OpenSimMirror/OpenSim/Services/UserAccountService/UserAccountService.cs

586 lines
26 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenMetaverse;
using log4net;
namespace OpenSim.Services.UserAccountService
{
public class UserAccountService : UserAccountServiceBase, IUserAccountService
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static UserAccountService m_RootInstance;
protected IGridService m_GridService;
protected IAuthenticationService m_AuthenticationService;
protected IGridUserService m_GridUserService;
protected IInventoryService m_InventoryService;
protected static UUID s_libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
public UserAccountService(IConfigSource config)
: base(config)
{
IConfig userConfig = config.Configs["UserAccountService"];
if (userConfig == null)
throw new Exception("No UserAccountService configuration");
// In case there are several instances of this class in the same process,
// the console commands are only registered for the root instance
if (m_RootInstance == null)
{
m_RootInstance = this;
string gridServiceDll = userConfig.GetString("GridService", string.Empty);
if (gridServiceDll != string.Empty)
m_GridService = LoadPlugin<IGridService>(gridServiceDll, new Object[] { config });
string authServiceDll = userConfig.GetString("AuthenticationService", string.Empty);
if (authServiceDll != string.Empty)
m_AuthenticationService = LoadPlugin<IAuthenticationService>(authServiceDll, new Object[] { config });
string presenceServiceDll = userConfig.GetString("GridUserService", string.Empty);
if (presenceServiceDll != string.Empty)
m_GridUserService = LoadPlugin<IGridUserService>(presenceServiceDll, new Object[] { config });
string invServiceDll = userConfig.GetString("InventoryService", string.Empty);
if (invServiceDll != string.Empty)
m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config });
if (MainConsole.Instance != null)
{
MainConsole.Instance.Commands.AddCommand("UserService", false,
"create user",
"create user [<first> [<last> [<pass> [<email>]]]]",
"Create a new user", HandleCreateUser);
MainConsole.Instance.Commands.AddCommand("UserService", false, "reset user password",
"reset user password [<first> [<last> [<password>]]]",
"Reset a user password", HandleResetUserPassword);
}
}
}
#region IUserAccountService
public UserAccount GetUserAccount(UUID scopeID, string firstName,
string lastName)
{
// m_log.DebugFormat(
// "[USER ACCOUNT SERVICE]: Retrieving account by username for {0} {1}, scope {2}",
// firstName, lastName, scopeID);
UserAccountData[] d;
if (scopeID != UUID.Zero)
{
d = m_Database.Get(
new string[] { "ScopeID", "FirstName", "LastName" },
new string[] { scopeID.ToString(), firstName, lastName });
if (d.Length < 1)
{
d = m_Database.Get(
new string[] { "ScopeID", "FirstName", "LastName" },
new string[] { UUID.Zero.ToString(), firstName, lastName });
}
}
else
{
d = m_Database.Get(
new string[] { "FirstName", "LastName" },
new string[] { firstName, lastName });
}
if (d.Length < 1)
return null;
return MakeUserAccount(d[0]);
}
private UserAccount MakeUserAccount(UserAccountData d)
{
UserAccount u = new UserAccount();
u.FirstName = d.FirstName;
u.LastName = d.LastName;
u.PrincipalID = d.PrincipalID;
u.ScopeID = d.ScopeID;
if (d.Data.ContainsKey("Email") && d.Data["Email"] != null)
u.Email = d.Data["Email"].ToString();
else
u.Email = string.Empty;
u.Created = Convert.ToInt32(d.Data["Created"].ToString());
