1100 lines
44 KiB
C#
1100 lines
44 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Data.SqlClient;
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using System.IO;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.DataStore.MSSQL
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{
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public class MSSQLDataStore : IRegionDataStore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private const string primSelect = "select * from prims";
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private const string shapeSelect = "select * from primshapes";
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private const string terrainSelect = "select * from terrain";
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private DataSet ds;
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private SqlDataAdapter primDa;
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private SqlDataAdapter shapeDa;
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private SqlDataAdapter terrainDa;
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// see IRegionDataStore
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public void Initialise(string dbfile, bool persistPrimInventories)
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{
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IniFile GridDataMySqlFile = new IniFile("mssql_connection.ini");
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string settingDataSource = GridDataMySqlFile.ParseFileReadValue("data_source");
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string settingInitialCatalog = GridDataMySqlFile.ParseFileReadValue("initial_catalog");
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string settingPersistSecurityInfo = GridDataMySqlFile.ParseFileReadValue("persist_security_info");
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string settingUserId = GridDataMySqlFile.ParseFileReadValue("user_id");
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string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
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string connectionString = "Data Source=" + settingDataSource + ";Initial Catalog=" + settingInitialCatalog +
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";Persist Security Info=" + settingPersistSecurityInfo + ";User ID=" +
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settingUserId + ";Password=" + settingPassword + ";";
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ds = new DataSet();
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m_log.Info("[DATASTORE]: MSSQL - connecting: " + settingInitialCatalog);
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SqlConnection conn = new SqlConnection(connectionString);
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SqlCommand primSelectCmd = new SqlCommand(primSelect, conn);
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primDa = new SqlDataAdapter(primSelectCmd);
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// SqlCommandBuilder primCb = new SqlCommandBuilder(primDa);
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SqlCommand shapeSelectCmd = new SqlCommand(shapeSelect, conn);
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shapeDa = new SqlDataAdapter(shapeSelectCmd);
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// SqlCommandBuilder shapeCb = new SqlCommandBuilder(shapeDa);
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SqlCommand terrainSelectCmd = new SqlCommand(terrainSelect, conn);
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terrainDa = new SqlDataAdapter(terrainSelectCmd);
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// We fill the data set, now we've got copies in memory for the information
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// TODO: see if the linkage actually holds.
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// primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
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TestTables(conn);
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lock (ds)
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{
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ds.Tables.Add(createPrimTable());
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setupPrimCommands(primDa, conn);
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primDa.Fill(ds.Tables["prims"]);
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ds.Tables.Add(createShapeTable());
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setupShapeCommands(shapeDa, conn);
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ds.Tables.Add(createTerrainTable());
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setupTerrainCommands(terrainDa, conn);
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// WORKAROUND: This is a work around for Sql on
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// windows, which gets really unhappy with blob columns
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// that have no sample data in them. At some point we
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// need to actually find a proper way to handle this.
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try
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{
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shapeDa.Fill(ds.Tables["primshapes"]);
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}
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catch (Exception)
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{
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m_log.Info("[DATASTORE]: Caught fill error on primshapes table");
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}
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try
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{
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terrainDa.Fill(ds.Tables["terrain"]);
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}
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catch (Exception)
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{
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m_log.Info("[DATASTORE]: Caught fill error on terrain table");
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}
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return;
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}
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}
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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{
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lock (ds)
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, obj.UUID, regionUUID);
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}
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}
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Commit();
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// m_log.Info("Dump of prims:", ds.GetXml());
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}
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
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lock (ds)
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{
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DataRow[] primRows = prims.Select(selectExp);
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foreach (DataRow row in primRows)
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{
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LLUUID uuid = new LLUUID((string) row["UUID"]);
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DataRow shapeRow = shapes.Rows.Find(uuid);
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if (shapeRow != null)
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{
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shapeRow.Delete();
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}
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row.Delete();
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}
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}
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Commit();
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}
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
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string orderByParent = "ParentID ASC";
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lock (ds)
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{
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DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
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m_log.Info("[DATASTORE]: " +
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"Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
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foreach (DataRow primRow in primsForRegion)
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{
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try
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{
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string uuid = (string) primRow["UUID"];
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string objID = (string) primRow["SceneGroupID"];
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if (uuid == objID) //is new SceneObjectGroup ?
