![]() Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'. The presumption is that all other physics engines work the same (like SL) or it is a bug. Does not require ossl functions to be enabled. |
||
---|---|---|
.. | ||
Application | ||
ClientStack | ||
CoreModules | ||
DataSnapshot | ||
Framework | ||
OptionalModules | ||
Physics | ||
RegionCombinerModule | ||
ReplaceableModules | ||
ScriptEngine | ||
UserStatistics |