if (d.Data.ContainsKey("UserTitle") && d.Data["UserTitle"] != null)
u.UserTitle = d.Data["UserTitle"].ToString();
else
u.UserTitle = string.Empty;
if (d.Data.ContainsKey("UserLevel") && d.Data["UserLevel"] != null)
Int32.TryParse(d.Data["UserLevel"], out u.UserLevel);
if (d.Data.ContainsKey("UserFlags") && d.Data["UserFlags"] != null)
Int32.TryParse(d.Data["UserFlags"], out u.UserFlags);
if (d.Data.ContainsKey("ServiceURLs") && d.Data["ServiceURLs"] != null)
{
string[] URLs = d.Data["ServiceURLs"].ToString().Split(new char[] { ' ' });
u.ServiceURLs = new Dictionary<string, object>();
foreach (string url in URLs)
{
string[] parts = url.Split(new char[] { '=' });
if (parts.Length != 2)
continue;
string name = System.Web.HttpUtility.UrlDecode(parts[0]);
string val = System.Web.HttpUtility.UrlDecode(parts[1]);
u.ServiceURLs[name] = val;
}
}
else
u.ServiceURLs = new Dictionary<string, object>();
return u;
}
public UserAccount GetUserAccount(UUID scopeID, string email)
{
UserAccountData[] d;
if (scopeID != UUID.Zero)
{
d = m_Database.Get(
new string[] { "ScopeID", "Email" },
new string[] { scopeID.ToString(), email });
if (d.Length < 1)
{
d = m_Database.Get(
new string[] { "ScopeID", "Email" },
new string[] { UUID.Zero.ToString(), email });
}
}
else
{
d = m_Database.Get(
new string[] { "Email" },
new string[] { email });
}
if (d.Length < 1)
return null;
return MakeUserAccount(d[0]);
}
public UserAccount GetUserAccount(UUID scopeID, UUID principalID)
{
UserAccountData[] d;
if (scopeID != UUID.Zero)
{
d = m_Database.Get(
new string[] { "ScopeID", "PrincipalID" },
new string[] { scopeID.ToString(), principalID.ToString() });
if (d.Length < 1)
{
d = m_Database.Get(
new string[] { "ScopeID", "PrincipalID" },
new string[] { UUID.Zero.ToString(), principalID.ToString() });
}
}
else
{
d = m_Database.Get(
new string[] { "PrincipalID" },
new string[] { principalID.ToString() });
}
if (d.Length < 1)
{
return null;
}
return MakeUserAccount(d[0]);
}
public bool StoreUserAccount(UserAccount data)
{
// m_log.DebugFormat(
// "[USER ACCOUNT SERVICE]: Storing user account for {0} {1} {2}, scope {3}",
// data.FirstName, data.LastName, data.PrincipalID, data.ScopeID);
UserAccountData d = new UserAccountData();
d.FirstName = data.FirstName;
d.LastName = data.LastName;
d.PrincipalID = data.PrincipalID;
d.ScopeID = data.ScopeID;
d.Data = new Dictionary<string, string>();
d.Data["Email"] = data.Email;
d.Data["Created"] = data.Created.ToString();
d.Data["UserLevel"] = data.UserLevel.ToString();
d.Data["UserFlags"] = data.UserFlags.ToString();
if (data.UserTitle != null)
d.Data["UserTitle"] = data.UserTitle.ToString();
List<string> parts = new List<string>();
foreach (KeyValuePair<string, object> kvp in data.ServiceURLs)
{
string key = System.Web.HttpUtility.UrlEncode(kvp.Key);
string val = System.Web.HttpUtility.UrlEncode(kvp.Value.ToString());
parts.Add(key + "=" + val);
}
d.Data["ServiceURLs"] = string.Join(" ", parts.ToArray());
return m_Database.Store(d);
}
public List<UserAccount> GetUserAccounts(UUID scopeID, string query)
{
UserAccountData[] d = m_Database.GetUsers(scopeID, query);
if (d == null)
return new List<UserAccount>();
List<UserAccount> ret = new List<UserAccount>();
foreach (UserAccountData data in d)
ret.Add(MakeUserAccount(data));
return ret;
}
#endregion
#region Console commands
/// <summary>
/// Handle the create user command from the console.