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{
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SceneObjectGroup group = new SceneObjectGroup();
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SceneObjectPart prim = buildPrim(primRow);
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DataRow shapeRow = shapes.Rows.Find(prim.UUID);
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if (shapeRow != null)
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{
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prim.Shape = buildShape(shapeRow);
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}
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else
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{
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m_log.Info(
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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group.AddPart(prim);
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group.RootPart = prim;
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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}
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else
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{
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SceneObjectPart prim = buildPrim(primRow);
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DataRow shapeRow = shapes.Rows.Find(prim.UUID);
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if (shapeRow != null)
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{
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prim.Shape = buildShape(shapeRow);
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}
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else
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{
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m_log.Info(
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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createdObjects[new LLUUID(objID)].AddPart(prim);
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}
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}
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catch (Exception e)
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{
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m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
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m_log.Info("[DATASTORE]: " + e.ToString());
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foreach (DataColumn col in prims.Columns)
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{
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m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
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}
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}
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}
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}
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return retvals;
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}
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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{
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int revision = Util.UnixTimeSinceEpoch();
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m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString());
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DataTable terrain = ds.Tables["terrain"];
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lock (ds)
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{
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DataRow newrow = terrain.NewRow();
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fillTerrainRow(newrow, regionID, revision, ter);
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terrain.Rows.Add(newrow);
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Commit();
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}
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}
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public double[,] LoadTerrain(LLUUID regionID)
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{
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double[,] terret = new double[256,256];
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terret.Initialize();
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DataTable terrain = ds.Tables["terrain"];
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lock (ds)
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{
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DataRow[] rows = terrain.Select("RegionUUID = '" + regionID.ToString() + "'", "Revision DESC");
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int rev = 0;
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if (rows.Length > 0)
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{
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DataRow row = rows[0];
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byte[] heightmap = (byte[]) row["Heightfield"];
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for (int x = 0; x < 256; x++)
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{
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for (int y = 0; y < 256; y++)
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{
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terret[x, y] = BitConverter.ToDouble(heightmap, ((x*256) + y)*8);
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}
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}
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rev = (int) row["Revision"];
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}
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else
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{
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m_log.Info("[DATASTORE]: No terrain found for region");
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return null;
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}
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m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
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}
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return terret;
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}
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public void RemoveLandObject(LLUUID globalID)
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{
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}
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public void StoreLandObject(ILandObject parcel)
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{
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}
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public List<LandData> LoadLandObjects(LLUUID regionUUID)
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{
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return new List<LandData>();
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}
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public void Commit()
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{
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lock (ds)
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{
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primDa.Update(ds, "prims");
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shapeDa.Update(ds, "primshapes");
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terrainDa.Update(ds, "terrain");
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ds.AcceptChanges();
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}
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}
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public void Shutdown()
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{
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Commit();
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}
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/***********************************************************************
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*
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* Database Definition Functions
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*
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* This should be db agnostic as we define them in ADO.NET terms
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*
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**********************************************************************/
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private static void createCol(DataTable dt, string name, Type type)
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{
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DataColumn col = new DataColumn(name, type);
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dt.Columns.Add(col);
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}
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private DataTable createTerrainTable()
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{
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DataTable terrain = new DataTable("terrain");
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createCol(terrain, "RegionUUID", typeof (String));
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createCol(terrain, "Revision", typeof (Int32));
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createCol(terrain, "Heightfield", typeof (Byte[]));
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return terrain;
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}
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private DataTable createPrimTable()
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{
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DataTable prims = new DataTable("prims");
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createCol(prims, "UUID", typeof (String));
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createCol(prims, "RegionUUID", typeof (String));
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createCol(prims, "ParentID", typeof (Int32));
