OpenSimMirror/OpenSim/Region/Environment/Scenes
MW 531f64a53b Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). 2007-08-16 16:31:32 +00:00
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Scripting ScriptEngine: Some error handling, logs to logger 2007-08-14 15:59:36 +00:00
Entity.cs * Started renaming world to Scene 2007-07-26 14:55:42 +00:00
EntityBase.cs Some more work on new Sceneobject. 2007-08-07 18:31:20 +00:00
IScenePresenceBody.cs changed to native line ending encoding 2007-07-16 15:40:11 +00:00
Primitive(Old).cs Start of replacing the old SceneObject/Primitive classes with the new versions. 2007-08-09 17:54:22 +00:00
Scene.PacketHandlers.cs Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). 2007-08-16 16:31:32 +00:00
Scene.cs Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). 2007-08-16 16:31:32 +00:00
SceneBase.cs Added public RegionInfo RegionsInfo property to SceneBase (so scripts can access it). 2007-08-14 19:30:57 +00:00
SceneEvents.cs * Permissions! - You can now only perform certain functions (such as editing other peoples objects) if you have permission to do so. 2007-08-15 14:10:26 +00:00
SceneObject(Old).cs Start of replacing the old SceneObject/Primitive classes with the new versions. 2007-08-09 17:54:22 +00:00
SceneObjectGroup.cs Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). 2007-08-16 16:31:32 +00:00
SceneObjectPart.cs The 'Party Party Groupie Groupie Life is a game' commit: 2007-08-15 21:24:25 +00:00
ScenePresence.Animations.cs changed to native line ending encoding 2007-07-16 15:40:11 +00:00
ScenePresence.Body.cs changed to native line ending encoding 2007-07-16 15:40:11 +00:00
ScenePresence.cs Temporary fix for the region crossing crash, Although we need to start to change and improve how we handle caps. 2007-08-15 15:24:37 +00:00