/// </summary>
/// <param name="cmdparams">string array with parameters: firstname, lastname, password, locationX, locationY, email</param>
protected void HandleCreateUser(string module, string[] cmdparams)
{
string firstName;
string lastName;
string password;
string email;
List<char> excluded = new List<char>(new char[]{' '});
if (cmdparams.Length < 3)
firstName = MainConsole.Instance.CmdPrompt("First name", "Default", excluded);
else firstName = cmdparams[2];
if (cmdparams.Length < 4)
lastName = MainConsole.Instance.CmdPrompt("Last name", "User", excluded);
else lastName = cmdparams[3];
if (cmdparams.Length < 5)
password = MainConsole.Instance.PasswdPrompt("Password");
else password = cmdparams[4];
if (cmdparams.Length < 6)
email = MainConsole.Instance.CmdPrompt("Email", "");
else email = cmdparams[5];
CreateUser(firstName, lastName, password, email);
}
protected void HandleResetUserPassword(string module, string[] cmdparams)
{
string firstName;
string lastName;
string newPassword;
if (cmdparams.Length < 4)
firstName = MainConsole.Instance.CmdPrompt("First name");
else firstName = cmdparams[3];
if (cmdparams.Length < 5)
lastName = MainConsole.Instance.CmdPrompt("Last name");
else lastName = cmdparams[4];
if (cmdparams.Length < 6)
newPassword = MainConsole.Instance.PasswdPrompt("New password");
else newPassword = cmdparams[5];
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (account == null)
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: No such user");
bool success = false;
if (m_AuthenticationService != null)
success = m_AuthenticationService.SetPassword(account.PrincipalID, newPassword);
if (!success)
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Unable to reset password for account {0} {1}.",
firstName, lastName);
else
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Password reset for user {0} {1}", firstName, lastName);
}
#endregion
public UserAccount CreateUserAccount(UserAccount data, string password)
{
CreateUser(data.FirstName, data.LastName, password, data.Email);
return data;
}
/// <summary>
/// Create a user
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="password"></param>
/// <param name="email"></param>
private void CreateUser(string firstName, string lastName, string password, string email)
{
UserAccount account = GetUserAccount(UUID.Zero, firstName, lastName);
if (null == account)
{
account = new UserAccount(UUID.Zero, firstName, lastName, email);
if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
{
account.ServiceURLs = new Dictionary<string, object>();
account.ServiceURLs["HomeURI"] = string.Empty;
account.ServiceURLs["GatekeeperURI"] = string.Empty;
account.ServiceURLs["InventoryServerURI"] = string.Empty;
account.ServiceURLs["AssetServerURI"] = string.Empty;
}
if (StoreUserAccount(account))
{
bool success;
if (m_AuthenticationService != null)
{
success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
if (!success)
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
firstName, lastName);
}
GridRegion home = null;
if (m_GridService != null)
{
List<GridRegion> defaultRegions = m_GridService.GetDefaultRegions(UUID.Zero);
if (defaultRegions != null && defaultRegions.Count >= 1)
home = defaultRegions[0];
if (m_GridUserService != null && home != null)
m_GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
else
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
firstName, lastName);
}
else
{
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
firstName, lastName);
}
Console.WriteLine("here");
if (m_InventoryService != null)
{
Console.WriteLine("here2");
if (m_InventoryService.CreateUserInventory(account.PrincipalID))
{
Console.WriteLine("here3");
CreateDefaultInventory(account.PrincipalID);
}
else
{
Console.WriteLine("here4");
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
firstName, lastName);
}
Console.WriteLine("here5");
}
Console.WriteLine("here6");
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
}
else
{
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
}
}
else
{
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
}
}
protected void CreateDefaultInventory(UUID principalID)
{
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Creating default inventory for {0}", principalID);
InventoryFolderBase rootFolder = m_InventoryService.GetRootFolder(principalID);
// XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
InventoryFolderBase bodypartFolder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
InventoryFolderBase clothingFolder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
// Default minimum body parts for viewer 2 appearance
InventoryItemBase defaultShape = new InventoryItemBase();
defaultShape.Name = "Default shape";
defaultShape.Description = "Default shape description";
defaultShape.AssetType = (int)AssetType.Bodypart;
defaultShape.InvType = (int)InventoryType.Wearable;
defaultShape.Flags = (uint)WearableType.Shape;