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createCol(prims, "CreationDate", typeof (Int32));
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createCol(prims, "Name", typeof (String));
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createCol(prims, "SceneGroupID", typeof (String));
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// various text fields
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createCol(prims, "Text", typeof (String));
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createCol(prims, "Description", typeof (String));
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createCol(prims, "SitName", typeof (String));
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createCol(prims, "TouchName", typeof (String));
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// permissions
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createCol(prims, "ObjectFlags", typeof (Int32));
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createCol(prims, "CreatorID", typeof (String));
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createCol(prims, "OwnerID", typeof (String));
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createCol(prims, "GroupID", typeof (String));
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createCol(prims, "LastOwnerID", typeof (String));
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createCol(prims, "OwnerMask", typeof (Int32));
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createCol(prims, "NextOwnerMask", typeof (Int32));
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createCol(prims, "GroupMask", typeof (Int32));
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createCol(prims, "EveryoneMask", typeof (Int32));
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createCol(prims, "BaseMask", typeof (Int32));
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// vectors
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createCol(prims, "PositionX", typeof (Double));
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createCol(prims, "PositionY", typeof (Double));
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createCol(prims, "PositionZ", typeof (Double));
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createCol(prims, "GroupPositionX", typeof (Double));
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createCol(prims, "GroupPositionY", typeof (Double));
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createCol(prims, "GroupPositionZ", typeof (Double));
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createCol(prims, "VelocityX", typeof (Double));
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createCol(prims, "VelocityY", typeof (Double));
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createCol(prims, "VelocityZ", typeof (Double));
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createCol(prims, "AngularVelocityX", typeof (Double));
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createCol(prims, "AngularVelocityY", typeof (Double));
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createCol(prims, "AngularVelocityZ", typeof (Double));
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createCol(prims, "AccelerationX", typeof (Double));
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createCol(prims, "AccelerationY", typeof (Double));
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createCol(prims, "AccelerationZ", typeof (Double));
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// quaternions
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createCol(prims, "RotationX", typeof (Double));
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createCol(prims, "RotationY", typeof (Double));
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createCol(prims, "RotationZ", typeof (Double));
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createCol(prims, "RotationW", typeof (Double));
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// sit target
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createCol(prims, "SitTargetOffsetX", typeof (Double));
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createCol(prims, "SitTargetOffsetY", typeof (Double));
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createCol(prims, "SitTargetOffsetZ", typeof (Double));
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createCol(prims, "SitTargetOrientW", typeof (Double));
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createCol(prims, "SitTargetOrientX", typeof (Double));
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createCol(prims, "SitTargetOrientY", typeof (Double));
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createCol(prims, "SitTargetOrientZ", typeof (Double));
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// Add in contraints
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prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
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return prims;
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}
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private DataTable createShapeTable()
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{
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DataTable shapes = new DataTable("primshapes");
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createCol(shapes, "UUID", typeof (String));
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// shape is an enum
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createCol(shapes, "Shape", typeof (Int32));
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// vectors
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createCol(shapes, "ScaleX", typeof (Double));
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createCol(shapes, "ScaleY", typeof (Double));
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createCol(shapes, "ScaleZ", typeof (Double));
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// paths
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createCol(shapes, "PCode", typeof (Int32));
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createCol(shapes, "PathBegin", typeof (Int32));
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createCol(shapes, "PathEnd", typeof (Int32));
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createCol(shapes, "PathScaleX", typeof (Int32));
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createCol(shapes, "PathScaleY", typeof (Int32));
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createCol(shapes, "PathShearX", typeof (Int32));
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createCol(shapes, "PathShearY", typeof (Int32));
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createCol(shapes, "PathSkew", typeof (Int32));
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createCol(shapes, "PathCurve", typeof (Int32));
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createCol(shapes, "PathRadiusOffset", typeof (Int32));
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createCol(shapes, "PathRevolutions", typeof (Int32));
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createCol(shapes, "PathTaperX", typeof (Int32));
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createCol(shapes, "PathTaperY", typeof (Int32));
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createCol(shapes, "PathTwist", typeof (Int32));
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createCol(shapes, "PathTwistBegin", typeof (Int32));
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// profile
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createCol(shapes, "ProfileBegin", typeof (Int32));
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createCol(shapes, "ProfileEnd", typeof (Int32));
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createCol(shapes, "ProfileCurve", typeof (Int32));
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createCol(shapes, "ProfileHollow", typeof (Int32));
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// text TODO: this isn't right, but I'm not sure the right
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// way to specify this as a blob atm
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createCol(shapes, "Texture", typeof (Byte[]));
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createCol(shapes, "ExtraParams", typeof (Byte[]));
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shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
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return shapes;
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}
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/***********************************************************************
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*
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* Convert between ADO.NET <=> OpenSim Objects
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*
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* These should be database independant
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*
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**********************************************************************/
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private static SceneObjectPart buildPrim(DataRow row)
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{
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// TODO: this doesn't work yet because something more
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// interesting has to be done to actually get these values
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// back out. Not enough time to figure it out yet.
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SceneObjectPart prim = new SceneObjectPart();
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prim.UUID = new LLUUID((String) row["UUID"]);
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// explicit conversion of integers is required, which sort
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// of sucks. No idea if there is a shortcut here or not.
