverse;
namespace OpenSim.Framework.Serialization.External
{
/// <summary>
/// Serialize and deserialize LandData as an external format.
/// </summary>
public class LandDataSerializer
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<string, Action<LandData, XmlReader>> m_ldProcessors
= new Dictionary<string, Action<LandData, XmlReader>>();
private static Dictionary<string, Action<LandAccessEntry, XmlReader>> m_laeProcessors
= new Dictionary<string, Action<LandAccessEntry, XmlReader>>();
static LandDataSerializer()
{
// LandData processors
m_ldProcessors.Add(
"Area", (ld, xtr) => ld.Area = Convert.ToInt32(xtr.ReadElementString("Area")));
m_ldProcessors.Add(
"AuctionID", (ld, xtr) => ld.AuctionID = Convert.ToUInt32(xtr.ReadElementString("AuctionID")));
m_ldProcessors.Add(
"AuthBuyerID", (ld, xtr) => ld.AuthBuyerID = UUID.Parse(xtr.ReadElementString("AuthBuyerID")));
m_ldProcessors.Add(
"Category", (ld, xtr) => ld.Category = (ParcelCategory)Convert.ToSByte(xtr.ReadElementString("Category")));
m_ldProcessors.Add(
"ClaimDate", (ld, xtr) => ld.ClaimDate = Convert.ToInt32(xtr.ReadElementString("ClaimDate")));
m_ldProcessors.Add(
"ClaimPrice", (ld, xtr) => ld.ClaimPrice = Convert.ToInt32(xtr.ReadElementString("ClaimPrice")));
m_ldProcessors.Add(
"GlobalID", (ld, xtr) => ld.GlobalID = UUID.Parse(xtr.ReadElementString("GlobalID")));
m_ldProcessors.Add(
"GroupID", (ld, xtr) => ld.GroupID = UUID.Parse(xtr.ReadElementString("GroupID")));
m_ldProcessors.Add(
"IsGroupOwned", (ld, xtr) => ld.IsGroupOwned = Convert.ToBoolean(xtr.ReadElementString("IsGroupOwned")));
m_ldProcessors.Add(
"Bitmap", (ld, xtr) => ld.Bitmap = Convert.FromBase64String(xtr.ReadElementString("Bitmap")));
m_ldProcessors.Add(
"Description", (ld, xtr) => ld.Description = xtr.ReadElementString("Description"));
m_ldProcessors.Add(
"Flags", (ld, xtr) => ld.Flags = Convert.ToUInt32(xtr.ReadElementString("Flags")));
m_ldProcessors.Add(
"LandingType", (ld, xtr) => ld.LandingType = Convert.ToByte(xtr.ReadElementString("LandingType")));
m_ldProcessors.Add(
"Name", (ld, xtr) => ld.Name = xtr.ReadElementString("Name"));
m_ldProcessors.Add(
"Status", (ld, xtr) => ld.Status = (ParcelStatus)Convert.ToSByte(xtr.ReadElementString("Status")));
m_ldProcessors.Add(
"LocalID", (ld, xtr) => ld.LocalID = Convert.ToInt32(xtr.ReadElementString("LocalID")));
m_ldProcessors.Add(
"MediaAutoScale", (ld, xtr) => ld.MediaAutoScale = Convert.ToByte(xtr.ReadElementString("MediaAutoScale")));
m_ldProcessors.Add(
"MediaID", (ld, xtr) => ld.MediaID = UUID.Parse(xtr.ReadElementString("MediaID")));
m_ldProcessors.Add(
"MediaURL", (ld, xtr) => ld.MediaURL = xtr.ReadElementString("MediaURL"));
m_ldProcessors.Add(
"MusicURL", (ld, xtr) => ld.MusicURL = xtr.ReadElementString("MusicURL"));
m_ldProcessors.Add(
"OwnerID", (ld, xtr) => ld.OwnerID = UUID.Parse(xtr.ReadElementString("OwnerID")));
m_ldProcessors.Add(
"ParcelAccessList", ProcessParcelAccessList);
m_ldProcessors.Add(
"Environment", ProcessParcelEnvironment);
m_ldProcessors.Add(
"PassHours", (ld, xtr) => ld.PassHours = Convert.ToSingle(xtr.ReadElementString("PassHours")));
