OpenSimMirror/OpenSim/Region/Physics/BulletSPlugin
Robert Adams 5379d6d112 BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
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Properties Added AssemblyInfos to every dll in the OpenSim.Region namespace. 2012-11-14 11:09:43 -08:00
BSAPIUnman.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSAPIXNA.cs BulletSim: add the implementation files for the two versions of Bullet: 2012-12-31 19:57:21 -08:00
BSCharacter.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSConstraint.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSConstraint6Dof.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSConstraintCollection.cs BulletSim: Rename some of the interface structures (BulletWorld, ...) 2012-12-24 20:18:06 -08:00
BSConstraintHinge.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSDynamics.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSLinkset.cs BulletSim: Fix single physical prim reporting its mass as zero. 2012-12-24 08:56:02 -08:00
BSLinksetCompound.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSLinksetConstraints.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSMaterials.cs BulletSim: Default avatar density changed to 3.5 which is WAY closer 2012-12-24 20:16:10 -08:00
BSMotors.cs BulletSim: fix buoyancy so it's properly set by a script when an 2012-12-27 22:12:26 -08:00
BSParam.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSPhysObject.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSPlugin.cs BulletSim: remove the trailing spaces from lines to make git happier 2012-09-27 22:02:03 -07:00
BSPrim.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSScene.cs BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 2012-12-31 19:57:21 -08:00
BSShapeCollection.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSShapes.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BSTerrainHeightmap.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSTerrainManager.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BSTerrainMesh.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BulletSimAPI.cs BulletSim: another round of conversion: dynamics world and collision object functions. 2012-12-31 19:57:22 -08:00
BulletSimData.cs BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ... 2012-12-31 19:57:22 -08:00
BulletSimTODO.txt BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first. 2012-12-31 19:57:21 -08:00