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prim.ParentID = Convert.ToUInt32(row["ParentID"]);
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prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
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prim.Name = (String) row["Name"];
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// various text fields
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prim.Text = (String) row["Text"];
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prim.Description = (String) row["Description"];
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prim.SitName = (String) row["SitName"];
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prim.TouchName = (String) row["TouchName"];
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// permissions
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prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
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prim.CreatorID = new LLUUID((String) row["CreatorID"]);
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prim.OwnerID = new LLUUID((String) row["OwnerID"]);
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prim.GroupID = new LLUUID((String) row["GroupID"]);
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prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
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prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
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prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
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prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
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prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
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prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
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// vectors
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prim.OffsetPosition = new LLVector3(
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Convert.ToSingle(row["PositionX"]),
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Convert.ToSingle(row["PositionY"]),
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Convert.ToSingle(row["PositionZ"])
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);
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prim.GroupPosition = new LLVector3(
|
|
Convert.ToSingle(row["GroupPositionX"]),
|
|
Convert.ToSingle(row["GroupPositionY"]),
|
|
Convert.ToSingle(row["GroupPositionZ"])
|
|
);
|
|
prim.Velocity = new LLVector3(
|
|
Convert.ToSingle(row["VelocityX"]),
|
|
Convert.ToSingle(row["VelocityY"]),
|
|
Convert.ToSingle(row["VelocityZ"])
|
|
);
|
|
prim.AngularVelocity = new LLVector3(
|
|
Convert.ToSingle(row["AngularVelocityX"]),
|
|
Convert.ToSingle(row["AngularVelocityY"]),
|
|
Convert.ToSingle(row["AngularVelocityZ"])
|
|
);
|
|
prim.Acceleration = new LLVector3(
|
|
Convert.ToSingle(row["AccelerationX"]),
|
|
Convert.ToSingle(row["AccelerationY"]),
|
|
Convert.ToSingle(row["AccelerationZ"])
|
|
);
|
|
// quaternions
|
|
prim.RotationOffset = new LLQuaternion(
|
|
Convert.ToSingle(row["RotationX"]),
|
|
Convert.ToSingle(row["RotationY"]),
|
|
Convert.ToSingle(row["RotationZ"]),
|
|
Convert.ToSingle(row["RotationW"])
|
|
);
|
|
|
|
try
|
|
{
|
|
prim.SetSitTargetLL(new LLVector3(
|
|
Convert.ToSingle(row["SitTargetOffsetX"]),
|
|
Convert.ToSingle(row["SitTargetOffsetY"]),
|
|
Convert.ToSingle(row["SitTargetOffsetZ"])), new LLQuaternion(
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientX"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientY"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientZ"]),
|
|
Convert.ToSingle(
|
|
row["SitTargetOrientW"])));
|
|
}
|
|
catch (InvalidCastException)
|
|
{
|
|
// Database table was created before we got here and now has null values :P
|
|
}
|
|
|
|
return prim;
|
|
}
|
|
|
|
|
|
private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
|
{
|
|
row["UUID"] = prim.UUID;
|
|
row["RegionUUID"] = regionUUID;