m_ldProcessors.Add(
"PassPrice", (ld, xtr) => ld.PassPrice = Convert.ToInt32(xtr.ReadElementString("PassPrice")));
m_ldProcessors.Add(
"SalePrice", (ld, xtr) => ld.SalePrice = Convert.ToInt32(xtr.ReadElementString("SalePrice")));
m_ldProcessors.Add(
"SnapshotID", (ld, xtr) => ld.SnapshotID = UUID.Parse(xtr.ReadElementString("SnapshotID")));
m_ldProcessors.Add(
"UserLocation", (ld, xtr) => ld.UserLocation = Vector3.Parse(xtr.ReadElementString("UserLocation")));
m_ldProcessors.Add(
"UserLookAt", (ld, xtr) => ld.UserLookAt = Vector3.Parse(xtr.ReadElementString("UserLookAt")));
// No longer used here //
// m_ldProcessors.Add("Dwell", (landData, xtr) => return);
m_ldProcessors.Add(
"OtherCleanTime", (ld, xtr) => ld.OtherCleanTime = Convert.ToInt32(xtr.ReadElementString("OtherCleanTime")));
// LandAccessEntryProcessors
m_laeProcessors.Add(
"AgentID", (lae, xtr) => lae.AgentID = UUID.Parse(xtr.ReadElementString("AgentID")));
m_laeProcessors.Add(
"Time", (lae, xtr) =>
{
// We really don't care about temp vs perm here and this
// would break on old oars. Assume all bans are perm
xtr.ReadElementString("Time");
lae.Expires = 0; // Convert.ToUint( xtr.ReadElementString("Time"));
}
);
m_laeProcessors.Add(
"AccessList", (lae, xtr) => lae.Flags = (AccessList)Convert.ToUInt32(xtr.ReadElementString("AccessList")));
}
public static void ProcessParcelEnvironment(LandData ld, XmlReader xtr)
{
string senv = xtr.ReadElementString("Environment");
ld.Environment = ViewerEnvironment.FromOSDString(senv);
ld.EnvironmentVersion = ld.Environment.version;
}
public static void ProcessParcelAccessList(LandData ld, XmlReader xtr)
{
if (!xtr.IsEmptyElement)
{
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
LandAccessEntry lae = new LandAccessEntry();
xtr.ReadStartElement("ParcelAccessEntry");
ExternalRepresentationUtils.ExecuteReadProcessors<LandAccessEntry>(lae, m_laeProcessors, xtr);
xtr.ReadEndElement();
ld.ParcelAccessList.Add(lae);
}
}
xtr.Read();
}
/// <summary>
/// Reify/deserialize landData
/// </summary>
/// <param name="serializedLandData"></param>
/// <returns></returns>
/// <exception cref="System.Xml.XmlException"></exception>
public static LandData Deserialize(byte[] serializedLandData)
{
return Deserialize(Encoding.UTF8.GetString(serializedLandData, 0, serializedLandData.Length));
}
/// <summary>
/// Reify/deserialize landData
/// </summary>
/// <param name="serializedLandData"></param>
/// <returns></returns>
/// <exception cref="System.Xml.XmlException"></exception>
public static LandData Deserialize(string serializedLandData)
{
LandData landData = new LandData();
using (XmlTextReader reader = new XmlTextReader(new StringReader(serializedLandData)))
{
reader.ReadStartElement("LandData");
ExternalRepresentationUtils.ExecuteReadProcessors<LandData>(landData, m_ldProcessors, reader);
reader.ReadEndElement();
}
return landData;
}
/// <summary>
/// Serialize land data
/// </summary>
/// <param name='landData'></param>
/// <param name='options'>
/// Serialization options.
