126 lines
4.8 KiB
C#
Executable File
126 lines
4.8 KiB
C#
Executable File
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyrightD
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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namespace OpenSim.Region.Physics.BulletSPlugin
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{
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public class BSConstraint : IDisposable
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{
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private BulletSim m_world;
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private BulletBody m_body1;
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private BulletBody m_body2;
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private BulletConstraint m_constraint;
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private bool m_enabled = false;
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public BSConstraint(BulletSim world, BulletBody obj1, BulletBody obj2,
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Vector3 frame1, Quaternion frame1rot,
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Vector3 frame2, Quaternion frame2rot
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)
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{
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m_world = world;
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m_body1 = obj1;
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m_body2 = obj2;
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m_constraint = new BulletConstraint(BulletSimAPI.CreateConstraint2(m_world.Ptr, m_body1.Ptr, m_body2.Ptr,
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frame1, frame1rot,
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frame2, frame2rot,
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true /*useLinearReferenceFrameA*/, true /*disableCollisionsBetweenLinkedBodies*/));
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m_enabled = true;
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}
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public void Dispose()
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{
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if (m_enabled)
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{
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// BulletSimAPI.RemoveConstraint(m_world.ID, m_body1.ID, m_body2.ID);
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BulletSimAPI.DestroyConstraint2(m_world.Ptr, m_constraint.Ptr);
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m_enabled = false;
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}
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}
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public BulletBody Body1 { get { return m_body1; } }
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public BulletBody Body2 { get { return m_body2; } }
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public bool SetLinearLimits(Vector3 low, Vector3 high)
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{
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bool ret = false;
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if (m_enabled)
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ret = BulletSimAPI.SetLinearLimits2(m_constraint.Ptr, low, high);
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return ret;
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}
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public bool SetAngularLimits(Vector3 low, Vector3 high)
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{
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bool ret = false;
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if (m_enabled)
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ret = BulletSimAPI.SetAngularLimits2(m_constraint.Ptr, low, high);
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return ret;
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}
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public bool SetCFMAndERP(float cfm, float erp)
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{
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bool ret = false;
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BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL);
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BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_STOP_ERP, erp, ConstraintParamAxis.AXIS_ALL);
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BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_CFM, cfm, ConstraintParamAxis.AXIS_ALL);
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return ret;
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}
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public bool UseFrameOffset(bool useOffset)
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{
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bool ret = false;
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float onOff = useOffset ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse;
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if (m_enabled)
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ret = BulletSimAPI.UseFrameOffset2(m_constraint.Ptr, onOff);
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return ret;
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}
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public bool TranslationalLimitMotor(bool enable, float targetVelocity, float maxMotorForce)
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{
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bool ret = false;
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float onOff = enable ? ConfigurationParameters.numericTrue : ConfigurationParameters.numericFalse;
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if (m_enabled)
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ret = BulletSimAPI.TranslationalLimitMotor2(m_constraint.Ptr, onOff, targetVelocity, maxMotorForce);
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return ret;
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}
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public bool CalculateTransforms()
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{
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bool ret = false;
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if (m_enabled)
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{
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BulletSimAPI.CalculateTransforms2(m_constraint.Ptr);
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ret = true;
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}
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return ret;
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}
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}
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}
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