|
|
row["ParentID"] = prim.ParentID;
|
|
row["CreationDate"] = prim.CreationDate;
|
|
row["Name"] = prim.Name;
|
|
row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup
|
|
// various text fields
|
|
row["Text"] = prim.Text;
|
|
row["Description"] = prim.Description;
|
|
row["SitName"] = prim.SitName;
|
|
row["TouchName"] = prim.TouchName;
|
|
// permissions
|
|
row["ObjectFlags"] = prim.ObjectFlags;
|
|
row["CreatorID"] = prim.CreatorID;
|
|
row["OwnerID"] = prim.OwnerID;
|
|
row["GroupID"] = prim.GroupID;
|
|
row["LastOwnerID"] = prim.LastOwnerID;
|
|
row["OwnerMask"] = prim.OwnerMask;
|
|
row["NextOwnerMask"] = prim.NextOwnerMask;
|
|
row["GroupMask"] = prim.GroupMask;
|
|
row["EveryoneMask"] = prim.EveryoneMask;
|
|
row["BaseMask"] = prim.BaseMask;
|
|
// vectors
|
|
row["PositionX"] = prim.OffsetPosition.X;
|
|
row["PositionY"] = prim.OffsetPosition.Y;
|
|
row["PositionZ"] = prim.OffsetPosition.Z;
|
|
row["GroupPositionX"] = prim.GroupPosition.X;
|
|
row["GroupPositionY"] = prim.GroupPosition.Y;
|
|
row["GroupPositionZ"] = prim.GroupPosition.Z;
|
|
row["VelocityX"] = prim.Velocity.X;
|
|
row["VelocityY"] = prim.Velocity.Y;
|
|
row["VelocityZ"] = prim.Velocity.Z;
|
|
row["AngularVelocityX"] = prim.AngularVelocity.X;
|
|
row["AngularVelocityY"] = prim.AngularVelocity.Y;
|
|
row["AngularVelocityZ"] = prim.AngularVelocity.Z;
|
|
row["AccelerationX"] = prim.Acceleration.X;
|
|
row["AccelerationY"] = prim.Acceleration.Y;
|
|
row["AccelerationZ"] = prim.Acceleration.Z;
|
|
// quaternions
|
|
row["RotationX"] = prim.RotationOffset.X;
|
|
row["RotationY"] = prim.RotationOffset.Y;
|
|
row["RotationZ"] = prim.RotationOffset.Z;
|
|
row["RotationW"] = prim.RotationOffset.W;
|
|
|
|
try
|
|
{
|
|
// Sit target
|
|
LLVector3 sitTargetPos = prim.GetSitTargetPositionLL();
|
|
row["SitTargetOffsetX"] = sitTargetPos.X;
|
|
row["SitTargetOffsetY"] = sitTargetPos.Y;
|
|
row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
|
|
|
LLQuaternion sitTargetOrient = prim.GetSitTargetOrientationLL();
|
|
row["SitTargetOrientW"] = sitTargetOrient.W;
|
|
row["SitTargetOrientX"] = sitTargetOrient.X;
|
|
row["SitTargetOrientY"] = sitTargetOrient.Y;
|
|
row["SitTargetOrientZ"] = sitTargetOrient.Z;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// TODO: Add Sit Target Rows!
|
|
}
|
|
}
|
|
|
|
private PrimitiveBaseShape buildShape(DataRow row)
|
|
{
|
|
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
|
s.Scale = new LLVector3(
|
|
Convert.ToSingle(row["ScaleX"]),
|
|
Convert.ToSingle(row["ScaleY"]),
|
|
Convert.ToSingle(row["ScaleZ"])
|
|
);
|
|
// paths
|
|
s.PCode = Convert.ToByte(row["PCode"]);
|
|
s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
|
|
s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
|
|
s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
|
|
s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
|
|
s.PathShearX = Convert.ToByte(row["PathShearX"]);
|
|
s.PathShearY = Convert.ToByte(row["PathShearY"]);
|
|
s.PathSkew = Convert.ToSByte(row["PathSkew"]);
|
|
s.PathCurve = Convert.ToByte(row["PathCurve"]);
|
|
s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
|
|
s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
|
|
s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
|
|
s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
|
|
s.PathTwist = Convert.ToSByte(row["PathTwist"]);
|
|
s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
|
|
// profile
|
|
s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
|
|
s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
|
|
s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
|
|
s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
|
|
|
|
// text TODO: this isn't right] = but I'm not sure the right
|
|
// way to specify this as a blob atm
|
|
byte[] textureEntry = (byte[]) row["Texture"];
|
|
s.TextureEntry = textureEntry;
|
|
|
|
|
|
s.ExtraParams = (byte[]) row["ExtraParams"];
|
|
// System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
|
|
// string texture = encoding.GetString((Byte[])row["Texture"]);
|
|
// if (!texture.StartsWith("<"))
|
|
// {
|
|
