127 lines
4.7 KiB
C#
127 lines
4.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using log4net.Config;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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namespace OpenSim.Region.CoreModules.Asset.Tests
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{
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/// <summary>
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/// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness.
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/// </summary>
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[TestFixture]
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public class FlotsamAssetCacheTests : OpenSimTestCase
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{
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protected TestScene m_scene;
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protected FlotsamAssetCache m_cache;
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[SetUp]
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public override void SetUp()
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{
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base.SetUp();
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache");
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config.AddConfig("AssetCache");
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config.Configs["AssetCache"].Set("FileCacheEnabled", "false");
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config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");
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m_cache = new FlotsamAssetCache();
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m_scene = new SceneHelpers().SetupScene();
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SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
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}
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[Test]
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public void TestCacheAsset()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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AssetBase asset = AssetHelpers.CreateNotecardAsset();
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asset.ID = TestHelpers.ParseTail(0x1).ToString();
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// Check we don't get anything before the asset is put in the cache
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AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
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Assert.That(retrievedAsset, Is.Null);
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m_cache.Store(asset);
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// Check that asset is now in cache
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retrievedAsset = m_cache.Get(asset.ID.ToString());
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Assert.That(retrievedAsset, Is.Not.Null);
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Assert.That(retrievedAsset.ID, Is.EqualTo(asset.ID));
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}
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[Test]
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public void TestExpireAsset()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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AssetBase asset = AssetHelpers.CreateNotecardAsset();
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asset.ID = TestHelpers.ParseTail(0x2).ToString();
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m_cache.Store(asset);
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m_cache.Expire(asset.ID);
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AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
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Assert.That(retrievedAsset, Is.Null);
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}
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[Test]
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public void TestClearCache()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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AssetBase asset = AssetHelpers.CreateNotecardAsset();
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asset.ID = TestHelpers.ParseTail(0x2).ToString();
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m_cache.Store(asset);
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m_cache.Clear();
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AssetBase retrievedAsset = m_cache.Get(asset.ID.ToString());
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Assert.That(retrievedAsset, Is.Null);
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}
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}
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} |