141 lines
5.9 KiB
C#
141 lines
5.9 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Services.Interfaces;
|
|
using OpenMetaverse;
|
|
|
|
namespace OpenSim.Services.Connectors
|
|
{
|
|
/// <summary>
|
|
/// Defines all operations to access a remote inventory service
|
|
/// using session authentication as a form of security.
|
|
/// </summary>
|
|
public interface ISessionAuthInventoryService
|
|
{
|
|
string Host
|
|
{
|
|
get;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
|
|
/// inventory has been received
|
|
/// </summary>
|
|
/// <param name="userID"></param>
|
|
/// <param name="callback"></param>
|
|
void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback);
|
|
|
|
/// <summary>
|
|
/// Gets the user folder for the given folder-type
|
|
/// </summary>
|
|
/// <param name="userID"></param>
|
|
/// <param name="type"></param>
|
|
/// <returns></returns>
|
|
Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id);
|
|
|
|
/// <summary>
|
|
/// Gets everything (folders and items) inside a folder
|
|
/// </summary>
|
|
/// <param name="userId"></param>
|
|
/// <param name="folderID"></param>
|
|
/// <returns></returns>
|
|
InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id);
|
|
|
|
/// <summary>
|
|
/// Add a new folder to the user's inventory
|
|
/// </summary>
|
|
/// <param name="folder"></param>
|
|
/// <returns>true if the folder was successfully added</returns>
|
|
bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
|
|
|
/// <summary>
|
|
/// Update a folder in the user's inventory
|
|
/// </summary>
|
|
/// <param name="folder"></param>
|
|
/// <returns>true if the folder was successfully updated</returns>
|
|
bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
|
|
|
/// <summary>
|
|
/// Move an inventory folder to a new location
|
|
/// </summary>
|
|
/// <param name="folder">A folder containing the details of the new location</param>
|
|
/// <returns>true if the folder was successfully moved</returns>
|
|
bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
|
|
|
/// <summary>
|
|
/// Delete a list of inventory folders (from trash)
|
|
/// </summary>
|
|
bool DeleteFolders(string userID, List<UUID> folders, UUID session_id);
|
|
|
|
/// <summary>
|
|
/// Purge an inventory folder of all its items and subfolders.
|
|
/// </summary>
|
|
/// <param name="folder"></param>
|
|
/// <returns>true if the folder was successfully purged</returns>
|
|
bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
|
|
|
/// <summary>
|
|
/// Get items from a folder.
|
|
/// </summary>
|
|
/// <param name="folder"></param>
|
|
/// <returns>true if the folder was successfully purged</returns>
|
|
List<InventoryItemBase> GetFolderItems(string userID, UUID folderID, UUID session_id);
|
|
|
|
/// <summary>
|
|
/// Add a new item to the user's inventory
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
/// <returns>true if the item was successfully added</returns>
|
|
bool AddItem(string userID, InventoryItemBase item, UUID session_id);
|
|
|
|
/// <summary>
|
|
/// Update an item in the user's inventory
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
/// <returns>true if the item was successfully updated</returns>
|
|
bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
|
|
|
|
bool MoveItems(string userID, List<InventoryItemBase> items, UUID session_id);
|
|
|
|
/// <summary>
|
|
/// Delete an item from the user's inventory
|
|
/// </summary>
|
|
/// <param name="item"></param>
|
|
/// <returns>true if the item was successfully deleted</returns>
|
|
bool DeleteItems(string userID, List<UUID> itemIDs, UUID session_id);
|
|
|
|
InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
|
|
|
|
InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
|
|
|
|
int GetAssetPermissions(string userID, UUID assetID, UUID session_id);
|
|
|
|
}
|
|
}
|