105 lines
4.6 KiB
C#
105 lines
4.6 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using Nini.Config;
|
|
using NUnit.Framework;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.Packets;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Tests.Common;
|
|
|
|
namespace OpenSim.Region.ClientStack.LindenUDP.Tests
|
|
{
|
|
/// <summary>
|
|
/// Tests for the LL packet handler
|
|
/// </summary>
|
|
[TestFixture]
|
|
public class PacketHandlerTests : OpenSimTestCase
|
|
{
|
|
// [Test]
|
|
// /// <summary>
|
|
// /// More a placeholder, really
|
|
// /// </summary>
|
|
// public void InPacketTest()
|
|
// {
|
|
// TestHelper.InMethod();
|
|
//
|
|
// AgentCircuitData agent = new AgentCircuitData();
|
|
// agent.AgentID = UUID.Random();
|
|
// agent.firstname = "testfirstname";
|
|
// agent.lastname = "testlastname";
|
|
// agent.SessionID = UUID.Zero;
|
|
// agent.SecureSessionID = UUID.Zero;
|
|
// agent.circuitcode = 123;
|
|
// agent.BaseFolder = UUID.Zero;
|
|
// agent.InventoryFolder = UUID.Zero;
|
|
// agent.startpos = Vector3.Zero;
|
|
// agent.CapsPath = "http://wibble.com";
|
|
//
|
|
// TestLLUDPServer testLLUDPServer;
|
|
// TestLLPacketServer testLLPacketServer;
|
|
// AgentCircuitManager acm;
|
|
// IScene scene = new MockScene();
|
|
// SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
|
|
//
|
|
// TestClient testClient = new TestClient(agent, scene);
|
|
//
|
|
// LLPacketHandler packetHandler
|
|
// = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
|
|
//
|
|
// packetHandler.InPacket(new AgentAnimationPacket());
|
|
// LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
|
|
//
|
|
// Assert.That(receivedPacket, Is.Not.Null);
|
|
// Assert.That(receivedPacket.Incoming, Is.True);
|
|
// Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
|
|
// }
|
|
//
|
|
// /// <summary>
|
|
// /// Add a client for testing
|
|
// /// </summary>
|
|
// /// <param name="scene"></param>
|
|
// /// <param name="testLLUDPServer"></param>
|
|
// /// <param name="testPacketServer"></param>
|
|
// /// <param name="acm">Agent circuit manager used in setting up the stack</param>
|
|
// protected void SetupStack(
|
|
// IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
|
|
// out AgentCircuitManager acm)
|
|
// {
|
|
// IConfigSource configSource = new IniConfigSource();
|
|
// ClientStackUserSettings userSettings = new ClientStackUserSettings();
|
|
// testLLUDPServer = new TestLLUDPServer();
|
|
// acm = new AgentCircuitManager();
|
|
//
|
|
// uint port = 666;
|
|
// testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
|
|
// testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
|
|
// testLLUDPServer.LocalScene = scene;
|
|
// }
|
|
}
|
|
}
|