44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Xml;
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using System.Xml.Serialization;
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using libsecondlife;
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using libsecondlife.Packets;
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using libsecondlife.InventorySystem;
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namespace libsecondlife.TestClient
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{
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public class WearCommand : Command
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{
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public WearCommand(TestClient testClient)
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{
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Name = "wear";
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Description = "Wear an outfit folder from inventory. Usage: wear [outfit name]";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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string target = String.Empty;
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for (int ct = 0; ct < args.Length; ct++)
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target = target + args[ct] + " ";
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target = target.TrimEnd();
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InventoryFolder folder = Client.Inventory.getFolder(target);
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if (folder != null)
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{
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Client.Appearance.WearOutfit(folder);
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return "Outfit " + target + " worn.";
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}
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return "Unable to find: " + target;
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}
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}
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}
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