156 lines
8.3 KiB
C#
156 lines
8.3 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Inventory;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Types;
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namespace OpenSim.Framework.Interfaces
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{
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public delegate void ChatFromViewer(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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public delegate void RezObject(AssetBase primAsset, LLVector3 pos);
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public delegate void ModifyTerrain(float height, float seconds, byte size, byte action, float north, float west);
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public delegate void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam);
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public delegate void StartAnim(LLUUID animID, int seq);
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public delegate void LinkObjects(uint parent, List<uint> children);
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public delegate void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY);
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public delegate void TeleportLocationRequest(IClientAPI remoteClient, ulong regionHandle, LLVector3 position, LLVector3 lookAt, uint flags);
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public delegate void GenericCall(IClientAPI remoteClient);
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public delegate void GenericCall2();
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public delegate void GenericCall3(Packet packet); // really don't want to be passing packets in these events, so this is very temporary.
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public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
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public delegate void GenericCall5(IClientAPI remoteClient, bool status);
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public delegate void GenericCall6(LLUUID uid);
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public delegate void UpdateShape(uint localID, ObjectShapePacket.ObjectDataBlock shapeBlock);
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public delegate void ObjectSelect(uint localID, IClientAPI remoteClient);
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public delegate void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient);
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public delegate void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient);
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public delegate void UpdatePrimVector(uint localID, LLVector3 pos, IClientAPI remoteClient);
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public delegate void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient);
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public delegate void StatusChange(bool status);
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public delegate void NewAvatar(IClientAPI remoteClient, LLUUID agentID, bool status);
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public delegate void UpdateAgent(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation);
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public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
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public delegate void ParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
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public delegate void ParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
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public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); // NOTETOSELFremove the packet part
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public delegate void EstateOwnerMessageRequest(EstateOwnerMessagePacket packet, IClientAPI remote_client);
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public interface IClientAPI
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{
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event ChatFromViewer OnChatFromViewer;
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event RezObject OnRezObject;
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event ModifyTerrain OnModifyTerrain;
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event SetAppearance OnSetAppearance;
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event StartAnim OnStartAnim;
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event LinkObjects OnLinkObjects;
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event RequestMapBlocks OnRequestMapBlocks;
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event TeleportLocationRequest OnTeleportLocationRequest;
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event GenericCall4 OnDeRezObject;
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event GenericCall OnRegionHandShakeReply;
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event GenericCall OnRequestWearables;
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event GenericCall2 OnCompleteMovementToRegion;
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event UpdateAgent OnAgentUpdate;
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event GenericCall OnRequestAvatarsData;
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event GenericCall4 OnAddPrim;
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event UpdateShape OnUpdatePrimShape;
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event ObjectSelect OnObjectSelect;
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event UpdatePrimFlags OnUpdatePrimFlags;
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event UpdatePrimTexture OnUpdatePrimTexture;
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event UpdatePrimVector OnUpdatePrimPosition;
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event UpdatePrimRotation OnUpdatePrimRotation;
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event UpdatePrimVector OnUpdatePrimScale;
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event StatusChange OnChildAgentStatus;
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event GenericCall2 OnStopMovement;
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event NewAvatar OnNewAvatar;
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event GenericCall6 OnRemoveAvatar;
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event ParcelPropertiesRequest OnParcelPropertiesRequest;
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event ParcelDivideRequest OnParcelDivideRequest;
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event ParcelJoinRequest OnParcelJoinRequest;
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event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
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event EstateOwnerMessageRequest OnEstateOwnerMessage;
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LLVector3 StartPos
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{
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get;
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set;
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}
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LLUUID AgentId
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{
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get;
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}
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string FirstName
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{
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get;
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}
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string LastName
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{
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get;
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}
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void OutPacket(Packet newPack);
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void SendWearables(AvatarWearable[] wearables);
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void SendRegionHandshake(RegionInfo regionInfo);
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void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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void SendLayerData(float[] map);
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void SendLayerData(int px, int py, float[] map);
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void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look);
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void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort);
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AgentCircuitData RequestClientInfo();
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void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, System.Net.IPAddress newRegionIP, ushort newRegionPort);
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void SendMapBlock(List<MapBlockData> mapBlocks);
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void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags);
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void SendRegionTeleport(ulong regionHandle, byte simAccess, string ipAddress, ushort ipPort, uint locationID, uint flags);
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void SendTeleportCancel();
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void SendTeleportLocationStart();
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void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos);
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void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity);
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void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID);
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void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation);
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}
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}
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