defaultShape.ID = AvatarWearable.DEFAULT_BODY_ITEM;
defaultShape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
defaultShape.Folder = bodypartFolder.ID;
defaultShape.CreatorId = s_libOwner.ToString();
defaultShape.Owner = principalID;
defaultShape.BasePermissions = (uint)PermissionMask.All;
defaultShape.CurrentPermissions = (uint)PermissionMask.All;
defaultShape.EveryOnePermissions = (uint)PermissionMask.None;
defaultShape.NextPermissions = (uint)PermissionMask.All;
m_InventoryService.AddItem(defaultShape);
InventoryItemBase defaultSkin = new InventoryItemBase();
defaultSkin.Name = "Default skin";
defaultSkin.Description = "Default skin description";
defaultSkin.AssetType = (int)AssetType.Bodypart;
defaultSkin.InvType = (int)InventoryType.Wearable;
defaultSkin.Flags = (uint)WearableType.Skin;
defaultSkin.ID = AvatarWearable.DEFAULT_SKIN_ITEM;
defaultSkin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
defaultSkin.Folder = bodypartFolder.ID;
defaultSkin.CreatorId = s_libOwner.ToString();
defaultSkin.Owner = principalID;
defaultSkin.BasePermissions = (uint)PermissionMask.All;
defaultSkin.CurrentPermissions = (uint)PermissionMask.All;
defaultSkin.EveryOnePermissions = (uint)PermissionMask.None;
defaultSkin.NextPermissions = (uint)PermissionMask.All;
m_InventoryService.AddItem(defaultSkin);
InventoryItemBase defaultHair = new InventoryItemBase();
defaultHair.Name = "Default hair";
defaultHair.Description = "Default hair description";
defaultHair.AssetType = (int)AssetType.Bodypart;
defaultHair.InvType = (int)InventoryType.Wearable;
defaultHair.Flags = (uint)WearableType.Hair;
defaultHair.ID = AvatarWearable.DEFAULT_HAIR_ITEM;
defaultHair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
defaultHair.Folder = bodypartFolder.ID;
defaultHair.CreatorId = s_libOwner.ToString();
defaultHair.Owner = principalID;
defaultHair.BasePermissions = (uint)PermissionMask.All;
defaultHair.CurrentPermissions = (uint)PermissionMask.All;
defaultHair.EveryOnePermissions = (uint)PermissionMask.None;
defaultHair.NextPermissions = (uint)PermissionMask.All;
m_InventoryService.AddItem(defaultHair);
InventoryItemBase defaultEyes = new InventoryItemBase();
defaultEyes.Name = "Default eyes";
defaultEyes.Description = "Default eyes description";
defaultEyes.AssetType = (int)AssetType.Bodypart;
defaultEyes.InvType = (int)InventoryType.Wearable;
defaultEyes.Flags = (uint)WearableType.Eyes;
defaultEyes.ID = AvatarWearable.DEFAULT_EYES_ITEM;
defaultEyes.AssetID = AvatarWearable.DEFAULT_EYES_ASSET;
defaultEyes.Folder = bodypartFolder.ID;
defaultEyes.CreatorId = s_libOwner.ToString();
defaultEyes.Owner = principalID;
defaultEyes.BasePermissions = (uint)PermissionMask.All;
defaultEyes.CurrentPermissions = (uint)PermissionMask.All;
defaultEyes.EveryOnePermissions = (uint)PermissionMask.None;
defaultEyes.NextPermissions = (uint)PermissionMask.All;
m_InventoryService.AddItem(defaultEyes);
// Default minimum clothes for viewer 2 non-naked appearance
InventoryItemBase defaultShirt = new InventoryItemBase();
defaultShirt.Name = "Default shirt";
defaultShirt.Description = "Default shirt description";
defaultShirt.AssetType = (int)AssetType.Clothing;
defaultShirt.InvType = (int)InventoryType.Wearable;
defaultShirt.Flags = (uint)WearableType.Shirt;
defaultShirt.ID = AvatarWearable.DEFAULT_SHIRT_ITEM;
defaultShirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
defaultShirt.Folder = clothingFolder.ID;
defaultShirt.CreatorId = s_libOwner.ToString();
defaultShirt.Owner = principalID;
defaultShirt.BasePermissions = (uint)PermissionMask.All;
defaultShirt.CurrentPermissions = (uint)PermissionMask.All;
defaultShirt.EveryOnePermissions = (uint)PermissionMask.None;
defaultShirt.NextPermissions = (uint)PermissionMask.All;
m_InventoryService.AddItem(defaultShirt);
InventoryItemBase defaultPants = new InventoryItemBase();
defaultPants.Name = "Default pants";
defaultPants.Description = "Default pants description";
defaultPants.AssetType = (int)AssetType.Clothing;
defaultPants.InvType = (int)InventoryType.Wearable;
defaultPants.Flags = (uint)WearableType.Pants;
defaultPants.ID = AvatarWearable.DEFAULT_PANTS_ITEM;
defaultPants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
defaultPants.Folder = clothingFolder.ID;
defaultPants.CreatorId = s_libOwner.ToString();
defaultPants.Owner = principalID;
defaultPants.BasePermissions = (uint)PermissionMask.All;
defaultPants.CurrentPermissions = (uint)PermissionMask.All;
defaultPants.EveryOnePermissions = (uint)PermissionMask.None;
defaultPants.NextPermissions = (uint)PermissionMask.All;
m_InventoryService.AddItem(defaultPants);
}
protected InventoryFolderBase CreateFolder(UUID principalID, UUID parentID, int type, string name)
{
InventoryFolderBase folder
= new InventoryFolderBase(UUID.Random(), name, principalID, (short)type, parentID, 1);
if (m_InventoryService.AddFolder(folder))
return folder;
else
return null;
}
}
}