// //here so that we can still work with old format database files (ie from before I added xml serialization)
|
|
// LLObject.TextureEntry textureEntry = null;
|
|
// textureEntry = new LLObject.TextureEntry(new LLUUID(texture));
|
|
// s.TextureEntry = textureEntry.ToBytes();
|
|
// }
|
|
// else
|
|
// {
|
|
// TextureBlock textureEntry = TextureBlock.FromXmlString(texture);
|
|
// s.TextureEntry = textureEntry.TextureData;
|
|
// s.ExtraParams = textureEntry.ExtraParams;
|
|
// }
|
|
|
|
return s;
|
|
}
|
|
|
|
private void fillShapeRow(DataRow row, SceneObjectPart prim)
|
|
{
|
|
PrimitiveBaseShape s = prim.Shape;
|
|
row["UUID"] = prim.UUID;
|
|
// shape is an enum
|
|
row["Shape"] = 0;
|
|
// vectors
|
|
row["ScaleX"] = s.Scale.X;
|
|
row["ScaleY"] = s.Scale.Y;
|
|
row["ScaleZ"] = s.Scale.Z;
|
|
// paths
|
|
row["PCode"] = s.PCode;
|
|
row["PathBegin"] = s.PathBegin;
|
|
row["PathEnd"] = s.PathEnd;
|
|
row["PathScaleX"] = s.PathScaleX;
|
|
row["PathScaleY"] = s.PathScaleY;
|
|
row["PathShearX"] = s.PathShearX;
|
|
row["PathShearY"] = s.PathShearY;
|
|
row["PathSkew"] = s.PathSkew;
|
|
row["PathCurve"] = s.PathCurve;
|
|
row["PathRadiusOffset"] = s.PathRadiusOffset;
|
|
row["PathRevolutions"] = s.PathRevolutions;
|
|
row["PathTaperX"] = s.PathTaperX;
|
|
row["PathTaperY"] = s.PathTaperY;
|
|
row["PathTwist"] = s.PathTwist;
|
|
row["PathTwistBegin"] = s.PathTwistBegin;
|
|
// profile
|
|
row["ProfileBegin"] = s.ProfileBegin;
|
|
row["ProfileEnd"] = s.ProfileEnd;
|
|
row["ProfileCurve"] = s.ProfileCurve;
|
|
row["ProfileHollow"] = s.ProfileHollow;
|
|
// text TODO: this isn't right] = but I'm not sure the right
|
|
// way to specify this as a blob atm
|
|
|
|
// And I couldn't work out how to save binary data either
|
|
// seems that the texture colum is being treated as a string in the Datarow
|
|
// if you do a .getType() on it, it returns string, while the other columns return correct type
|
|
// MW[10-08-07]
|
|
// Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database
|
|
// am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data
|
|
// MW[17-08-07]
|
|
row["Texture"] = s.TextureEntry;
|
|
row["ExtraParams"] = s.ExtraParams;
|
|
// TextureBlock textureBlock = new TextureBlock(s.TextureEntry);
|
|
// textureBlock.ExtraParams = s.ExtraParams;
|
|
// System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
|
|
// row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString());
|
|
}
|
|
|
|
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
|
{
|
|
DataTable prims = ds.Tables["prims"];
|
|
DataTable shapes = ds.Tables["primshapes"];
|
|
|
|
DataRow primRow = prims.Rows.Find(prim.UUID);
|
|
if (primRow == null)
|
|
{
|
|
primRow = prims.NewRow();
|
|
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
|
prims.Rows.Add(primRow);
|
|
}
|
|
else
|
|
{
|
|
fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
|
|
}
|
|
|
|
DataRow shapeRow = shapes.Rows.Find(prim.UUID);
|
|
if (shapeRow == null)
|
|
{
|
|
shapeRow = shapes.NewRow();
|
|
fillShapeRow(shapeRow, prim);
|
|
shapes.Rows.Add(shapeRow);
|
|
}
|
|
else
|
|
{
|
|
fillShapeRow(shapeRow, prim);
|
|
}
|
|
}
|
|
|
|
// see IRegionDatastore
|
|
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
|
{
|
|
// No implementation yet
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* SQL Statement Creation Functions
|
|
*
|
|
* These functions create SQL statements for update, insert, and create.
|
|
* They can probably be factored later to have a db independant
|
|
* portion and a db specific portion
|
|
*
|
|
**********************************************************************/
|
|
|
|
private SqlCommand createInsertCommand(string table, DataTable dt)
|
|
{
|
|
/**
|
|
* This is subtle enough to deserve some commentary.
|
|
* Instead of doing *lots* and *lots of hardcoded strings
|
|
* for database definitions we'll use the fact that
|
|
* realistically all insert statements look like "insert
|
|
* into A(b, c) values(:b, :c) on the parameterized query
|
|
* front. If we just have a list of b, c, etc... we can
|
|
* generate these strings instead of typing them out.