/// Can be null if there are no options.
/// "wipe-owners" will write UUID.Zero rather than the ownerID so that a later reload loads all parcels with the estate owner as the owner
/// </param>
public static string Serialize(LandData landData, Dictionary<string, object> options)
{
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
xtw.WriteStartDocument();
xtw.WriteStartElement("LandData");
xtw.WriteElementString("Area", Convert.ToString(landData.Area));
xtw.WriteElementString("AuctionID", Convert.ToString(landData.AuctionID));
xtw.WriteElementString("AuthBuyerID", landData.AuthBuyerID.ToString());
xtw.WriteElementString("Category", Convert.ToString((sbyte)landData.Category));
xtw.WriteElementString("ClaimDate", Convert.ToString(landData.ClaimDate));
xtw.WriteElementString("ClaimPrice", Convert.ToString(landData.ClaimPrice));
xtw.WriteElementString("GlobalID", landData.GlobalID.ToString());
UUID groupID = options.ContainsKey("wipe-owners") ? UUID.Zero : landData.GroupID;
xtw.WriteElementString("GroupID", groupID.ToString());
bool isGroupOwned = options.ContainsKey("wipe-owners") ? false : landData.IsGroupOwned;
xtw.WriteElementString("IsGroupOwned", Convert.ToString(isGroupOwned));
xtw.WriteElementString("Bitmap", Convert.ToBase64String(landData.Bitmap));
xtw.WriteElementString("Description", landData.Description);
xtw.WriteElementString("Flags", Convert.ToString((uint)landData.Flags));
xtw.WriteElementString("LandingType", Convert.ToString((byte)landData.LandingType));
xtw.WriteElementString("Name", landData.Name);
xtw.WriteElementString("Status", Convert.ToString((sbyte)landData.Status));
xtw.WriteElementString("LocalID", landData.LocalID.ToString());
xtw.WriteElementString("MediaAutoScale", Convert.ToString(landData.MediaAutoScale));
xtw.WriteElementString("MediaID", landData.MediaID.ToString());
xtw.WriteElementString("MediaURL", landData.MediaURL);
xtw.WriteElementString("MusicURL", landData.MusicURL);
UUID ownerID = options.ContainsKey("wipe-owners") ? UUID.Zero : landData.OwnerID;
xtw.WriteElementString("OwnerID", ownerID.ToString());
xtw.WriteStartElement("ParcelAccessList");
foreach (LandAccessEntry pal in landData.ParcelAccessList)
{
xtw.WriteStartElement("ParcelAccessEntry");
xtw.WriteElementString("AgentID", pal.AgentID.ToString());
xtw.WriteElementString("Time", pal.Expires.ToString());
xtw.WriteElementString("AccessList", Convert.ToString((uint)pal.Flags));
xtw.WriteEndElement();
}
xtw.WriteEndElement();
xtw.WriteElementString("PassHours", Convert.ToString(landData.PassHours));
xtw.WriteElementString("PassPrice", Convert.ToString(landData.PassPrice));
xtw.WriteElementString("SalePrice", Convert.ToString(landData.SalePrice));
xtw.WriteElementString("SnapshotID", landData.SnapshotID.ToString());
xtw.WriteElementString("UserLocation", landData.UserLocation.ToString());
xtw.WriteElementString("UserLookAt", landData.UserLookAt.ToString());
xtw.WriteElementString("Dwell", "0");
xtw.WriteElementString("OtherCleanTime", Convert.ToString(landData.OtherCleanTime));
if(landData.Environment != null)
{
try
{
string senv = ViewerEnvironment.ToOSDString(landData.Environment);
xtw.WriteElementString("Environment", senv);
}
catch { }
}
xtw.WriteEndElement();
xtw.Close();
sw.Close();
return sw.ToString();
}
}
}