OpenSimMirror/OpenSim/Data/SQLite
Kevin Cozens f3c883a26d Corrected spelling of SQLITE. Fixes mantis #7675. 2015-08-08 17:08:06 -04:00
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Properties Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 2015-04-29 18:47:17 -07:00
Resources AgentPreferences SQLLite Migration update Mantis #7157 2015-06-13 22:10:51 -07:00
SQLiteAgentPreferencesData.cs Removing the Store methods in the DB layer of AgentPreferences, as they were simply calling the base ones. 2015-06-14 08:04:25 -07:00
SQLiteAssetData.cs Changed the maximum asset name and description lengths to constants. Also, pre-truncate the description of dynamic textures. 2014-04-22 12:18:54 +03:00
SQLiteAuthenticationData.cs More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible. 2012-11-14 04:45:59 +00:00
SQLiteAvatarData.cs More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible. 2012-11-14 04:45:59 +00:00
SQLiteEstateData.cs More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible. 2012-11-14 04:45:59 +00:00
SQLiteFramework.cs More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible. 2012-11-14 04:45:59 +00:00
SQLiteFriendsData.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
SQLiteGenericTableHandler.cs Implement folder version updating for the sqlite inventory plugin 2012-11-15 03:29:55 +00:00
SQLiteGridUserData.cs Fix SQL statement 2013-07-02 16:10:09 -07:00
SQLiteHGTravelData.cs Added SQLite version of hg travel data store. UNTESTED. Hope it works! 2013-07-14 16:03:46 -07:00
SQLiteInventoryStore.cs fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out. 2014-07-17 09:37:24 -04:00
SQLiteSimulationData.cs Corrected spelling of SQLITE. Fixes mantis #7675. 2015-08-08 17:08:06 -04:00
SQLiteUserAccountData.cs More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible. 2012-11-14 04:45:59 +00:00
SQLiteUserProfilesData.cs Change UserProfiles so that the parcel name is used for a ProfilePick and not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves. 2015-04-12 15:36:22 -04:00
SQLiteUtils.cs * Add CSharpSqlite to prebuild 2010-09-23 01:21:08 -04:00
SQLiteXInventoryData.cs refactor: move common inventory folder version update code to parent class in mysql, mssql and sqlite database plugins 2012-11-15 04:01:30 +00:00