|
|
*/
|
|
string[] cols = new string[dt.Columns.Count];
|
|
for (int i = 0; i < dt.Columns.Count; i++)
|
|
{
|
|
DataColumn col = dt.Columns[i];
|
|
cols[i] = col.ColumnName;
|
|
}
|
|
|
|
string sql = "insert into " + table + "(";
|
|
sql += String.Join(", ", cols);
|
|
// important, the first ':' needs to be here, the rest get added in the join
|
|
sql += ") values (@";
|
|
sql += String.Join(", @", cols);
|
|
sql += ")";
|
|
SqlCommand cmd = new SqlCommand(sql);
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
private SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
|
|
{
|
|
string sql = "update " + table + " set ";
|
|
string subsql = String.Empty;
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
if (subsql.Length > 0)
|
|
{
|
|
// a map function would rock so much here
|
|
subsql += ", ";
|
|
}
|
|
subsql += col.ColumnName + "= @" + col.ColumnName;
|
|
}
|
|
sql += subsql;
|
|
sql += " where " + pk;
|
|
SqlCommand cmd = new SqlCommand(sql);
|
|
// this provides the binding for all our parameters, so
|
|
// much less code than it used to be
|
|
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
|
|
}
|
|
return cmd;
|
|
}
|
|
|
|
|
|
private string defineTable(DataTable dt)
|
|
{
|
|
string sql = "create table " + dt.TableName + "(";
|
|
string subsql = String.Empty;
|
|
foreach (DataColumn col in dt.Columns)
|
|
{
|
|
if (subsql.Length > 0)
|
|
{
|
|
// a map function would rock so much here
|
|
subsql += ",\n";
|
|
}
|
|
subsql += col.ColumnName + " " + SqlType(col.DataType);
|
|
if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
|
|
{
|
|
subsql += " primary key";
|
|
}
|
|
}
|
|
sql += subsql;
|
|
sql += ")";
|
|
|
|
return sql;
|
|
}
|
|
|
|
private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
|
|
{
|
|
row["RegionUUID"] = regionUUID;
|
|
row["Revision"] = rev;
|
|
|
|
MemoryStream str = new MemoryStream(65536*sizeof (double));
|
|
BinaryWriter bw = new BinaryWriter(str);
|
|
|
|
// TODO: COMPATIBILITY - Add byte-order conversions
|
|
for (int x = 0; x < 256; x++)
|
|
for (int y = 0; y < 256; y++)
|
|
bw.Write(val[x, y]);
|
|
|
|
row["Heightfield"] = str.ToArray();
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Database Binding functions
|
|
*
|
|
* These will be db specific due to typing, and minor differences
|
|
* in databases.
|
|
*
|
|
**********************************************************************/
|
|
|
|
///<summary>
|
|
/// This is a convenience function that collapses 5 repetitive
|
|
/// lines for defining SqlParameters to 2 parameters:
|
|
/// column name and database type.
|
|
///
|
|
/// It assumes certain conventions like :param as the param
|
|
/// name to replace in parametrized queries, and that source
|
|
/// version is always current version, both of which are fine
|
|
/// for us.
|
|
///</summary>
|
|
///<returns>a built Sql parameter</returns>
|
|
private SqlParameter createSqlParameter(string name, Type type)
|
|
{
|
|
SqlParameter param = new SqlParameter();
|
|
param.ParameterName = "@" + name;
|
|
param.DbType = dbtypeFromType(type);
|
|
param.SourceColumn = name;
|
|
param.SourceVersion = DataRowVersion.Current;
|
|
return param;
|
|
}
|
|
|
|
private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", ds.Tables["prims"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID");
|
|
delete.Parameters.Add(createSqlParameter("UUID", typeof (String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
|
|
private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
|
|
da.InsertCommand.Connection = conn;
|
|
|
|
da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", ds.Tables["primshapes"]);
|
|
da.UpdateCommand.Connection = conn;
|
|
|
|
SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID");
|
|
delete.Parameters.Add(createSqlParameter("UUID", typeof (String)));
|
|
delete.Connection = conn;
|
|
da.DeleteCommand = delete;
