OpenSimMirror/OpenSim/Data/IGroupsData.cs

145 lines
5.1 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenSim.Data;
using OpenMetaverse;
namespace OpenSim.Data
{
public class GroupData
{
public UUID GroupID;
public Dictionary<string, string> Data;
}
public class MembershipData
{
public UUID GroupID;
public string PrincipalID;
public Dictionary<string, string> Data;
}
public class RoleData
{
public UUID GroupID;
public UUID RoleID;
public Dictionary<string, string> Data;
}
public class RoleMembershipData
{
public UUID GroupID;
public UUID RoleID;
public string PrincipalID;
}
public class PrincipalData
{
public string PrincipalID;
public UUID ActiveGroupID;
}
public class InvitationData
{
public UUID InviteID;
public UUID GroupID;
public UUID RoleID;
public string PrincipalID;
public Dictionary<string, string> Data;
}
public class NoticeData
{
public UUID GroupID;
public UUID NoticeID;
public Dictionary<string, string> Data;
}
public interface IGroupsData
{
// groups table
bool StoreGroup(GroupData data);
GroupData RetrieveGroup(UUID groupID);
GroupData RetrieveGroup(string name);
GroupData[] RetrieveGroups(string pattern);
bool DeleteGroup(UUID groupID);
int GroupsCount();
// membership table
MembershipData RetrieveMember(UUID groupID, string pricipalID);
MembershipData[] RetrieveMembers(UUID groupID);
MembershipData[] RetrieveMemberships(string pricipalID);
bool StoreMember(MembershipData data);
bool DeleteMember(UUID groupID, string pricipalID);
int MemberCount(UUID groupID);
// roles table
bool StoreRole(RoleData data);
RoleData RetrieveRole(UUID groupID, UUID roleID);
RoleData[] RetrieveRoles(UUID groupID);
bool DeleteRole(UUID groupID, UUID roleID);
int RoleCount(UUID groupID);
// rolememberhip table
RoleMembershipData[] RetrieveRolesMembers(UUID groupID);
RoleMembershipData[] RetrieveRoleMembers(UUID groupID, UUID roleID);
RoleMembershipData[] RetrieveMemberRoles(UUID groupID, string principalID);
RoleMembershipData RetrieveRoleMember(UUID groupID, UUID roleID, string principalID);
int RoleMemberCount(UUID groupID, UUID roleID);
bool StoreRoleMember(RoleMembershipData data);
bool DeleteRoleMember(RoleMembershipData data);
bool DeleteMemberAllRoles(UUID groupID, string principalID);
// principals table
bool StorePrincipal(PrincipalData data);
PrincipalData RetrievePrincipal(string principalID);
bool DeletePrincipal(string principalID);
// invites table
bool StoreInvitation(InvitationData data);
InvitationData RetrieveInvitation(UUID inviteID);
InvitationData RetrieveInvitation(UUID groupID, string principalID);
bool DeleteInvite(UUID inviteID);
void DeleteOldInvites();
// notices table
bool StoreNotice(NoticeData data);
NoticeData RetrieveNotice(UUID noticeID);
NoticeData[] RetrieveNotices(UUID groupID);
bool DeleteNotice(UUID noticeID);
void DeleteOldNotices();
// combinations
MembershipData RetrievePrincipalGroupMembership(string principalID, UUID groupID);
MembershipData[] RetrievePrincipalGroupMemberships(string principalID);
// Misc
}
}