85 lines
2.3 KiB
C#
85 lines
2.3 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using OpenSim.Terrain.BasicTerrain;
|
|
|
|
namespace OpenSim.Terrain
|
|
{
|
|
public class TerrainEngine
|
|
{
|
|
public float[,] map;
|
|
public float[,] water;
|
|
int w, h;
|
|
|
|
public TerrainEngine()
|
|
{
|
|
w = 256;
|
|
h = 256;
|
|
map = new float[w, h];
|
|
water = new float[w, h];
|
|
|
|
}
|
|
|
|
public float[] getHeights1D()
|
|
{
|
|
float[] heights = new float[w*h];
|
|
int i;
|
|
for(i=0;i<w*h;i++) {
|
|
heights[i] = map[i / w, i % w];
|
|
}
|
|
return heights;
|
|
}
|
|
|
|
public void setHeights1D(float[] heights)
|
|
{
|
|
int i;
|
|
for (i = 0; i < w * h; i++)
|
|
{
|
|
map[i / w, i % w] = heights[i];
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done.
|
|
/// </summary>
|
|
public void swapWaterBuffer()
|
|
{
|
|
float[,] temp = map;
|
|
map = water;
|
|
water = temp;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raises land in a sphere around the specified coordinates
|
|
/// </summary>
|
|
/// <param name="rx">Center of the sphere on the X axis</param>
|
|
/// <param name="ry">Center of the sphere on the Y axis</param>
|
|
/// <param name="size">The radius of the sphere</param>
|
|
/// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param>
|
|
public void raise(double rx, double ry, double size, double amount)
|
|
{
|
|
lock (map)
|
|
{
|
|
RaiseLower.raiseSphere(this.map, rx, ry, size, amount);
|
|
}
|
|
}
|
|
public void lower(double rx, double ry, double size, double amount)
|
|
{
|
|
lock (map)
|
|
{
|
|
RaiseLower.lowerSphere(this.map, rx, ry, size, amount);
|
|
}
|
|
}
|
|
|
|
public void hills()
|
|
{
|
|
lock (map)
|
|
{
|
|
Hills.hillsSpheres(this.map, 1337, 200, 20, 40, true, true, false);
|
|
Normalise.normalise(this.map,60);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|