|
|
}
|
|
|
|
private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn)
|
|
{
|
|
da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
|
|
da.InsertCommand.Connection = conn;
|
|
}
|
|
|
|
private void InitDB(SqlConnection conn)
|
|
{
|
|
string createPrims = defineTable(createPrimTable());
|
|
string createShapes = defineTable(createShapeTable());
|
|
string createTerrain = defineTable(createTerrainTable());
|
|
|
|
SqlCommand pcmd = new SqlCommand(createPrims, conn);
|
|
SqlCommand scmd = new SqlCommand(createShapes, conn);
|
|
SqlCommand tcmd = new SqlCommand(createTerrain, conn);
|
|
conn.Open();
|
|
try
|
|
{
|
|
pcmd.ExecuteNonQuery();
|
|
pcmd.Dispose();
|
|
}
|
|
catch (SqlException)
|
|
{
|
|
m_log.Warn("[MSSQL]: Primitives Table Already Exists");
|
|
}
|
|
|
|
try
|
|
{
|
|
scmd.ExecuteNonQuery();
|
|
scmd.Dispose();
|
|
}
|
|
catch (SqlException)
|
|
{
|
|
m_log.Warn("[MSSQL]: Shapes Table Already Exists");
|
|
}
|
|
|
|
try
|
|
{
|
|
tcmd.ExecuteNonQuery();
|
|
tcmd.Dispose();
|
|
}
|
|
catch (SqlException)
|
|
{
|
|
m_log.Warn("[MSSQL]: Terrain Table Already Exists");
|
|
}
|
|
|
|
conn.Close();
|
|
}
|
|
|
|
private bool TestTables(SqlConnection conn)
|
|
{
|
|
SqlCommand primSelectCmd = new SqlCommand(primSelect, conn);
|
|
SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd);
|
|
SqlCommand shapeSelectCmd = new SqlCommand(shapeSelect, conn);
|
|
SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd);
|
|
SqlCommand terrainSelectCmd = new SqlCommand(terrainSelect, conn);
|
|
SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd);
|
|
|
|
DataSet tmpDS = new DataSet();
|
|
try
|
|
{
|
|
pDa.Fill(tmpDS, "prims");
|
|
sDa.Fill(tmpDS, "primshapes");
|
|
tDa.Fill(tmpDS, "terrain");
|
|
}
|
|
catch (SqlException)
|
|
{
|
|
m_log.Info("[DATASTORE]: MSSQL Database doesn't exist... creating");
|
|
InitDB(conn);
|
|
}
|
|
|
|
try
|
|
{
|
|
if (tmpDS.Tables == null || tmpDS.Tables.Count == 0)
|
|
{
|
|
pDa.Fill(tmpDS, "prims");
|
|
sDa.Fill(tmpDS, "primshapes");
|
|
tDa.Fill(tmpDS, "terrain");
|
|
}
|
|
}
|
|
catch (SqlException e)
|
|
{
|
|
m_log.Info("[DATASTORE]: " + e.ToString());
|
|
}
|
|
|
|
foreach (DataColumn col in createPrimTable().Columns)
|
|
{
|
|
if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
|
|
{
|
|
m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
|
|
return false;
|
|
}
|
|
}
|
|
foreach (DataColumn col in createShapeTable().Columns)
|
|
{
|
|
if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
|
|
{
|
|
m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
|
|
return false;
|
|
}
|
|
}
|
|
foreach (DataColumn col in createTerrainTable().Columns)
|
|
{
|
|
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
|
|
{
|
|
m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/***********************************************************************
|
|
*
|
|
* Type conversion functions
|
|
*
|
|
**********************************************************************/
|
|
|
|
private DbType dbtypeFromType(Type type)
|
|
{
|
|
if (type == typeof (String))
|
|
{
|
|
return DbType.String;
|
|
}
|
|
else if (type == typeof (Int32))
|
|
{
|
|
return DbType.Int32;
|
|
}
|
|
else if (type == typeof (Double))
|
|
{
|
|
return DbType.Double;
|
|
}
|
|
else if (type == typeof (Byte[]))
|
|
{
|
|
return DbType.Binary;
|
|
}
|
|
else
|
|
{
|
|
return DbType.String;
|
|
}
|
|
}
|
|
|
|
// this is something we'll need to implement for each db
|
|
// slightly differently.
|
|
private string SqlType(Type type)
|
|
{
|
|
if (type == typeof (String))
|
|
{
|
|
return "varchar(255)";
|
|
}
|
|
else if (type == typeof (Int32))
|
|
{
|
|
return "integer";
|
|
}
|
|
else if (type == typeof (Double))
|
|
{
|
|
return "float";
|
|
}
|
|
else if (type == typeof (Byte[]))
|
|
{
|
|
return "image";
|
|
}
|
|
else
|
|
{
|
|
return "string";
|
|
}
|
|
}
|
|
}
|
|
}
|